Developers should always be trying to design a game that is going to appeal to players and make them want to play it.
But I think people are far too quick in their judgments of year 1, especially random rolls and weapon slot systems. Both of those where well justified design changes. Rolling them back towards D1 decisively DID NOT save the game. All that really happened when Bungie flipped sides on those choices was they made different subsets of the player population happy at the expense of others.
Quality dev work is often a matter of finding compromise points between what people are asking for, what they really want, what they really need, and fulfilling the needs of different groups of players and requests. Bungie didn’t do any of that.
A lot of year 1’s pitfalls were lack of endgame content, quality high replayable activities, things to do, and generally bad tuning. People try to finger point “competitive” or “balance” as the reason for that; it’s not true, Bungie simply missed the mark with a lot of tuning points, and it all added up in the final experience. Grenades being both slow to charge and obviously underpowered is a prime example; it wasn’t balanced, isn’t what you want in a competitive environment, and players weren’t happy with it.
So to some up all of this babbling, it doesn’t really matter who Bungie’s listening to if they aren’t working harder to produce a quality product. But yes, they absolutely should be trying to synthesize as much feedback as possible to produce something that works for as broad a base of players as possible. They have never done that well.
English
-
Editado por TheShadow-cali: 5/15/2019 12:36:52 AMYou will find a lot of different opinions when it comes to fine tuning as you put it. Rebooting the game, changing leads, replacing the CEO, the engine Bungie is using among other things is a huge part of that. The base game was pushed out way too early IMO even though they had 3 years, the reboot shouldn't have happened, not that they had a choice pushing it out the door because of their contract but either way it went out the door in a rough state. Bungie said 2 things in the process in y1 that made matters worse because neither of them was the actual truth. Not sure who said what between (Deej and Luke Smith.) First, it was said that "Destiny is a friends game", then came the, "it's a collectors game" but it didn't stop there. Gamers on this forum tried to give destiny a label as well and Bungie played into that even though neither of these are the truth either. Some gamers say y1 was a "casual gamers game" and now some say y2 is a "hardcore gamers game". Destiny 2 doesn't have an identity, it's a game that is being created by winging it and when winging anything it is only simply saying we don't know what we are actually doing or where we are actually going with this game. There will be no fine tuning and updates will be far and few between with minimal effort. Case and point, this Annual Pass was set in stone way before it was released and it was created way before they even mentioned it. Can anyone say this Anual Pass is actual quality content? IMO nope, and that is because (they waited until after the fact to get info from the player base) about what should or shouldn't be done with certain content. Edit: Just one more thing if you read all this. Bungie working on that new IP making it 3 projects they are working on is not helping D2 at all either.