I can agree on the headline but everything else should not take longer than 10 matches for average players which is basically nothing for Destiny.
PvP is at it's worst state ever.
In the attempt to make fun weapons Bungie got carried away and gave us weapons like Jötun. How is that not a power weapon? You don't need skill to use it, it kills with one shot over long distances. It is a power weapon.
Titans get a gear based over shield, Titans get a gear based extended super and are basically unstoppable and could technically take out an entire fireteam twice. Grenade launchers in the energy slot are the next stupid thing. When did aiming down sights become a secondary requirement in an FPS PvP Mode?
Don't nerf it, those weapons are fun but Quickplay is turning a teeny tiny bit into Mayhem.
Would be awesome if there are a Rifle Only Mode... I'd thoroughly enjoy that. 1 Heavy Spawn every 2.5 Minutes and no fusion rifles, grenade launchers, rocket launchers etc.., Just Auto, Scout, Pulse and Snipers, people might actually start loving it.
English
-
[quote]I can agree on the headline but everything else should not take longer than 10 matches for average players which is basically nothing for Destiny. PvP is at it's worst state ever. In the attempt to make fun weapons Bungie got carried away and gave us weapons like Jötun. How is that not a power weapon? You don't need skill to use it, it kills with one shot over long distances. It is a power weapon. Titans get a gear based over shield, Titans get a gear based extended super and are basically unstoppable and could technically take out an entire fireteam twice. Grenade launchers in the energy slot are the next stupid thing. When did aiming down sights become a secondary requirement in an FPS PvP Mode? Don't nerf it, those weapons are fun but Quickplay is turning a teeny tiny bit into Mayhem. Would be awesome if there are a Rifle Only Mode... I'd thoroughly enjoy that. 1 Heavy Spawn every 2.5 Minutes and no fusion rifles, grenade launchers, rocket launchers etc.., Just Auto, Scout, Pulse and Snipers, people might actually start loving it.[/quote] I would also love the Rifle only mode. Unfortunately, not enough people would play it because the majority of PvP only want to OHK or super people.
-
[quote]I can agree on the headline but everything else should not take longer than 10 matches for average players which is basically nothing for Destiny. PvP is at it's worst state ever. In the attempt to make fun weapons Bungie got carried away and gave us weapons like Jötun. How is that not a power weapon? You don't need skill to use it, it kills with one shot over long distances. It is a power weapon. Titans get a gear based over shield, Titans get a gear based extended super and are basically unstoppable and could technically take out an entire fireteam twice. Grenade launchers in the energy slot are the next stupid thing. When did aiming down sights become a secondary requirement in an FPS PvP Mode? Don't nerf it, those weapons are fun but Quickplay is turning a teeny tiny bit into Mayhem. Would be awesome if there are a Rifle Only Mode... I'd thoroughly enjoy that. 1 Heavy Spawn every 2.5 Minutes and no fusion rifles, grenade launchers, rocket launchers etc.., Just Auto, Scout, Pulse and Snipers, people might actually start loving it.[/quote] I agree that the PvP meta IMO is currently by far the worst is ever been. There's very little gun skill at all involved anymore, it's all supers, heavies, or shotguns which are just another heavy.
-
As a titan main since D1, I feel like ALL roaming supers last entirely too long and all are OP. Killed by the same arc strider twice on opposite sides of the map 🤷🏽♂️ .. they all need tweaked
-
TBF jotun is all or nothing and is very easy to dodge at long range. if it hits you at long range, you watched it come for your face.
-
nobody kills me long range with that weapon but i have conceited approximately 500 cheap kills from mid range or from the side and whatnot. If someone uses the weapon with just 2% of his brain he got to safe kills per spawn. That's not PvP for me, that is frustrating.
-
I'm assuming that the reason they can't, like halo so many years Ago have loads and loads of match types is because crucible is such a pile of shit not enough people play it.
-
This is seriously the most intelligent post I've read about PvP all week.
-
sorry for that I try to use some swear words the next time ;)
-
No they won’t. That was Destiny 2 year 1. Yeah. The one that ruined the game, had its lowest player count, and was ridiculed by the entire gaming community. It becomes teamshot fest with everyone being buttbuddies and sitting in the back.
-
[quote]No they won’t. That was Destiny 2 year 1. Yeah. The one that ruined the game, had its lowest player count, and was ridiculed by the entire gaming community. It becomes teamshot fest with everyone being buttbuddies and sitting in the back.[/quote] Stop equating D2 launch with anything. They totally f-Cked all the progress up. Went to far on the wrong direction and did exactly what Bungie always do. Way to much or way to little.
-
[quote][quote]No they won’t. That was Destiny 2 year 1. Yeah. The one that ruined the game, had its lowest player count, and was ridiculed by the entire gaming community. It becomes teamshot fest with everyone being buttbuddies and sitting in the back.[/quote] Stop equating D2 launch with anything. They totally f-Cked all the progress up. Went to far on the wrong direction and did exactly what Bungie always do. Way to much or way to little.[/quote] This entirely. There is for some inexplicably otherworldly reason never any middle ground with this dev.
-
[quote][quote][quote]No they won’t. That was Destiny 2 year 1. Yeah. The one that ruined the game, had its lowest player count, and was ridiculed by the entire gaming community. It becomes teamshot fest with everyone being buttbuddies and sitting in the back.[/quote] Stop equating D2 launch with anything. They totally f-Cked all the progress up. Went to far on the wrong direction and did exactly what Bungie always do. Way to much or way to little.[/quote] This entirely. There is for some inexplicably otherworldly reason never any middle ground with this dev.[/quote] When is middle ground ever a thing? Nerf something - buff something to the point of absurd. D2 launch was so far away from any of the steps they made with D-1. It makes me laugh when people equate it with anything crucible related.
-
In the end of the day Destiny 2 is a participation trophy game. The story and the basic activities are way too easy. You couldn't fail in the menagerie even you you try to. The Raids might not be as challenging today as when they came out... The Pinnacle weapons are behind a wall where you actually need to be good at something, but in the end of the day comp has become a lottery except you play with a pre-made team. All the matchmaking short comings aside, there is nothing competitive about firing a Wardcliff Coil or a Jötun into the approximative direction of an enemy and get kills 80% of the time. Grenade launchers that shoot bullets that travel the walls, now everyone is screaming for PVE Enemy Weapons, what will the crucible become when everyone has a boomer? I think it is cool that there these dumbed down game modes with all it's physical errors but there are a lot like me that love the old fashioned gun battle based on skill, reaction time and precision. Those people might not frequent the forums too much, but trust me there are a lot of people who are fed up with these Jötun & Co. Nonsense.
-
Jotunn does need a nerf. Don’t get me wrong. That thing is broken. But if you fight against it enough you can learn to not fight those sight lines and learn it movements. The pve activities are pretty brutal at times. Take heroic menagerie, a much more rewarding activity. Raids are hard when your teaching them, but from then on they are a lot easier. But of course they are. The game obviously needs tuning and needs nerfs on some weapons/support buffs. But reverting to the old sandbox would turn most away again. The game is just more fun when it’s not the boring mode it was back then. Team shotting and sitting in the back. If you want another sandbox like that, I’m sorry to say it isn’t gonna happen. Bungie has learned that most of the playerbase won’t play that. A separate game mode would be unlikely as well. With so few actually wanting it, and the amount of work needed to make a game mode like that? It’s the same reason SRL won’t come back. Too small demand for it.
-
Wasn't the main critique that it was 4vs4? All I suggested was an additional game mode for those who like it. Honestly Destiny 2 Year One wasn't half as broken as the nonsense with 40% aimless kills today. On the positive side, they already admitted that they went the wrong direction and allegedly they will do everything to please us, lol
-
[quote]Honestly Destiny 2 Year One wasn't half as broken as the nonsense with 40% aimless kills today.[/quote] You're wrong on that one buddy. Its at least 60% aimless kills.
-
Haha was trying to be diplomatic
-
The sad thing is that I was too.
-
HAHA :-D
-
The main critique was not 4v4. The reason 4v4 went away was because it was very competitive all the time and many old fans stopped playing because of the only 4 people rule. Not to mention 6v6 was always just more fun with more kills and encounters. The main critique was the sitting in the back and team shotting. It’s a main reason why scout rifles are in a bad place all of the time. When the game started they were the meta. Like a really terrible meta. Everyone would sit together and team shot with Midas and other scouts to win. It was boring and the game lost its longevity and playerbase because of it. I’d rather not have Bungie waste time with a game mode that’s just the old sandbox that sunk the game in the first year. The reason one shot weapons like shotguns, fusions, and other things are needed, is because it means 1 person can disrupt a whole team and run/gun. It meant you made a difference. And you can rush. There are more ways to play the game. Sitting in the back with a mida or graviton Lance is the most boring sandbox we had ever had. No one took any risks, broke apart, and solo players were punished severely. This game mode would overall be underused after the novelty went away. But no, the thing you are describing was just that. You obviously were not present during that time.
-
Honestly, for me and my friends, the main critiques of y1 were 4v4 and kill times being far too slow
-
I was there, I didn't experience it in this way but I haven't played that much PvP back then as I do today, so I have no representative opinion. Regarding Jötun, i don't like the whole nerfing shenanigans, good weapons end up sucking because people cried too loud. Take Jötun and all grenade launchers and put them where they belong in the power weapon slot. This will lead to better game play and is as close as it gets to my desired Rifle Mode. I can deal getting killed by Erentil and Co and especially shot guns since it requires skill, it bugs me being killed by blind fire grenade launchers and an OP weapon like Jötun that worst of all is an RNG drop and didn't require a skill to claim it.
-
The main reason grenade launchers are good is because most don’t 1 shot on direct hit unless it’s spike grenades and sometimes concussion. The grenade launchers themselves are actually pretty terrible. Most people just use them to get mountaintop because it’s good for dps in raids. And nerfs are needed. In every game, nerfs are needed. We kill bosses so fast and kill everything so fast, that the only way to top other things is for Bungie to make even more broken things. Or buff things to make them broken. Like grenade launchers. Eventually every boss will either die too quick, or have way too much health for anything but a specific weapon type. Look at Calus as an example. You can destroy calus in 1 phase with a whole fire team of SUNSHOTS. That’s his health pool. Light doesn’t matter for damage as your scaled down to everything else. Something like subshot wouldn’t even scratch Ghalran or the deceptions. The bosses just get more and more tanky with the more powerful stuff we get. A lot of games get it, power creep. Everything just needs to one up everything else. That’s why nerfs are needed. Bungie knows this as a principle of game design. That’s why whisper and super regaining stuff was nerfed. Because they became required for every activity. Last Wish? Whisper. Scourge? Whisper. Any pve activity requiring dps? Whisper. The infinite ammo and the damage outclassed EVERYTHING. Same with super regaining stuff. No reason to use anything else if you can get unfits supers. The reason I’m getting into pve, is because Bungie has stated a lot that the feeling of things should be consistent between the two modes of play. They aren’t going to change the sandbox for one thing. Like Jotunn. Jotuun needs a nerf whether we want it or not. Remove the tracking, or reduce it in some way. Or increase the charge time or something. Moving jotuun and gl’s the heavy slot would just make them useless. Why use the jotuun when truth or wardcliff exist? Or why use orwings maul when play of the game exists? Nerfs to the weapon need to happen do it isn’t easy to use and powerful, but so it can still be used and wrecked with when used correctly. A nerf similar to telesto. It’s still used, but not incredibly overpowered compared to other fusions while still having a reason to use it.
-
Clearly you are not wrong and every word in all your answers makes sense but in the end of the day nerfing is the lazy method to handle things. One of the main reasons why Bungie always gets butt paddled is because of the insane potential and the lackluster approach thereof. Remember when there was a heroic mode for raids? Do you know how little work it would be to change the damage output of a raid enemy and to increase the bullet sponge? This is very little work. They could go beyond that and make a mythic option and so on. The point why I want Jötun in the power slot is because it behaves that way, if you put it in the power slot or remove tracking in both cases people will stop using it. Let it be the fun weapon that it is but make sure it is not used in crucible twice per play per spawn. That was kinda my point :)
-
I see what you are saying, I see a distinct difference in nerfs and adjustments. Like my Orpheus Rigs, they are not useless but they are not as crutch either. They just take a little more planning and I may not get a full super. I do however get a good portion of my super back. I consider a nerf something that would make the item actually worthless. Whereas an adjustment would be more of a balancing approach, to hopefully even the field a little. We all know how it usually turns out though.