Doesnt matter how long you grind, or how hard you try.
If you dont have good RNG, you will never get things to drop.
I watch my friends get all sorts of exotics to drop, but not me.
I cant get the meatball to drop.
Good gear?
Just be lucky. No skill involved.
And then you keep losing gambit because sloppy luck players get bonus damage from lucky malfeasance drops.
Will i get trash talkers and haters from this? Sure.
But im not wrong.
Dumb luck gets you that crap. Not skill.
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29 RespuestasThat's how RNG-based-loot games work. Bungie respect our time just fine - they gave us a game most [dedicated] players spend several hundred (or a few thousand) hours in, which is more than most games offer, and have devised a system that makes each login or play session unique. It's the players who "expect" certain rewards, or think they "deserve" certain weapons/armor based on how many hours they've played, who don't understand how the system works. I've been gaming since the text-based days of the '80s, and have been through every evolution of video gaming up to now - we used to be happy with games as they were, our of the box, but at some point gamers started thinking that wasn't "enough." I knew early on the online feedback-driven era would create more problems than it solved, and Destiny 2 (and the new CoD, Final Fantasy, GTA, and any other DLC-driven online franchise-based or online-new-IP game you can think of) is the proof - D1Y1 was all about luck, we got three years of increasingly-generous handouts, anyone playing long-term thought the loot system was "broken" due to the ridiculously-fast rate players could acquire high-end gear, and now we're back to the way Destiny should have been all along...and a lot of players are still complaining. Having been through the static-world days of the old Nintendo games, the semi-"random" days of the early Playstation-era Final Fantasy games, the original "online" console days, and the now seeing the new generation of online gaming, my honest impression is that gaming has gotten too far ahead of itself, and we had it "right" in the '90s with immersive open worlds that came on discs and couldn't be changed after the fact - no matter what any online game does, it pisses off half the player base, and that's never going to change. (That's why I still prefer mostly-offline RPGs like Fallout, Elder Scrolls, and Horizon - my guns never change, always do the same damage, and I can always find them in the same place.) Ultimately, a game like Destiny isn't meant to be "completed" - it's meant to be played, indefinitely, until a player loses interest. For some, that's after finishing the Campaign; for some, it's after running the Raid and hitting Max Light; for some, it's after doing every optional objective; for some, it's once they get that "god-roll" weapon they've always wanted; and for some, they just keep playing because it's all the only game they know and take it too seriously. Destiny is a game that's desperately trying to keep everyone happy - you, me, veteran players, new players, hardcore Raiders, PvP mains, the new kid who can't land a headshot and the guy who just Sleeper-spammed your entire team in Gambit...so when the activity ends, which one deserves the drop? I have reasonably bad luck too, but I don't play this game for Exotics or "god-rolls" - I play because it's fun, and sometimes I get cool stuff as a reward. If I don't, it doesn't make playing any less fun, and if I do, nine times out of ten I use it for a day or two and throw it in the Vault because it's not all that great anyway. For most players, Destiny is game designed to be consumed in chunks - play the new DLC, run the Campaign, grind a bit if you want, and move on. If you have any life outside of Destiny, 100% completion isn't a realistic goal...play until you get tired of it, and move on. That's how video games work. :)