I just recently finished my malfeasance quest and i'm rather disappointed. It was quite the grind to get her, and yet she feels underwhelming at best. Malfeasance is by no means bad, but with so many top-tier exotics in the power slot, why should i waste my slot on Malfeasance? It's special perk almost never gets activated because almost nothing takes 5 or more shots to kill, and when the perk does activate, it't awesome. I propose Malfeasance has its perk activated after 3 shots, instead of 5. This would let the perk activate more often, and to compensate for it in PvP you could lower the explosive damage against Guardians . I feel this would let Malfeasance have a unique perk that is satisfying to use and at the same time be effective enough to warrant an exotic kinetic.
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#feedback
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1 RespuestaBut but PVP! Someone might get killed by it and get offended.
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1 RespuestaIt's very good in gambit for clearing and killing invaders. Otherwise it's not worth the exotic. That said the quests isnt difficult or long by any means.
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This is why PvP hurts this game. You have a supposedly top tier weapon that is weakened so as not to offend the perpetually offended Crucibabies. It's a joke to me.
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I felt the same, pretty disappointed actually, much like when I got lucky pants and lucky raspberry in 2 days. Some of these exotics are shocking.