I don't want anything to be nerfed, I do want some things balanced up to be more even with things that are already working well. And frankly, gambit needs some features added to remove needs for weapons like sleeper to be nerfed...
The problem first off with gambit is that it makes sniping by far the most efficient form of engagement. That's not going to change. What I continue to propose is that invasions cause a "fog" to develop, limiting long range sight for both ivnader and invaded, forcing the encounter to start off at close range, as the invasion timer counts down the fog clears more and more, opening you up for longer engagements, and clears entriely in the last few seconds allowing for high range sniping, this is the best way to address both spawn point memorization and sniping.... Point of fact, it is the only way that you will ever avoid calls for nerfs, and it creates a lot of drama because the invader could loom in out of the mist at any second.... Alert the invaded that the invader is growing closer by the mist slowly turning redder the closer they get.
There are people who disagree but you're going to have persistent calls for nerfs over and over until you sort the root of the issue, not it's symptoms.
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No nerfing is a good baseline. Not a good principal.
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That "fog" idea is pretty interesting, but the big issue with it is that the invader can see the invaded through walls. Unless that is toned down or removed it`ll make the Fog less potent. On the upside, it would make being invaded a lot more terrifying for those being invaded. It could make for some interesting psychological warfare.
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Sounds like a great idea. Although might be worth tweaking a bit. Maybe cause the invader to at least see which direction different players are in? Also, it might cause camping from both sides. Great idea overall though! Might make use of my chaperone!