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publicado originalmente en: One Eyed Mask
Editado por V-a-e-l-y-n: 1/7/2019 4:21:47 AM
13
So no, you are wrong, and it isn't broken at all. First, a person must attack you to be marked. Second, you MUST kill that marked person specifically for the other perks to start. They won't on any other kill. You also can't mark anyone else but that first person for a very long time. If you kill that person you get health filled, but the shield fills slowly and stops on chip DMG. All perks accompanying the health fill only last 6 seconds I believe, and they have a cool down so that you can't just immediately mark a new target. So even if you somehow get a full shield, it disappears after 6 seconds. Now, on top of the huge IF and the cool down, the marked target has a debuff telling them them they are marked. So, they get a choice here: Challenge, retreat, teamshot. This last option bears serious pointing out. In order to get the perks, you have to deal with all the above and kill that ONE target out of a team that should be working together to teamshot. This is beyond not broken. Let's talk about how Luna's can outshoot a kill clipped Blast Furnace AT LONG RANGE. That is bull shit. That is broken. Let's talk about Hunters running Gwisin for Super that lasts nearly whole matches, or wasting a Barrage 1v1 because they'll just get another in 2 seconds. Let's talk about Telesto, Wave Splitter, etc. But naw. A head exotic that has VERY strict activation requirements and finally gives Titans SOMETHING is what gets a complaint.
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  • 1
    maegatron
    maegatron

    :3 - 4/15/2026 5:07:27 AM

    Luna’s doesn’t have much range so clearly oh didn’t outrange it or shoot well because kill clip should win outside of Luna’s range. And that’s ay gunfight you enter. You don’t need to let yourself be shot first. And instant health regen when that is not a stated perk, overshield has been instant from what I’ve seen (although I don’t have it so idk), and damage buff to allow to immediately reengage elsewhere and most likely win. And the mark is better than foetracer from what I hear.

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  • Stop making it seem overly complex to win a gun fight cause it’s not

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  • Never ever will a luna outgun a blast furnace with killclip at range unless the pulse rifle user is pure dog shite

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  • I'm not dog shit and it happened to me. My kill clip is a 2 pulse kill, but Luna's us a 2 shot and shoots faster. I lost. I got my first shot in but Luna's is just faster. No possible way I could win. -blam!- that gun and whoever thought it was a good idea.

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  • Exactly bro

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  • Editado por michael: 1/7/2019 12:37:35 PM
    very strict? you literally have to win a gunfight against someone. and you are out of your mind if you think lunas can outgun a blast furnace at long range, i believe its damage drops off at 33m which is medium-short at best. it can’t even three tap down the main middle lane on endless vale if that gives you any idea of its range. blast furnace on the other hand does full damage from either spawn ledge to the heavy ammo on equinox.

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  • Editado por V-a-e-l-y-n: 1/7/2019 12:40:08 PM
    1. No, not against someone; against a SPECIFIC player who should be working with a team and has a clear notification that they are marked. NOTE: if they are playing well and properly with their team, their teammates are NOT marked. Who really has the advantage there? 2. The only maps Luna's can be out-shot on are the ones where you can get some serious range, and there aren't actually that many with the necessary range for this. Most of the time when you see a Luna's or NF you are already close enough that it's too late, and they out shoot everything else. It's completely broken. There are even those that have the gun saying so, and that is saying something. The guns are literally Bungie giving the best of the best the means to beat everyone else down even harder. They are only one of many issues, but ATM they lead the way in ruining this game.

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  • It isn’t strict. It simple to track down and kill a marked player. The shield isn’t “slow” at all. 6 seconds of over shield is a lot. I have it. It’s the best pvp exotic for any class hands down. Better than Wormhusk ever was. Stop trying to downplay it. [spoiler]OP isn’t asking for a nerf and neither am I. We get it, you probably don’t want it nerfed. It shouldn’t be nerfed. It should also not outclass every other exotic. Other exotics need to be brought up cause right now OEM set the bar REALLY high.[/spoiler]

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  • Every possible point you are making is wrong. Teamshot. Done. This entire PVP build is based around working together. There IS NO WAY an OEM user EVER activates it's perks unless: 1. Opposing player went Rambo. In which case, if they die, it's entirely on them for not playing well. Not the mask. 2. You and a group are working together against an opposing group and one of them gets marked and keeps challenging (so it's already there fault, not the mask), AND you happen to get the kill shot on them. Man. For such an OP, broken, stunningly powerful exotic, it sure does rely on A LOT of randoms, ifs, and elements completely out of the players control. I guess I should redefine my understanding of OP.

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  • You can Rambo a player much easier knowing exactly where he is at and knowing a kill is health and overshield. He doesn’t need to do much. You can push and angle a player knowing exactly where he is at much easier. Winning a simple 1 is enough for it to proc. I could be 1 shot away from killing someone. If they try to defend and shoot me once it can proc. Even if it doesn’t proc that’s one player who’s whereabouts you know. He can’t push you... Keep trying though.

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  • Wrong. Same reason as above: teamshotting. Only one player is marked at a time. If the OEM user rambos the marked target, their teammates will teamshot them and they will die even if they manage to get the marked kill. Unless the marked player is a fool and isn't with there team--in which case that is on them not the OEM. Sad fact: in this scenario, where the OEM user rushes, manages to kill the mark but then immediately dies to teamshot, that dead, marked player then comes here to bitch about it even tho, in the end, the OEM got wrecked.

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  • You’d think if teamshooting was so effective a Dust Rock wouldn’t be the most used weapon in crucible... Also it’s easy to avoid getting teamshot when you know the whereabouts of one guy at all times... OEM is easy to use and effective. Stop trying to defend it. Again no one here is asking for a nerf.

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  • What you say here doesn't make much sense to me. Teamshooting is literally what it has been about since day 1. It can and does stop Dust Rock users all the time. They rush, player falls back, entire team shoots the ape--done. I think you may be looking at it in terms of it only being a win if you get the kill rather than a teammate. If that's the case, sure, I can see your point. I'm happy to fall back and let my team get it though. It also doesn't make much sense to say that it it's easy to avoid getting teamshot just because you know where one person is.

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