If you are have a blast charged, you cant move. Simple. I think that makes it balanced. That makes the super somewhat avoidable. Also. More consistency with supernova pls. I'd love go not get rekt by my own supernova 7/10 times.
Edit:
I would like to change what needs to happen. When charged, you move slower, but get a massive resilience buff. If you hold it for an extended period of time (enough to get it fully charged) it begins draining energy. This way, the people who have learned to blink in and have mastered directional control with blink arent punished as much, but the people who pop it at one side of the map cant annihilate the other team and then spawn camp. I'm fine if they just tap R2. But the charged super nova is what's absurd. It is designed to be like a nuclear explosion. Those arent firecrackers people. Taking away that blast radius would take away the point of the super
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Why fix what's not broken?
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Or it's fine? You move slow enough when charged anyway.
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6 RespuestasThere nothing wrong with the super.Four stack striker, 4 stack hammers,4 stack arc strider all ran crucible.Now warlocks can compete and tears appear.You can run from nova warp but not the others.
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Nova warp needs two changes in my eyes, dark blink needs to cost less energy but get rid of the blink invincibility and when in super you need less armor than what it currently has.
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4 RespuestasI mean it's nice to see someone with a Warlock actually built who's complaining about the class, but bricking the Warlock while they're charging their super is just gonna make the class feel like a worse fists of havoc. I think it's low resilience and generally low movement speed (for a super) as is keeps it in check enough as is. I don't think it's necessarily a bad thing that it's the most dominant super
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Also a good fix for blade barrage would be to remove the explosions from it so it doesn’t kill me all the time in the crucible. Also a good fix for every other super would be to reduce the damage by at least half so they don’t kill me as often in the Crucible. These fixes would be awesome so supers don’t kill me as much in the Crucible.
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8 RespuestasNo. But making the teleport use Super energy would work.
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1 RespuestaAahhhh... the cries of titans and hunters. There’s a reason I rarely spotted another Lock in crucible. Now there is one. Stop whingeing.
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Editado por Empyreanzz: 10/15/2018 12:30:23 PMNo how about the long you hold said charge the quicker your super drains. As it currently stands nova warp has to be the longest lasting super I've seen I'm awhile will continuously using an attack
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1 RespuestaThat’s be pointless. The whole point of charging is to extend your range, so if people can run across the map while you extend your range a bit, why charge at all?
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5 RespuestasEditado por PhyrexianGrace: 10/15/2018 11:44:35 AMI would like to change what needs to happen. When charged, you move slower, but get a massive resilience buff. If you hold it for an extended period of time (enough to get it fully charged) it begins draining energy. This way, the people who have learned to blink in and have mastered directional control with blink arent punished as much, but the people who pop it at one side of the map cant annihilate the other team and then spawn camp. I'm fine if they just tap R2. But the charged super nova is what's absurd. It is designed to be like a nuclear explosion. Those arent firecrackers people. Taking away that blast radius would take away the point of the super
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Maybe you stop moving but then you become more resilient to damage, that sorta balances out the risk/reward. I don't really know though, never used it.
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Maybe slower, but not a complete stop. Warlocks already have low enough resilience without being a still target
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1 RespuestaMaybe you’re slower but not moving at all would make it really difficult to get kills especially with how fast players can move sometimes