There has got to be a resolve to this problem. Every weapon used against a sniper causes so much flinch it's impossible to recover. And why do sniper rifles exist in this game when scout rifles have so much damn range with pretty much no damage fall off? What's the point of using a sniper rifle? I love to snipe, but I am sick of the flinch. Snipers need reprieve from the impending death upon massive flinch. I don't give a sh*t how long it's going to take to reduce the flinch, just do it. Should've done it a year ago. You guys are lazy and just stupid. You focus on the less trivial things like showing a Hunter's full cape in the menu, it's inconsequential! FIX THE FLINCH! F*cking try to snipe under all the flinch! I even use "enhanced unflinching sniper aim" but it don't work beeoch. Not even a little.
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1 RespuestaI think flinch is fine I think the lens flare needs to be significantly reduced so you can get the surprise shot more often. It's the whole point of snipers
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1 RespuestaEditado por Lord_Shar: 2/27/2019 6:09:07 PMA related problem is that chest "unflinching" armor perks do not work. Rather than minimizing flinch, they decrease the time required to re-center the scope AFTER being flinched. Sorry, this makes unflinching mods completely useless since the "unflinching" function didn't work from the very start. Here is a better solution: Bungie should rework "unflinching" perks provide the following benefits: 1) "Unflinching" armor perks cuts scope deflection angle by 50%. "Enhanced Unflinching" armor perks cuts scope deflection angle by 75%. This feature is only active while ADS'ing. 2) Upon using ADS, the player gets 1 second of Flinch immunity (2 for enhanced unflinching). This perk has a 5 second cool-down. These two changes will make snipers viable again, especially against full auto and rapid fire weapons.
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People are crying about shotguns. This season it may be fusions. After they lower flinch people will be crying about snipers. They need to have some but what we have is nonsense. They are even hard to use in PvE sometimes because of it.