There’s no feeling of mystery or darkness in the game itself. The setting is played poorly partly due to the lack of changes in the music, and the style of gear in the game. Thanks to the stunning music in Destiny 1, and the gear types that made you look like an actual space warrior, not a cracked out cosplayer with no design formats. There’s no grandeur in exploring the universe.
Everything seems so saturated and overused, because it hasn’t changed much. When I come to play destiny 2, the only reason I still play a majority of it is for the nostalgia and continuity of my character. Destiny 2 Needs a full character and menu overhaul. The pursuits tab is bad, the character screen with your gear needs new animations, and the director/orbiter is very poorly designed. There are no sounds when displaying the planets, only a measly “click”. Not only, but the planets are too close together. Altogether, there needs to be a revamp in Shadowkeep I hope. The overall theme of the game is lacking in what would display a space warrior fighting for their universe. It feels more like a chore to play the -blam!-ing game for loot to have fun. No reason to grind on planets because materials only drop 2 at a time, and is too tedious. No reason to grind regular strikes, and not much reason to buy from Xur unless you like going bankrupt.
On another topic, the currency system is too displaced. Legendary shards are used for EVERYTHING. Although I’m not exactly opposed to it, there are chunks taken up by infusion and the costs need to be reduced heavily. I shouldn’t be throwing away half my inventory for a damn chest piece. Strange coins need to be added back to the game, as to that people can afford to use legendary shards more, and give people a reason to grind strikes for strange coins
Also, strikes need heavy editing. Most of them are the same boss fight. DPS, immune, DPS. And not a lot of new mechanics. Strike Exclusive armor and weapons need to be in the game, why else would I play any more than three a week without?
Dailies and weeklies are standing in the way of longevity. Perhaps rework how they are tied to loot. People most likely won’t find any reason to play more than the required weekly. Specifically, crucible. Why play more than 5 games in a sweat fest? No reason to. Why do more than 3 strikes for loot? No reason to. Why go back to the Dreaming City besides the 20 mins you can do the milestone in? No reason to. Any reason to go to planets besides the flashpoint? Nope. Mercury? Either delete it or overhaul it. Terrible planet. The content in the game is pretty dry if you think about it. I hope Shadowkeep allows us to break through the boredom of no power fantasy and the illusion of “better gear”.
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1 RespuestaShhhhhh No criticism !!!! You will make Bungie angry and they will systematically ruin everything about you . Oh wait that was Destiny’s destiny lmfao . The way they design is childish , as if a clown ran the studio that only makes the game for themselves . Ignoring tons of feedback and then doing their own thing anyway , seeing tons of great ideas in the forums then thinking nope our way is better . Then going from millions of players to a few hundred thousand and still thinking their way is best lol The Darkness was a thing right ? Or did I imagine it ? Now we just kill escaped convicts and do stupid gambit crap or busy modes that people are only happy when their cheating for the rewards . The guardians went from noble world threatening causes with the fate of the universe in The balance to mundane tasks ( forges , gambit prime , menagerie etc... went from heroes to basically errand boys/girls . LAMESAUCE !!!!!