For no reason other than, I wanted a break from farming Resonant Stems xD
But anyway, I was curious about DPS values of various weapon types so I pulled a few things from Collections/Vault and tested them in Tribute Hall vs the Simulated Legionary using headshots.
Then just using a simple (Damage Per Shot * RPM) / 60 calculation to find DPS (Not accounting for reloading or perks such as Rampage/Swashbuckler/Kill Clip)
Note: I only used Kinetic weapons, so some archetypes might be missing (Such as 400+ RPM Sidearms)
This is what I found out:
Auto Rifles:
360 RPM - 4,469 DPH - 26,814 DPS
450 RPM - 3,225 DPH - 24,187.5 DPS
600 RPM - 2,795 DPH - 27,950 DPS
720 RPM - 2,372 DPH - 28,464 DPS
Scout Rifles:
150 RPM - 9,350 DPH - 23,375 DPS
180 RPM - 7,600 DPH - 22,800 DPS
200 RPM - 7,464 DPH - 24,880 DPS
Pulse Rifles:
340 RPM - 4,266 DPH - 24,174 DPS
450 RPM - 3,293 DPH - 24,697.5 DPS
450 RPM (Blast Furnace) - 3,844 DPH - 28,830 DPS
530 RPM (Vigilance Wing) - 2,829 DPH - 24,989.5 DPS
540 RPM - 2,851 DPH - 25,695 DPS
Hand Cannons:
110 RPM - 15,980 DPH - 29,296.66 DPS
110 RPM (Sturm w/ bonus rounds) - 57,818 DPH - 105,999.66 DPS
140 RPM - 12,345 DPH - 28,805 DPS
150 RPM - 11,946 DPH - 29,865 DPS
180 RPM - 10,089 DPH - 30,267 DPS
180 RPM (Malfeasance) - 17,010 DPH (10,089 impact + 6,921 explosion) - 51,030 DPS
415 RPM (Crimson) - 4,397 DPH - 30,412.6 DPS
Submachine Guns:
600 RPM - 4,358 DPH - 43,580 DPS
750 RPM - 3,796 DPH - 47,450 DPS
900 RPM (750 Huckleberry w/ 2x RTB stacks) - 3,796 DPH - 56,954 DPS
900 RPM - 3,580 DPH - 53,700 DPS
Sidearms:
260 RPM - 11,038 DPH - 47,831.33 DPS
300 RPM - 9,935 DPH - 49,675 DPS
325 RPM - 9,141 DPH - 49,513.75 DPS
Bows:
680 Draw Time (88 RPM) - 29,870 DPH - 43,809.33 DPS
800 Draw Time (75 RPM) - 31,503 DPH - 39,378.75 DPS (Bearing in mind, this was No Turning Back thus has Explosive Head which lowers DPS)
920 Draw Time (Wish Ender, 65 RPM) - 50,442 DPH - 54,645.5 DPS
So yeah... Make of this what you will.
Bows technically, have really high DPS (If you ignore reload) matched only by Sidearms and SMGs. Hand Cannons follow up after that, then Blast Furnace, Auto's, non-Blast Furnace Pulses and finally Scout Rifles being bottom of the pack by a significant margin.
Also, fun fact, it seems that ALL bows get bonus damage when firing just after reaching full draw, not just Le Monarque. Though, it is not particularly significant outside of Wish Ender (For The Spiteful Fang it was about 800 damage difference, for No Turning Back it was about 700 damage from both the hit and the detonation for a 1400 total difference, while Wish Ender was about 2000-3000 from both hits for a total of 4000-6000 difference)
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