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Destiny 2

Hablemos de Destiny 2.
Editado por Grimmra: 6/24/2019 4:50:55 PM
80

The IB grind highlights grenade weakness

Grenades, as a whole, are pretty lackluster outside of a few outliers (handheld supernova, chain lightning). They are typically used as deterrents for doorways or as primers to get the edge on opponents. They are almost never used as a means of getting the final blow, and when they are, it is highly situational. In this argument, I'm going to be comparing grenades to melees, as they are typically seen as opposites in regards to quests and perks. The reason this is an issue is because charged melees typically have a regular melee to follow up with, ensuring a melee kill for quest purposes, and some melees (you know the ones) are capable of OHKO. Grenades, outside of what I listed above, are very, very underpowered in comparison as they don't have an ability backup like melees do. I think grenades should be buffed to D1 standards. Stickies should OHKO, as they are very strong but are harder to hit with. Grenades such as Arc Bolt can have their damage increased for each additional enemy the grenade chains damage to. Incendiary Grenades can have a damage falloff radius in which close enough proximity (standing on the grenade) can offer a OHKO. If charge times suffer for this change, then I say so be it. I'd rather have a more potent grenade than a grenade that's nothing more than a softener in PvP. PS. Can we please have Escape Artist arc souls count as grenade kills? You have to eat a grenade to have one so it only makes sense Edit: I think the blink effect of Tripmines should also be toned down by about half. It does no good as a trap grenade if your opponent can see it Edit 2: I would like to clarify that I don't want to ask for OVERPOWERED grenades. I think grenades should have the potential to OHKO with skilled placement, depending on the skill of the player and also the opponents resilience. I do not intend to ask for a buff in such a manner that would replace the effectiveness of guns Edit 3: THIS HAS NOTHING TO DO WITH THE IRON BANNER QUEST. I brought it up ONLY because it really showed how difficult it was to get grenade kills in comparison to the other parts of the quest. I don't need tips on how to git gud, I don't need loadout suggestions. All I'm asking for here is for grenades to have potential to OHK on occasion. Not every grenade thrown, mind you, but when the stars align just right.

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