I've played a lot of Destiny over the course of the two titles. I'm an older fella who started playing games when Pong came out and I love them. Destiny is a solid shooter with an interesting synergy between gunplay and powers. The beautiful aesthetics and music along with loot and cooperative experience doesn't hurt either.
Now I'm not here to name call, or bash or take any aggression out. But I do have things I've noticed over the course of my time playing that just don't make much sense. I made a list and im hoping you'll at least see these if not respond to them. I know by now some of these things may have been addresses or are going to be but I'll let them stand as one of the things that I couldn't understand the oversight of.
Here we go:
Gave us 4 times the glimmer cap but raised the cost of things to about 10x. Why is there a glimmer cap anyhow? Why do I have to stop making money? Never seen that system before.
Gives us mods and shaders but can't give the few extra inventory slots to hold them all.
6 man teams for raids fractured by 4 man teams for crucible (that used to have 6) that is fractured by 3 man teams for everything else.
Had instances matchmaking for Archon Forge but you can't for EP.
Have to keep stocks of sharers that you get from just about everything but no stack deletion (I know it's coming but why didn't this trigger with playtests earlier?).
Have collections for exotic armor and weapons but not exotic sparrows, ghosts and ships. Why stop there?
Can do matchmaking for heroic strikes but not the lower 270 light nightfall. You don't even need a Mic for that one and Heroic strikes at this rate are actually a bit tougher than 270 nightfalls.
Has a "social space" where you can play soccer but no specific spot where guardians can gather and group up for particular events..... In the "social space".
Used to have powers for our guardians that are gone now. Have to equip an exotic to regain them. What? (Example: Sunbreaker Titan had simmering flames in D1. Now you have to wear the Hollowfire heart exotic to regain that ability).
You can carry your guardian over from Destiny one to.... Not be able to modify their appearance? Why was this a thing? Absolutely nothing came from it other than a montage of the events you cleared in the past game. No gear, perks, no experience boost, locked in to your appearance and not even a 100 glimmer spending cash. Surely the ATM was still working.
Put our secondary weapons in our power slot but kept them only as powerful as a secondary would have been. I rarely if at all see a shotgun or sniper used in PvE activities.
Didn't want us to have an elemental primary in Destiny 1..... So gave us two primaries where one was elemental. Why?
Why are the exotics, for lack of better words, weaker? There are titan arms that throw a fusion grenade faster and explodes on impact. But most the grenades are weaker so why use it. If we could wear more than one exotic then we could have synergy between them. If I pair those arms with say Armentarium and get two grenades or Hollowfire heart and regent them faster that would make more sense. Instead it sits in the vault because there are simply better choices out there for only a single exotic.
What were lost sectors for? Did you run through them and think it felt worthwhile? They are now spots on a map relegated to an event that happens one week out of the month.
Can apply shaders to everything but exotic weapons..... Why go that far and stop.
You can preview shaders and if you have an exotic primary equipped you can see the color changes. Why can't we actually apply shaders to them?
Timed events make zero sense to me (like the Whisper of the Worm). Your player base come from all different walks of life and schedules. It's one thing to not be able to get something because of your own personal performance. It's another to not even be able to try because of responsibilities in life.
Sparrows need a ghost or a perk to summon fast. Why drag that out? Why not for the sake of flow in the game make that standard?
These all are just things I've noticed that can kind of grate on you as a player. I know there are more and some that are probably worse offenders but I figure pretty much all those are plastered all over the forums already calling you guys everything but the Pope for it. So it's not the most comprehensive list but it's mine.
I still play and play a lot at that. There are lots of holes you might want to plug or the ship might sink and I'm afraid streamers will only be able to bail so much water without the rest of the crew.
Tl;dr: Then this post is not for you or take some Riddelin and try again. (Just kidding 😋).
Edit 1:I see some replies about the shotguns and snipers.I see where you are coming from. I started writing down thoughts in my phone a while back and some changes have come about since then. For instance exotic changes like what happened to the tractor cannon where Void weakness is proc'd. Heroic strike modifiers where heavy does more damage and a team of 3 using perfect paradox melt the boss. EP shotguns though seem a bit more rare as is the WotW sniper (for now).
Most of these though are things I would have thought would have stood out during playtesting in the beginning. Hope this clears things up a bit and maybe you'll see the rest of the post and in a different light.
English
#destiny2
-
3 RespuestasEditado por Carson Kidd: 7/27/2018 2:03:18 PMI know many of the issues you listed are being addressed in Forsaken. The issue you mentioned that impacts a large player base the most are the limitations placed on “solo” players. Sure, Destiny is a social game - given. But the player base still has plenty of committed players with tendencies toward introversion who just don’t want to be on the headset. This player base logs in every week, completes the milestones available to them, and then sighs leaving the “Leviathan” and “Trials” milestones untouched. The extroverted player base may say “Check LFG, we are always looking for a sixth”, and that is surely appreciated however it does not address the way introversion works. Introverts are not strong at “asking” to be included. This is why they prefer matchmaking. Many Solo players are actually really good at group based objectives like Nightfall and the Raid. And they are nice to have on the team because they aren’t talking over others, just carrying out instructions and supporting the team. Anyway, it would be great if Bungie found a way to bring the army of introverts to fight. We will be mic’d up, doing our part on group activities, and the community will be stronger with us included. - CK
-
Wow I think you got it all. I don’t think there’s any more things to complain about.
-
Still balance PvP and PVE together so if a gun performs where it should in PvE but is overpowered in PvP it gets nerfed into oblivion and is unable to be used in either.
-
3 RespuestasWow. I’m honestly surprised that you gave constructive criticism instead of whining and complaining about how you lost this one crucible match and decided to post all this crap because you’re angry. It’s a thoughtful post. Good for you for keeping your head about you and actually looking at the game for what it is and giving FEEDBACK and not just whining and complaining. We need more people like you around here.
-
Some of the problems you mentioned are going to be fixed in forsaken. I wish all of them would be.
-
1 RespuestaD2 tried to act too much like it's own game rather than a sequel of the first. When that failed, Bungie tried doubling back on that with less than hopeful results. If they do end up making D3 then I hope they simply bring back a vast majority of the old D1 mechanics and a only few of D2's ideas.
-
5 RespuestasI still believe the core reason destiny 2 failed so massively is the “nerf” of the power fantasy. People played D1 because of the amazing weapons and devastating supers. D1 came out at a time where your basic FPS (see COD) was still dominant. D1 was a change of pace. Yes it’s a FPS, but the weapons were engaging and fun. Grenades and Melees would crush foes. Multiple supers in crucible. The game was neutered and changed because for whatever reason, the developer felt it was the right way to go. They were completely wrong and the sequel will now forever have a stain on it, no matter the bounce back. I still love the Destiny franchise but it sorely needs to go back to its roots (which it has slowly).
-
Question here is and the elephant in the room is why? why, why, why did we play D1 and then a reasonable expectation not only for D2 to have everything included from D1 but as well brand new content. This elephant as run over us, slapped us, kicked us but shall we ever know? *crickets* I adore Destiny and it's universe, the shooting mechanics, the music, the art work, clutch plays, certain death but you survived moments. Team knows exactly the phrase, "coulda woulda shoulda" and it has a little issue with catering to certain demographics, play types meaning bungie needs to make the game THEY want, not what we want... The comment with streamers only directs my issues with 'catering to' we, us, the player base will decide when this ship sinks. Btw, well done on the ideas and concerns...
-
2 RespuestasActually if you preview shaders, it will show you the exotic primary with the shader on. Its build into the game, yet it is disabled to sell ornaments through eververse.
-
17 RespuestasI'll add a few. Most of D2's problems could have been avoided if the devs had just left things alone. Nothing was broken. Why don't more launchers have tracking and bigger magazines? Why are our ability cooldowns so -blam!-ing slow? Our super should be 4 minutes. Grenades and melee should be 25 seconds. Or just bring back Intellect/Discipline/Strength, so we can control them ourselves again. Why was infusion changed to be class and weapon type locked? Why were machine guns removed? Raid gear used to be wearable outside of the raid without losing cooldown stats and armor perks. Now it's only useful in the raid. Why are armor and class items so ugly and boring? The Speaker/vendors used to sell cool class items. Where are they? Why aren't factions permanent, with rotating weapon perks, and high level faction packages, like they were in D1? Why was the old loot system/reputation system replaced with the crappy token system? It worked fine. Why were the customizable, and complex skill trees watered down to only 2 path choices? Why are grenades and melee so weak? Especially in PvP. Why was PvP slowed down to a boring, team shooting crawl? Why was the weapon loadout changed in the first place? Why was PvP balance the main focus of D2? It's a PvE franchise. Everything became worse than D1, because of this. Why was the raid revive system changed at all? Why was Intellect/Discipline/Strength removed? Why were Mobility/Armor/Recovery adjustments removed from the skill trees? Why were heroic strikes and story playlists removed at all? Why were selectable strikes and story missions removed from the director maps? Why doesn't EP have it's own designated area, instead of ruining the patrol space for other players? Why don't elemental weapons and supers penetrate enemy shields for crits anymore? They only break the shields. Where are the legendary VoC, Cryptic Dragon, Fang of Ir Yut design scout rifles? Why was 2 hit to kill melee changed to 3 hit to kill? Why do we still not have dedicated servers and 60fps for a AAA title in 2018? Why does the prestige nightfall even exist? Why was the strike scoring system from D1 removed? Why were bounties removed? Why were dead ghosts and the grimoire removed? Why don't exotics decrypt above our light level? And finally, why was the FUN removed?
-
- The glimmer cap is there to constantly make us spend our glimmer by gambling for mods etc. They want to make sure that we'll always have to keep playing the game if we want a certain thing from it. And be it just putting a different shader on our ships/sparrows/gear/guns. - Matchmaking for the Nightfall is just about principle, pride and stubbornness at this point. They insist on the Nightfall being an endgame activity and want to keep this narrative alive, although every Destiny 2 player at this point knows that Heroic Strikes are actually harder. - Matchmaking for EP is pretty much the same deal. They barely have the resources to release new content, so making fundamental changes to old content is simply too much effort for them. They know EP would become way more popular immediately with proper matchmaking, but simply reducing the difficulty was a way easier, lazier and cheaper solution. Unfortunately those are usually the solutions they're going for. - The lack of a real social space in this game, like a place to actually group up, is just laziness or incompetence in my eyes. It's just easier for them to build a website or an app for that purpose, no matter how big of an immersion killer it might be. - Although I never played D1, it's obvious even to me that our powers, our exotics and our gear have been deliberately crippled for the sake of balance. This game does not want you to feel powerful ever, and I'm sure even the new supers and their implementation will disappoint in this regard eventually. This is a shooter game first, and a RPG second. - Lost sectors are a feature that they could sell and advertise well before the D2 release. Making average or lackluster features sound like the next big thing is one of Bungie's biggest strengths after all. - Timed events are a cheap way to keep people playing. Right now they seem to be in panic mode that people leave the game before Forsaken, so they've actually put in some effort for once and created the best PVE content in the game so far. As nice as that is, stretching this out over several weeks for the catalyst or the ship, or even worse selling the only ornaments for the weapon in Eververse, unfortunately ruins that good first impression again.
-
6 RespuestasDefinitely agree with the lackluster exotics and nothing carrying over to D2 portion...I’ll add one So much customization but there isn’t even an option to change your characters appearance? Maybe for the price of glimmer or shards? ALSO why were the character appearance options THE EXACT SAME for D1? Coming into D2, I was super excited to see the character screen come up and show different styles and maybe even beards. But nothing. Pretty damn disappointed when that happened
-
1 RespuestaWow. Make 10 valid points but say people don’t use shotguns in PVE and that’s all people focus on.
-
1 RespuestaThis post sums up D2 perfectly.
-
1 RespuestaWhy make shaders a consumable in the first place? Why not forego mass shader deletion entirely and make shaders permanent?
-
7 RespuestasWhy do we have to do the campaign 3 time
-
Generally I think one issue is Bungie has a dogmatic way they want to force everyone to play. The problem is every gamer wants to pay their own way and every gamer isn’t the same. Some are kids, some adults, some with limited time others with many hours a day. Some want tedious repetitive grind. Others want to just shoot shit and do what they want and only that. Some like running g the same mission or strike over and over. Other people play one mission and never want to do it again in games. And you can’t satisfy any of them the way they are doing. They have these assumptions too like you can’t do x with matchmaking. But in a game where the majority of players are solo cueing people expect matchmaking. The way they want you to play conflicts with what a lot of people need.
-
Editado por TheShadow-cali: 7/28/2018 1:15:22 AMThis game for the amount of money spent in content-wise. Enough said.
-
The shader comment during play testing.... I have the answer. The amount of slots to hold shaders pretty much covered vanilla D2 shaders available. Without iron banner or other means to obtain them. So if a play tester seen them piling up it wouldn't be a concern, since it will never fill up the available space.
-
Came about as close as I’ve seen to nailing it. Well done for a quick write up on your phone!
-
8 RespuestasDont play it then. To come here complaining like this. You a bit of a baby.
-
I actually tried to upvote this and it won't let me. I have been able to upvote replies to this and upvote other threads. Another thing that doesn't add up is the manipulation of these forums by moderators or higher-ups. I'm sick and tired of their unwillingness to allow these forums to by a true reflection of players' opinions by employing dirty tricks.
-
Bump, because this post, and many additional comments below it, are spot on!
-
[quote]Had instances matchmaking for Archon Forge but you can't for EP.[/quote] Archon Forge used the same bubble matchmaking that EP uses, i.e. patrol zone matchmaking. [quote](Example: Sunbreaker Titan had simmering flames in D1. Now you have to wear the Hollowfire heart exotic to regain that ability).[/quote] Counterpoint: Exotic abilities that are now class abilities, e.g. Icarus Dash. [quote]I rarely if at all see a shotgun or sniper used in PvE activities.[/quote] IKELOS shotgun and DARCI? WotW? [quote]Didn't want us to have an elemental primary in Destiny 1..... So gave us two primaries where one was elemental. Why?[/quote] "Why did you backpaddle and give us something we wanted" [quote]You can preview shaders and if you have an exotic primary equipped you can see the color changes. Why can't we actually apply shaders to them?[/quote] Exotic weapons, like Strike-specific weapons, are built to look good without the shader, and no attention is paid to ensure they even look decent with shaders. It's a harmless bug that they get shaded in the full-body preview.
-
This post sums up D2 perfectly.
-
7 RespuestasMost if not all of the problems with D2 come back to how Bungie implemented the workload and changeover. They took a team and started to work on D2 while D1 was still going on. The 2nd team got to use an updated version of the game engine which is why everything is different. It would seem that the lack of communication between the D1 team and the D2 team was pretty standard. This would explain why all the tweaks, changes, and adjustments Bungie did to D1 over the course of the game seem to be non-existent. It would also seem that they did a rush job to get it finalized which meant leaving out all the exotics and having them trickle fed to us as they were able to optimize the code from D1 to D2. Also why we have no SRL. Why Iron Banner was changed so much. Pretty much all the things most players find weird about D2 can be traced back to the rush job of a 2nd team told to make it happen with what would appear to be little oversight from higher up to keep them on the same path as D1. D2 is not a true sequel to D1. D2 is a Destiny "themed" game. It looks like Destiny, but it ain't Destiny.