It’s been nerfed multiple times. Can’t understand how people can even complain about it anymore, it’s eh. Glad to see you tested it out and appreciate the honesty. Thank you.
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None of the nerfs has made killing a target harder.
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If you are get shotguned or sniped before the knife explode ( which nerf and have big delay between the knife hit the target and wait a few sec to explode) you cannot kill anyone, except those have 1-2 hp left because of small knife hit dmg) Didn't it make killing with super harder ? I say Yes, i don't have anything to say about how it worse in pve anymore because pve hurt by the nerf hard with the first nerf.
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There’s a huge difference, especially PVE. Range was nerfed, dropoff and spread was nerfed, tracking almost disabled. Sorry. There are other supers that are way more lethal and will rack up multiple kills far more on a consistent basis. They nerfed dust rock, didn’t make it harder to kill anyone with that either. So....
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Range, dropoff, tracking and spread were not touched. Tracking is perfect, and the damage was actually increased. It is a great choice still in pve with shards (p.s, in gambit overtime you can get infinite supers with it)
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Your wrong, all of those things were nerfed.
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Find me the patch notes because I don't remember it, nor does it feel like it has been nerfed.
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I do hear tho that shards are nuts in Mayhem tho. Haven’t tried but, that I can totally believe. Either way, have a good night Guardian, good talking to you.
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Nothing like it used to be
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Yes it was. Not sure what system your playing on but on PS4, all that was nerfed. Was pretty obvious. Not trying to bust your balls, just stating. The gambit thing, never heard of that and doubt it. Shards of Galanor completely nerfed in PVE. No matter how many knives you land or what distance you’re from it’ll only give you back 1/4. There are random times which are incredibly rare that it’ll give you back more than that but I’ve never gotten back more than halfway. Nine times out of 10 you only get back 1/4. So what you stated, I know nothing of and have not seen. Guess I’ll just have to take your word for it
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The super regen isn't an issue. No exotic should return energy imo. Please find the patch notes that changed that, because they only thing they changed was: Shards Changed the hit damage over to explosion damage, increasing overall damage. Reduced armour when activating the super