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Editado por Hazel: 5/23/2019 10:20:43 PM
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If you played in a 4 stack this would NEVER happen. This isn't a game issue it is entirely a personal decision. Edit: wow you guys have just gone off the rails. Let me be clear that the gameplay balancing problems (ex. Heavy ammo) with comp are entirely bungie's fault. But, just as it is important to note what needs to be changed it is also important to realize what does not need to be changed (so we don't waste the devs time and stress them out over a player issue). Just becuase destiny 2 isn't an esports ready title (Outside of scrims) currently doesn't mean we can't balance the comp playlist towards something that is actually competitive (I'm actually not sure why this is so hard to comprehend). Providing an easier experience for <4 stacks (a stack ≠ a stacked team btw) by limiting matchmaking to similarly sized fireteams or even including a rumble playlist is inherently anti competitive. If you add multiple different matchmaking filters within one queue or another playlist players (self included) will always find the easiest route, which will definetly be even less competitive than the 4v4 hellscape we have right now.
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    If I played in a four stack there's still a chance someone on my team could be disconnected for literally any reason and it would be the same situation.

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  • But, again, that's not a comp playlist matchmaking issue. General network problems, either personal or bungie-caused problems, are not unique to the comp playlist. You are setting yourself up for the highest chance of success by 4 stacking.

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  • Editado por Jam: 5/23/2019 11:07:58 PM
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    The point of matchmaking is to put you with other players on an equal (skill and player count-wise) playing field. If it doesn't do that then there's something wrong with the matchmaking, and if there's something wrong with matchmaking the players shouldn't be punished for it's shortcomings e.g. it failing to make equal player count teams and thus disadvantaged players losing rank. Could playing with a four-stack alleviate this situation? Sure. Is it the players responsibility to matchmake in matchmade activities? No. Obviously this is a player issue though, since they're the ones who leave like cowards the moment they see a couple matching clan tags. The glory system doesn't care about that though and will punish and reward regardless which is where the frustration comes in.

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  • While I agree wholeheartedly, you have to admit that "we've stepped into a war with Bungie on nerfs". "From what I can gather, they command the league of "nerd hearders", outside of Bellevue, Washington". "They're well protected, but with the right team, we can punch through those defenses by keeping our money in our pockets, and break their grip on nerfing".

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  • In a game mode where you can’t get team fill once it’s started.... and it’s labeled “competitive” it’s the users fault matchmaking doesn’t even the teams out? Ok.

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  • While I agree with this I also think Competitive Matches should "cancel" if there's a missing player on either side in the first 15 seconds of the game. It'd likely be exploitable but OW manages to survive just fine with a system like that.

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  • While I get what your trying to say, he is no way in the wrong for being upset here. Comp. Is a place with matchmaking. Obviously you can get stuck with awful teams. But three terrible people are still three people. Just haveing another target for the enemy to shoot at can be enough to sway the outcome.

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  • So basically what you're saying here is that it's not the games fault that its matchmaking system doesn't do literally the one thing it's supposed to do, it's this guys fault for not always having a 4 stack? Ok

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  • Editado por U17575342: 5/23/2019 5:16:30 AM
    What utterly useless, elitist feedback this is. Disregard this trash post. If destiny pvp was TRULY fireteam-based, they'd make it a requirement before even entering the playlist. What's that? The playlist would be completely deserted if the majority solo playerbase was excluded? Not a bad idea actually.

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  • You know what other games don't require a stack of any kind for comp? Literally any top esports title to date. But of course, no one who is seriously trying to succeed would solo queue. You usually miss out on communication (especially in D2) and general team coordination. Any comp playlist that isn't designed with 2 full stacks in mind will inherently be less competitive. The comp playlist is already -blam!-ed as it is, let's not make it worse.

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  • I actually play better solo because I don't have someone n my ear barking orders.. That shit just confuses me and keeps me from the plays type I'm comfortable with and used to...good or bad if it isn't fun then really why do it.. I like playing with a fire team I just play terrible

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  • Designed with 2 full stacks.... I'm not sure I can agree with everyone calling any team a stack. What do you call a stacked team? Is there a new term for a pre-arranged high talent team? Not trying to overly poke at you, there's a lot of people calling teams stacks, but a stack means something, so to call everything stacks confuses the term. To the actual discussion: I solo queue, but I don't take the game seriously. I never could. In a game where what you see isn't what your opponent sees, and the ref accepts a whole third reality for what happened during the firefight... far from anything near comp. I humor p2p could be comp, but D2 isn't pulling it off.

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  • when did D2 become a top esport title? hell, is D2 even an esport - NOPE. Lol, nice logic.

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  • Comp is blam'd because of balancing issues. Bungle problem. No other esports title has this many issues solo queuing. Maybe it's population numbers right now I don't know. I understand why you say team up its all you can do. That said it literally should NOT be the accepted response from the developer. I've played several other games and never seen solo queue this bad. Matchmaking is atrocious for multiple reasons. All which are bungles responsibility. If solo players leave this game will DIE. From a business stand point PvP content has to be accessible and fun to survive. Do you honestly think the comp play list is that right now? If so awesome. Do you think it is for everyone else? If it isnt for everyone else something has to change. These are not tournaments or trials matches. They aren't even close.

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  • I think that's partly why they shutdown trials... It's not competetive and then the cheaters were so rampant and blatantly obvious and they just let it go on. So to stop all the Bitcoin and moaning they just ended trials and I think it was a good move...id go back to playing trials n d1 but only because that format was much better... Weapons revives 3v3 different map each week after the first season with what burnout I think it's called now

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  • Yeah Destiny isn't esports no matter how hard you or bungie stamps their feet. Name a single shooter in esports or MLG that utilizes p2p. I'll wait.

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  • P2P is NOT the reason this game isn't competitive. Getting ddosed frequently happens even in games with dedicated servers (see Rainbow Six as a prime example). Lag is also not mitigated by dedicated servers. The gameplay balancing, the availability of heavy ammo and the map/mode selection are the reason why this comp isn't competitive. The competitiveness of private matches played using scrim rules are clear examples of the competitive potential of the game, provided all players are forced to play by those rules (not true in comp obviously).

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  • Editado por U17575342: 5/23/2019 5:55:28 AM
    Mmhmm ok still waiting for any esports or MLG game that uses p2p Translation: still waiting

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  • So you're upset that I refuted your point? Have a nice day

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  • That's what I thought.

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