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publicado originalmente en: Crucible Labs Feedback
7/27/2018 3:02:28 AM
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5 matches earlier and I think I can safely say Lockdown is exactly what I wanted from a competitive zone control: 4v4 Radar Pure Objective Play Matches have had a reasonable run time where the shortest take about 8 minuturs and the longest go up to 15. The best of 5 format is the perfect sweet spot, and each round feels different. Sometimes it's a dragout brawl of attrition and others it's a chaotic skirmish that bounces around the map. Spawn times felt a little long, but the more I thought about it, the more I realized it was just long enough to reward the victor without points. The PROGRESS HALT felt inconsistent. It seemed to take a couple seconds to kick in/display, although it was minor inconvenience. As did the lock symbol display. But mechanically, everything felt great. Havig teammates actively trying to hold two zones was cool, and the counterplay of a power play to instantly resolve the round felt incredible. It favors good movement and map knowledge. (When) can we get this into the standard rotation? Or as a weekly playlist. I would play hours of zone control for the hell of it in D1 and I want that in D2. Lockdown is a lot of fun. Suffers from comp leavers, but that's also the nature of comp so not much I can complain about that there.
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