Everything costs an arm and a leg but there aren’t enough arms and legs to go around.
***creates farm orientated game***
***punishes any form of farming***
Farming strikes/mission?
Reduced chance of legendary drops for additional completions.
Want to by mods? 10 a pop, hella expensive. No way to get more currency.
Want some different weapons that only drop from gunsmith? Up to 100 from 40. Highway robbery. Materials trickle in.
Trying to get powerful engrams?
Edge transit.
Want random rolls?
Semi Radom rolls where each gun has a limited perk set.
More masterwork cores than ever before to level up gear.
Edit******
Thanks for all the voices. Support or not.
I really like destiny and have always felt since vanilla, Day 1 that destiny as a game could be so much more so much more variety. It’s like we take step 3 steps forward and 2 steps back sometimes. Occasionally, 4 steps back.
I still play because despite all the bullshit I still have fun blowing shit up. I don’t play as much as I did in d1, but destiny pulls at my heart strings.
Besides, if I can last through all the bs and content droughts of vanilla destiny, I can las through this.
It’s just some things we have to wait for until the end of the season that can and should be fixed immediately.
It’s been a month now and the only thing bungie has “fixed” is your ability to farm mod components and story missions.
English
#destiny2
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The whole Masterwork core/ Mod component phantom economy has got me on -blam!-ing tilt right now. What's even more infuriating is the fact they had over a month of preparation to implement a fix and they still didnt do a godam thing about it in their most recent patch!
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9 RespuestasAll I hear is "WAAAAH WAAAAAAH" from you idiots. You know in game currency actually matters now and you kids cry and bitch like there's no tomorrow.
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4 Respuestasyeah, we wanted a grind. we didn't want an rng grind though. doing x should get y. it shouldn't be "doing x may or may not get you y"
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See I like your post a lot. You started off with the biggest problem with the game right now. 10 mod components for one mod is stupid. All I see are people complaining about cores but never mods. They should at least do a random mod for 2-3 components and 5 or something for a specific daily.
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5 RespuestasI didn’t buy the dlc Problem solved 🤷🏻♂️
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5 RespuestasDestiny is a socialism test. Milennials won't survive haha
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I had 47 masterwork cores when Forsaken dropped. Sitting at 0 right now and only 564 power level on my main. I'll probably have to run Edge Transit and 2 sidearms all the way to 600 lol
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1 RespuestaI don't know what you mean now if yu'll excuse me I need to get back to work.... SPAREEEEEEANNNNYYYYYYYCHANGEEEEEE!!!! *Jingles paper cup*
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Poverty simulator. 😀
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1 Respuesta[quote]***creates farm orientated game*** ***punishes any form of farming***[/quote] This. This is exactly why I get fed up. It's a trait of a developer that thinks it can keep people about by artificially restricting peoples progress. When are Bungie going to learn that this really doesn't work? The numbers are going to drop off again, just like they always do, because people are going to get fed up of progressing so slowly. It's not fun.
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Editado por Bomber: 10/17/2018 9:34:14 PMAt least they announced that they plan on fixing the masterwork core problem. ( by renaming them....)
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6 RespuestasMy resistance to infuse anything due to costs has made my toon look very much like a junkyard hobo. Clearly Bungie was taking design notes from Zoolander's Derelicte' range.
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Spot on. Great post and I totally agree with you. Sadly that’s what happens when the economy designers don’t actually play the game. I reckon they used a dartboard whilst blindfolded to come up with the various ‘costs’.
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2 RespuestasI really don't understand you poverty stricken guardians. how have they punished you from farming? there are tons of ways to earn mats of all sorts. how is it that people came into this expansion with no mats stored? there was nothing to spend them on previously, ever heard of saving? I came into this expansion with around 8k shards, over 300 masterwork cores, countless gunsmith parts and planetary materials. have since Forsaken stated gained a few thousand shards, a few hundred masterwork cores, and even more gunsmith parts and planetary mats. you must be doing something very wrong. the only thing I agree with you on is mod components, yet there are still ways to gain more, just few and far in between. started with almost 300, and have gotten maybe 20 since launch.
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Strike thing is dumb. Mods are SOOOO EASILY farmed. Craft a year one weapon from collections and dismantle it, you get a mod part for free. I think it’s Braytech RWP and Crimils Dagger that work for it Masterwork bullshit.
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1 RespuestaForsaken got almost everything right. The only that took a slide backwards was the in-game economy. It's far too punishing and only really geared towards people with a ton of time to invest. What's worse is that Bungie is basically going to be doubling down on the resource grind here pretty soon. In a nut shell the game went from too casual friendly to highly anti-casual. As per usual, Bungie refuses to find middle ground, instead alienating a portion of their player base.
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1 RespuestaNah, that title belongs to fall out games.
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1 RespuestaYeah, all of this. But you're right... I still play because despite all of it, it's still pretty fun to run around and shoot stuff. Silver lining: Ammo is free Ship fuel is free We don't have to eat We don't have to sleep We don't have to go to the bathroom We're essentially immortal. With all that, we can do the basics for free... the rest is... well... OP said it already. Also, seriously, what the fck is up with mods, if you don't have components, you literally have to find a mod attached to a weapon and [i]dismantle the weapon[/i] just to get a new mod. That's fcked up.
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9 RespuestasI am enjoying the game still. Not sure what all the hate is all about. I have over 6k legendary shards and about 150 masterwork cores. I also have three characters all of them at 600 light level.
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Ok soooo what I would fix Strikes - more loot and legendaries Crucible - guaranteed at least 2 rares maybe a third if lucky and high chance at one being a legendary Infusion - BEGONE THOT (cores) Gunsmith - move the materials down for each package to maybe 60 or 65ish Perks - first add more perks including every perk from D1. Then add random rolls to every weapon not just Y2 weapons. Lastly just an jde not something that should be fixed but use the forge on mercury to reroll a single perk on a weapon with one of the blue offerings. Overall I think there needs to he a reason to play the game because right now yes there is a "reason" but what do you do when you finish your milestones. You should get more legendaries and when you get one you look at it be excited and say ooh weird perks that might work well together let me try it out.
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It's exactly how it should be I'm enjoying it so much
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They trying to make a normal dlc to last forever.
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8 RespuestasIt's to artificially extend the limited amount of content, which is a shame as Forsaken has great content, but you'll be bored to death of it in a few weeks from repeating it over and over. For a franchised influenced by mmo-lites it sure lacks the content of one.
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3 RespuestasI agree that the infusion system is just too expensive atm. They should remove masterwork cores from infusion totally and reduce the planetarial material requirements in half.
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18 RespuestasEditado por Soulchilde: 10/15/2018 5:36:31 PMYeah, I can't believe how much the economy changed. You're actually punished for leveling... My Warlock is sitting at 595 and quite honestly once I get him to 600 I'm probably out till Black Armory. Hopefully by that time I'll actually get a new exotic when I play again I actually logged on my Titan and just to see if I could get motivated to play him, but once I looked at leveling up his gear again I promptly logged out Feels bad for new players who don't have the masterwork cores or mats saved
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1 RespuestaYou left out that Bungie wanted to bring back the hobby aspect with Forsaken.. Bungie - specifically Steve Cotton and Scott Taylor have a very strange definition of hobby.