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Destiny 2

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Editado por fixer7267: 9/22/2018 2:38:34 PM
181

Clan XP even less PVE why?

I have just logged in to start my clan XP contribution and all three daily bounties are PVP which I absolutely detest and there is only one weekly PVE bounty to be done with a clan member. I might get that one done if I can catch the rare time someone in my clan is on when I am. People probably won't agree with me, but being an older gamer PVP is just not for me. Why oh why can the developer not be more equitable with this content? Edit: After reading the many responses in this thread, the one thing that has come to mind is the opposite effect (IMHO) this is going to have on ironically the very feature it is supposed to promote, that is Clans. Whether or not the PVP respondents in this thread are right (correct) that it is PVE player's fault that they are not willing to participate in the PVP bounties, the fact remain's that they will not and that can only hurt their clan. Since Foresaken dropped, there has only been 2 or 3 active players in my clan post Sep 4th. and that includes me. Sure you can say "go find another clan" but that is not the point. The bottom line is, if you as a developer want to promote and encourage participation in a feature of your game, wouldn't you give your players the tools to do so? After all, isn't that exactly what they are doing, be it in a lop-sided way in this case with PVP? There are no winners in this situation, one loses, we all lose.
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  • PVP players always want to counter complain about forced activities and I am sick of it. PVE players are pushed into PVP to raise light level for PVE activities ans endgame content. Their complaints are valid. PVP has no endgame content and light level advantages are disabled. They have no need to do PVE activities for anything of need except to collect guns and armor. You can play PVP at light level 1 and still be equal to your opponents most of the time. In conclusion, PVE only players are forced to do an activity they dont like in order to further their character progress and ability to complete endgame activities while PVP players are not forced to do anything other than play PVP since their is no endgame activity that requires an increased light level. So, if I am in a mood and have to play PVP when I dont really want to then I will either play to the best of my ability or I may just AFK in rumble depending on my mood at the time. So, if one of you PVP guys come across my path on a bad day then I apolgize for your few minutes of misery. But I am not going to tryhard just because I was put in your lobby.

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  • The "Forced" PVP is really becoming a problem. Bungie needs to stop dancing around the topic & downright address it. If they want Destiny to be a PVP focused game then they need to grow a pair & commit to it. Blizzard did this with Overwatch by outright telling people: "Overwatch is Team Based PVP Hero Shooter game. We will not be implementing PVE. If you desire PVE there are other games out there for you." While this upset many. I clapped for Blizzard because they outright told the playerbase what Overwatch is & how it shall remain. In the end it helped gamers know if the game was right for them. Bioware has done this with Anthem when they announced that Anthem will not have PVP. "Anthem will not have PVP at launch or in the near future. We wish to focus on developing compelling stories, Cooperative Encounters, & unique gameplay experiences. Currently we feel PVP would distract too many resources & might upset the PVE environment we're building for players of all playstyles." Once again, many were upset. However Anthem straight up said they want to focus on PVE. IF you want PVP then Anthem is not for you. Good on them. Now, if Bungie wants to Destiny to be PVP focused then they should come out & say it. Destiny 2 was built from the ground up for PVP originally. The static rolls, the Dual Primary system, the locked Class trees with very little synergy, the (still) inclusion of PVP on nearly every quest & the majority of bounties, the PVP inclusion into Gambit, etc. If Bungie wants Destiny to go PVP then commit. Yes they'll lose the PVE players, but once Destiny is established as a PVP IP it will draw in PVP players. On the flipside...if Bungie wants Destiny to be the PVE & PVP game then Bungie HAS TO STOP forcing gameplay modes on its players. Forcing PVP on PVE players does NOT make PVE players want to play PVP. It makes them resent it & creates a toxic playerbase (which is where we are now). Many PVP players say Bungie isn't forcing you. By the laws of free will, yes this is true. But if: The majority/all Clan Bounties are PVP, the majority of Exotic & Regular Quests require PVP, most dropped bounties (dismantle) are PVP, Triumphs require a PVP progression to continue, & etc. Then Bungie IS actually forcing PVP because it has become a impassable roadblock. Progression has not be throttled it's been 100% stifled. That is not acceptable. The end result is that BOTH PVE & PVP players are unhappy. PVP players get stuck in games where their teammates are "throwing the game" & "leaving constantly". This creates a toxic & unfun environment. To be fair it is not the PVE player's fault. They just want to complete the quest/bounty then leave. They mean no malice towards PVP players but it comes across that way. Think of it like this: If you are asked/ask your kid/roommate to either: Mow the Lawn or Wash the Dishes; you/they will choose the option that appeals to you/them & be content. If you/they are told to Mow the Lawn or Mow the Lawn; then you/they will scalp the lawn. Why? Because you/they are begrudgingly doing it. They don't "[i]have[/i]" to mow it but they will because they need to keep living with you. This seriously needs to stop. If Bungie wants to gain & keep new players then this needs to change. If Bungie wants to regain lost players then these habits need to change. PVE & PVP players should unite on these fronts. Look, Destiny is about to have competition from all sides & right now it's the weaker product. Anthem, Division 2, Warframe, & more with be launching/updating with brand new content in 2019. Right now, Destiny's reputation is horrible. Yes, Forsaken was a Miracle of an Exapnsion & its damn good. But it's a hard sell after an entire year of negative press. We all know D3 is now in full sail development. How is D3 going to compete when Bungie keeps making the same mistakes & won't rectify them? When the competition is saying: "We're Listening." then actually acts on what they hear & avoid repeating the same mistakes in sequels & updates then it makes their product more appealing. Right now, Destiny took 1 year to "act" upon feedback, but it still has the same stigmas that has plagued it since Destiny 1 & these stigmas are still part of all that feedback. Sorry for the rant but this has really bothered me. I have 6 people are work who are preaching that Forsaken has "fixed" Destiny 2 & I constantly see them grow demoralized because the folks who have an interest in returning are turned off by the stigmas that currently plague Forsaken. From Character progression locked behind the raid, to forced PVP, to soft caps, lack of matchmaking for endgame, & etc. They want the fun game they played together 2 years ago (Rise of Iron I suppose.) Also they feel like they'd be playing just to have a bad time again.

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    • 25
      They completely messed up the clan stuff. It takes forever to get that full 100% for the clan powerful Engram. Another thing that was working fine so bungie decided to break it. Just like the infusion economy. They make make some amazing changes with the weapons and stuff then they do stupid things like the masterwork infusion cost. Seriously they always go from one extreme to the next.

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      • Yes this shit is ridiculous. Week one of Foresaken was the first week I haven’t contributed my Clan XP since this game dropped. I don’t mind the bounties but we should be able to earn Clan XP through game play. The should have reduced the points awarded from regular activities and added the bounties as an added incentive. This would have let everyone still progress and still encourage Clan activities. Clans should be left to our own organizing. My Clan has no problem with Guardians who are not comfortable with certain game modes/activities, as long as we stay active all is good. A Guardian should contribute in anyway they can, not be forced into anything. As a PvE main, I want it to be known that I am NOT in opposition to PvP being attached to certain activities or quests. Just not forced on our Clans as the only means for points.

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        • What they need to do if they're going to keep the bounty system is get rid of the REQUIREMENT to play certain activities in clan bounties. Don't make PvP bounties, those belong on the crucible vendor. Don't make PvE bounties, those belong on the vanguard vendor. Don't make Gambit bounties, those belong on the Gambit vendor. Clan bounties should be general, so it doesn't matter what kind of activity a player chooses to play, they still progress. Clan bounties should be things like: Complete activities (this can be anything from strikes, to crucible, to Gambit, to adventures, etc) Kill enemies, with a percentage instead of number, where PvP kills are weighted more than PvE kills Complete bounties (daily bounty, any bounties from any vendor) Complete challenges (weekly bounty, any daily/weekly challenges) Any of the above with clan members This isn't a comprehensive list, but again, if we're keeping the bounties on the clan vendor (I still vote to revert to the old clan xp system, but add the above for gear instead of xp), then this is what makes sense. The clan vendor shouldn't care what activity you play, it (she) should care that you're playing activities with your clan.

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          • Just thinking. (A rare event!) The PvE players are complaining about PvP being integrated, and being "forced" to play PvP. The PvP players are moaning about the scrubs playing [i]their[/i] PvP, and messing up their game. [u]Well, the PvP players should be kicking up a hell of a stink to Bungie![/u] It's Bungie who want PvP players, no matter the ability level. It's Bungie who don't give a rat's arse whether it's a fair competition or not. It's Bungie who has thrown the dedicated PvP players onto the trash heap. It's Bungie who has populated the PvP arena with dumbasses, wimps, thumbless morons and dopey loot seekers. (Holding my hand up!) So, PvP players, get onto Bungie and tell them to fix this moronic debacle, so you can play the game you want to play, with even competition, fair play, and fun, without all these guys running in just for the loot, not for the game, because Bungie only wants numbers, not results or a a good PvP game.

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          • The Clan idea is now dead to me. I don't even bother to go to Hawthorne. When D2 was imminent, there was a lot of talk on the forum about not getting too much PvP in the game. Some wanted less. Some wanted the same. Some wanted total separation. (Me, for one.) And, by my correlation, backed up by player numbers (when they were available!) less wanted more PvP. Welllll.... we got more PvP didn't we? We got another PvP vendor, with this Drifter guy. We got Hawthorne converted to another PvP Vendor. That makes two [u]extra[/u] PvP Vendors We got Shaxx and the IB dude, whats-his-face, still here. We lost Cayde, a PvE vendor, so that's a PvE loss. We gained one PvE, Spider, and Petra was already there, just in limbo for a while, but with her was the Vandal in the Reef. So, she's not a gain, but the Vandal is a loss! It It's fine. I don't care. I'm sick of freaking arguing about it. I'll just happily muddle about, "Shoootin' shit." I won't play PvP at all now. More on principal now, than dislike of the mode.

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          • They are trying to force people to play their garbage PvP

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          • I don't like the current state of the clan xp at all. The ideia of providing xp through the bounties is good, but it can be improved and be more friendly to all players and all sizes of clans. I think Bungie should have kept how it was before Forsaken as the main source of getting the xp. The bounties would be a secondary way to earn xp, giving us extra for their tasks. So, if you want, you complete the bounties, [b]and you are not forced to do things you don't like[/b], and you still can help ranking up your clan. I also think the weekly personal xp cap is ridiculous, because it restrains our participation. I would help my clan with more points, but the cap doesn't allow me. That is frustrating, seriously. So, why not bring back the old way, remove the personal weekly cap and let the bounties give us extra xp? It would be way better for everyone. Please, Bungie, consider reworking the clan xp system.

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          • I haven't redeemed my clan bounty since forsaken launched. It hasn't forced me into PVP, it has forced me to turn it off thatuch earlier and get back to playing Tomb raider or Spider Man. I play the way I want, not the way bungie wants me to. It's something bungie has always had a hard time understanding. Some of their design philosophies are flawed and they are too stubborn to change.

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            • They could but in a chance for a 600 drop , still wouldn't touch the banana......

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            • I heard that they were going to replace clan bounties for clan edge transits. It may be hear say though.

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              • Editado por KillerSnake616: 9/18/2018 11:18:21 PM
                Unless 29 is old, it has nothing to do with age. I’m one of the youngest in my clan and I don’t think any of us want to play that shit. Easily one of the worst pvps I’ve ever played. Hated crucible in D1 and I’ve hated it in D2. They just keep goin out of their way to force that shit down our throats.

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              • Make all bounties Equal for both pve and pvp,i'm an older gamer of 60.

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                • Im an old gamer to but face it. Your just going to have to get used to pvp. Regardless of the bounties other than helping the clan. Use pvp to upgrade your gear. No matter how many kills you get or whatever PvP still drops some really good gear and weapons and the milestones are really relatively easy. Just go into Quickplay, complete 5 matches and your almost done with every crucible challenge for the week and you'll pick up some pretty cool sh--. Hit the Daily Quickplay and move on. Remember you will still get your Clan rewards you just may not be able to help as much as before do to this new structure. Its definitely back to the grind for us casuals. And if you get any sh-- from PvP players for horrible crucible reputation like me, tell em to kiss your ever loving ass your doing what Bungie requires of you now and tell em to go whine to Bungie about it. Kill many and Die often my friend!

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                  • 1
                    Should be 1 crucible, 1 gambit, 1 vanguard for daily bounties imo.

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                  • I think they are just trying to get more people into gambit and crucible, cause the more data they have the better they can make it. I anticipate them changing how the bounties work eventually. Just my theory.

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                    • Yea I dont understand the decisions they make sometimes. How hard is it to have 6 daily bounties available, 3 pve, 3 pvp, pick any 3 you want.

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                    • I could definitely be mistaken, but to me it sure seems like the Powerful Gear clan bounty now requires more bounties to complete.

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                    • It is because a PvP event is happening right now. Geesh. PvPers did not cry anywhere near as bad when solstice was like 95 percent boring PvE stuff, and not at least Raiding.

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                    • I just miss the old way of getting experience through activities.

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                      • The PvP is as easy and casual as it gets all the best gear should be locked behind PvP

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                        • Simple because bungie see both PvP and pve as one. You either do it or you dont.

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                        • I officially gave up on Hawthorne yesterday. Went to visit her and there wasn't a single solo-able PVE bounty, so I guess I won't be completing her milestone this week. Heck, I might as well quit my Clan since it's practically dead.

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                          • I’m a PvP player and don’t wanna do strikes for my my weekly engram, I do them tho even if It’s boring as hell. People are subjected to both aspects of the game. You might as well get over it and play the easy bounty’s.

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                            • It totally sucks. My clan is small and I'm the only one who like pvp. So all thr pvp bounties for clan xp are out thr window. I liked it the way it was be fire forsaken. Do the flash point and run some cruiclble. Both can be ran solo and you'd still get your 5k for the clan

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