Some ideas for so new weapons to make EP more viable. Each has barrel and 2nd Perk Randomized. The main perk and the magazine are always fixed. The barrel will have 3 options and the final perk will have 2 options on each individual weapon.
IKELOS_FR_V2.1.3 - Void Fusion Rifle
[spoiler]
- Frame: Precision
- Barrel: Any (Randomized)
- Magazine: Seraph Rounds
- Perk 1: Condensed Burst - This weapon fires fewer bolts, but each bolt deals more damage. (Decreases number of bolts from 7 to 5 and adds a slight bit of additional damage on top of adjusted damage per bolt)
- Perk 2: Rampage, Moving Target, High Impact Reserves, Snapshot, Field Prep (Randomized)
[/spoiler]
Stats:
[spoiler]
- Impact: 80
- Range: 71
- Stability: 51
- Handling: 40
- Reload: 31
- Aim Assist: 60
- Charge Time: 740
- Mag Size: 6 [/spoiler]
IKELOS_AR_V2.0.2 - Kinetic Auto Rifle
[spoiler]
- Frame: High Impact
- Barrel: Any (Randomized)
- Magazine: Seraph Rounds
- Perk 1: Glutton - Rounds have a chance to deal twice the damage (15%) at the cost of 3x the Ammo. (Every time it activates, the mag consumes 3 Ammo instead of 1)
- Perk 2: Hip Fire Grip, Zen Moment, Auto-Loading Holster, Kill Clip, Field Prep (Randomized)
[/spoiler]
Stats:
[spoiler]
- Impact: 33
- Range: 89
- Stability: 44
- Handling: 45
- Reload: 24
- Aim Assist: 60
- RPM: 360
- Mag Size: 34[/spoiler]
IKELOS_SR_V2.1.0 - Kinetic Scout Rifle
[spoiler]
- Frame: Rapid Fire Frame
- Barrel: Any (Randomized)
- Magazine: Seraph Rounds
- Perk 1: Focused Fighter - Rapid Repeated Precision hits on an Enemy do more damage. Resets on missed shot or if on a different target. (Scales beginning on 4th Shot: +5%, 10%,... Scales by 5% with a maximum of 35%)
- Perk 2: Explosive Rounds, Slideshot, Firefly, Quickdraw, Outlaw (Randomized)
[/spoiler]
Stats:
[spoiler]
- Impact: 45
- Range: 44
- Stability: 52
- Handling: 48
- Reload: 39
- Aim Assist: 55
- RPM: 260
- Mag Size: 18[/spoiler]
IKELOS_MG_V2.0.1 - Solar Machine Gun
[spoiler]
- Frame: Adaptive? Middle of the road...
- Barrel: Any (Randomized)
- Magazine: Seraph Rounds
- Perk 1: Tripod - this weapon grants increased range, stability, precision damage, and damage resistance when using cover. (Damage Resistance is +10%, weaker than most supers, and precision damage increases multiplied by .25x.
- Perk 2: Hip Fire Grip, High Impact Reserves, Outlaw, Dynamic Sway Reduction, Zen Moment (Randomized)
[/spoiler]
Stats:
[spoiler]
- Impact: ???
- Range: 34
- Stability: 52
- Handling: 32
- Reload: 33
- Aim Assist: 45
- RPM: 600
- Mag Size: 51[/spoiler]
English
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bro, you're a fine MVP.
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nice my man
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Give this man a -blam!-ing JOB BUNGIE! [spoiler]nice work amigo[/spoiler]