Malfeasance is a lot of fun to use in Gambit, but I still feel like it's still lacking in PvP. I'd like to see a slight damage increase for the gun in PvP and against non-taken enemies. That way, I'd be motivated to use it in more than just Gambit.
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1 RespuestaThe solution is simple really. Sorta like a much maligned fusion rifle... 1. Remove reload, allowing the weapon to be fired freely and uninterrupted. 2. Fired projectiles will embed in ANY target, including walls. 3. Pressing the button or key assigned for reload will detonate all charges at once. For reasons of computational hardship, only 15 charges can be placed at a time, you can continue doing damage, but that's the most it will allow for the detonation. I'd prefer 20 but that might negatively effect processing... The point here is to be able to sustain dot, optemized, every 15th shot you should hit the reload button to detonate, but just being able to keep firing without reloading is useful for damage over time anyway. For crucible the implications would be for setting traps. Fire projectiles into a surface, wait for people to run around a door, time it right and you can wreck their day. Not great if their friend runs in after them, but since you don't need to reload you're atleast ready for the next shot. Possible masterwork. Maybe call it "Blind Justice", if any shot fired from malfeasance is a crit shot, it will cause the target to be blinded when the shot is detonated, the amount of time blinded will be effected by the number of headshots... Something of a double entendre if you've completed the quest and know what exactly Drifter expects you to do with the weapon c.c...