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publicado originalmente en: New Raid Wipe Mechanic Timer
8/29/2018 2:53:53 PM
63
2:30 is ridiculous. Someone could die during at the end of the second gauntlet and you could still complete the phase.
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  • Exactly. Hell. You might as well have the 3 gauntlet noobies die at the beginning of gauntlet run,, then have the best 3 runners get all the orbs.

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  • Having raid experience is needed to contribute to discussing these types of raid problems. If you haven't been someone in the raid seeing these problems first hand consistently, then it's hard to think you have a solid viewpoint on the issue.

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  • He has no clue how much I've raided. I can run all 3 raids with no deaths, except those forced by teammate wipes. It's not hard, but again, that doesn't take away from the point I'm making. I have no problem addressing an argument made that goes against mine, but saying "you don't have enough completions" isnt one. I don't have a ton of completions because I don't enjoy the raids, not because I haven't beaten them into the ground.

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  • [quote]He has no clue how much I've raided. I can run all 3 raids with no deaths, except those forced by teammate wipes.[/quote] [quote]not because I haven't beaten them into the ground.[/quote] You've beaten Leviathan Normal 12 whole times on Normal and ZERO on Prestige; You've beaten EOW 13 times on Normal and 1 time on Prestige and you've beaten Spire of Stars 1 time on Normal and it was a checkpoint run. You claim you only die because of those forced by teammate wipes. If that were true then one only has to look at the minimum number of deaths in a run (by players in the full time) and your number should not be higher than that number. Looking at your stats, that's not the case. Take your last normal Leviathan, for example. You were in there 1 hour and 4 minutes and had 15 deaths, another player in there longer (1 hour, 24 minutes) only had 10 deaths. So you were in there a shorter period of time yet had 5 more deaths... which means you had some deaths that were ALL YOU and not on the "team wipe". Was it petty of me to look up your stats... sure, ok whatever, but so is blowing a bunch of hot air around about how good you are and how you've "beaten it into the ground"... cause .. um NO, you haven't. Like it or not, your raid numbers put you more in the 'noob' category. Honestly I don't know how I feel about the timer change. Off the top of my head I'd say they shouldn't have changed it but the reality is, I haven't run it enough with the change to know if it's good or bad... and neither have you, yet here you sit spouting off with absolute certainty that it was an awful change. Maybe it isn't a good change... maybe it is, time will tell, but you are most definitely NOT in a position to call yourself an authority on the subject so maybe dial it down a notch ;)

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  • Except your dumbass petty stat searching could be explained away in two seconds. I had more deaths than people that were there for less time. Were the people that were there for less time, possibly people that joined after I quit? You act like you haven't joined plenty of LFG fireteams that involve a shit ton of "sit around and wait" while others are joining. Oh no, I had deaths during a raid, it must have been during an encounter. There's no way it happened in the underbelly in any one of the dozens of places that two people bumping into each other causes one to die. The sad part is that you knew the stat lookup was petty and inaccurate, yet you did it anyway. Good on you for that one...

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  • [quote]Except your dumbass petty stat searching could be explained away in two seconds. I had more deaths than people that were there for less time.[/quote] No, you had more deaths than people that were in there LONGER. I'm sorry if you can't comprehend that but oh my goodness... watching you implode all over this thread is pretty funny. [quote]The sad part is that you knew the stat lookup was petty and inaccurate[/quote] Petty perhaps but inaccurate... not a chance. I know how to read the stats quite well thanks and your numbers paint a very telling picture. What's really funny is that you stated [quote] "I don't have a ton of completions because I don't enjoy the raids"[/quote] If you don't enjoy the raids and barely do them... then why are you so invested in this thread? Why do you care at all about the damn timer change? If anything, it should help you beat it on those rare occasions when you do run it, even when you have those less than stellar players on the fireteam. Seriously... stop worrying about a change to something that you barely even play

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  • Editado por w3rdblader: 8/29/2018 9:22:48 PM
    [quote][quote]Except your dumbass petty stat searching could be explained away in two seconds. I had more deaths than people that were there for less time.[/quote] No, you had more deaths than people that were in there LONGER. I'm sorry if you can't comprehend that but oh my goodness..[/quote] Ok, again, since you can't understand words, yet love to shit talk. If I left after sitting and -blam!-ing around while waiting for people to come, that can lead to plenty of deaths. Your stat didn't show people that were there before and after me, just people who were in the raid for longer... That has nothing to do with the ability to run the raid with a team, and not die. The fact that you are so blatantly ignoring the fact that you can easily rack up deaths while playing around in the underbelly while waiting for people to show up just shows that you really WANT to be right, but just aren't quite making it. Good to know you're yet another one of those people that has no problem saying -blam!- things, but then get offended when someone calls you -blam!-....

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  • [quote]Your stat didn't show people that were there before and after me, just people who were in the raid for longer... That has nothing to do with the ability to run the raid with a team, and not die.[/quote] LMAO... keep telling yourself whatever you need to. Here's another one, 6/22 Full run, normal leviathan. All 6 original players from beginning to end (you were all in the same amount of time). Took you guys 1 hr, 11 minutes and you had 19 deaths... the person with lowest number of deaths had 12. You've got plenty more just like this but oh please, do tell us again how all your deaths are someone else's fault.... Again, why the heck do you care about the timer change if you hate the raids and barely ever run them? I think there might be something wrong with you... seek help

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  • The saddest part of your entire comment chain is that it's predicated on the fact that you are too dumb to read before commenting. I clearly pointed out that my issue was that all of the encounters, down to the size of the rooms, was designed with a 30 second respawn in mind. I've also stated that it's not an inherently bad thing, just that it will lead to even more people not doing shit because their death won't force the wipe. The fact that I made these points, on top of pointing out that the current system works fine unless someone has died 7 times during the current encounter; I'm amazed that you are still asking why I cared enough to comment about the change. You got so caught up in trying to prove his stay search works, despite admitting in your original comment that it doesn't. You've totally overlooked the entire body of my argument that I've made, multiple times, to multiple people in here...

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  • Editado por Wicked_Winnie: 8/29/2018 10:00:21 PM
    [quote] I clearly pointed out that my issue was that all of the encounters, down to the size of the rooms, was designed with a 30 second respawn in mind.[/quote] And now they have given you a bank of time to use however your team can. You don't get 2 minutes 30 seconds per death... it's per wipe. So if it takes you 30 seconds per death to revive a player then you are getting 5 deaths total before a wipe (if you can't finish the encounter before time runs out on that last death). In other words... it's a very small tweak that good teams won't even notice because they rarely need a revive yet it will help the rookie teams a bit. Anything that helps bring more people to raiding with a little less frustration is a good thing. I'm sorry you're not smart enough to realize that. [quote]The fact that I made these points, on top of pointing out that the current system works fine unless someone has died 7 times during the current encounter; [/quote] The current system DOES work fine, but teams with less experience will benefit a little from being able to manage their revive time as a whole, instead of in 30 second increments. Given your sea of red dots, this should benefit you! In the end, each player still has 1 res token so there still can't be more than 6 deaths in an encounter or it's a wipe. The exception being if the remaining live players can finish the encounter before the clock... this is what the community (of people who actually raid) call "hero moments" and have been asking for. We get it... you don't like it. Guess what... you barely even raid as it is so this doesn't affect you! JFC.... just move on already ya crybaby noob!

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  • Editado por llK1LL3RD0GZll: 8/29/2018 5:32:22 PM
    There are ways to see how many times you have raided. Even directly from the Bungie app, and I had not looked or cared honestly, but having plenty of raid experience is something one needs to know how certain aspects really affect it or not. You do not go to motorcycle riders on advice on how to develope or modify a car.

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  • My point was that he just said it to go for discrediting my opinion. I've run the raids more than enough to be able to walk someone through any given encounter with no issues. That being said, you an lead a horse to water but can't make it drink. Just because someone's done a raid 100 times, it doesn't mean that the random terrible guy to which I've been referring will stop sucking. Only raid report can even give a somewhat realistic image of your raid experience. The bungie tracker only follows final boss kills. So someone could run people through specific encounters all day and still show up as a zero one bungies tracker. That's why Im saying that checking stats is pointless.

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  • [quote]2:30 is ridiculous. Someone could die during at the end of the second gauntlet and you could still complete the phase.[/quote] Dear god, I just checked your raid completions after reading this comment and your replies below. Not only are you obnoxious and unpleasant, you're talking rubbish about the revive changes on the back of almost no raiding experience. Just shut up.

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  • I'm confused, do I need 500 completions to understand how something it's designed? You're just a tool that tries to use video game stats to make points. How about actually arguing against my point? The raid was designed with a 30 second revive window. The rooms are sized to make it possible, but a rush, to be able to revive any downed teammate. This 2:30 time is literally just there as a "shut up, here, now it's easier" for people who somehow still haven't completed the raid. It doesn't help the raid out, and I can guarantee it will increase the amount of lazy asses that will use the extra revive timer cushion to suck more...

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  • Funny you say 500 completions, I agree with ya lol

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  • [quote]Funny you say 500 completions, I agree with ya lol[/quote] Cp farming doesnt count ;)

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  • Oof my heart

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  • Right in the feeeels 😂 lmao

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  • Well this sucks

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  • That's the point of it.

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  • You know what would be even better? 7 minute wipe timer. Am I right? You know what I'm talking about..... [spoiler]I'm being sarcastic because I think you're dumb[/spoiler]

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  • Says the person who doesn't understand why they extended the timer. Clearly you have nothing of worth to say if you can only reply with insults.

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  • No, I get WHY they did it. I'm just pointing out that it's idiotic to make a wipe timer, then wait a year before extending it for people who are too useless to survive under leveled encounters that have been around, again, FOR OVER A YEAR... If the token mechanic is too hard, remove it. Screw half measures to make useless asses feel like they are helping. If you suck so bad that you die 7 times in an encounter, maybe don't do the encounter?

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  • It's not for the people who die though is it? You literally described the kind of instance it was increased for in your first post.

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  • I described a situation in which a shit teammate would usually force the team to wipe, but the new timer system let's them bypass part of the raids mechanics. The whole encounter was set up with the premise that you only have 30 seconds to revive teammates. That meant that if a shit teammate died right at the end of gauntlet, it forced a wipe. It's there to try and slightly raise the bar of people playing the game. It exists to help randoms. If there are loopholes, you are guaranteed to have dicks that don't care if they screw up because the team can still manage. You're full of shit if you say you haven't had plenty of raid teams with a person that said "it doesn't matter we cleared the section" after repeatedly screwing up their singular task. This will make that even more common. I don't care if you agree with me, just that you're so clearly ignorant to the reality of human behavior.

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