All this bickering back and forth with people completely missing the real issue. Nobody asking why Bungie is slowing down progression like they have. It's not to make max light more meaningful. It's to slow down player progression through the dlc to a crawl to hide the fact there isn't enough content to keep us engaged for any significant period of time. Read, more of Bungie's artificial gating shenanigans. They've done it with pretty much every major dlc. Ask yourself, Why does max light matter when there is really no endgame activity that actually needs max light?! Why slow down player progression if there are no real reasons for attaining max light?! Artificial gating to hide the lack of content.
Bungie has a long history of artificially gating players during Destiny's lifespan, this dlc is no different. So, instead of pulling out the knives and stabbing each other, how about the community starts telling Bungie, "Hey! Stop with the artifical gating and start giving us enough content per each dlc to keep us engaged with the game. How about instead of charging us $20 for a short, crappy dlc, calling it "a expansion" they deliever us an actual expansion worth our time and money."
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Dude if you get 20hrs of game play, that would be 1$ an hour. Dont be a cheap -blam!-
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except, player progression isn't being slowed down. If, like you say, there is no reason to attain max light then why do you think Bungie is trying to slow things down? And it's not slowing down either. You can gain max light by doing raids and trials. if you don't like to do those then, as stated before, you don't need to reach max light anyway
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God, someone finally see through the fog, thank you
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They slowed it because players were complaining they reached max level and power too quickly. How short the memories of the community are
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You "get it". Thank you for the post.
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It is an expansion. it's expanding the playing area. This in itself means an expansion.
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Oh, and I think what Gfunk was saying is that it'd be nice for one to have "enough" content to get us from May to Sep without having us do the slow crawl with respect to light level. Guardians that play the end game activities can get their sooner but the issue will become boredom before both the end game players and non-end game players get to max light. Do we know yet if season 3 will continue the Destiny 2 story, light level, gear, etc., or will there be a hard reset in Sep???
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No company could release content that would give pve players something new to do from may until December. That's why all coop pve game have some sort of grind.
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Bungie has never done this, be it Crota, or House of Wolves. Players spend 10 hours a day rushing the content to get max this max that. Some spend 15 hours a day. You cant cater for that. they cater for the medium. My friend playing managed to get 305 2 weeks before osiris came out. Hasnt spent much time in Destiny since but yeah, its different for different people. Destiny 1 never had this bad of a drought because it took time to get to max light. Max light is the goal after all. Destiny 2 gave it to those dedicated pretty much after a few weeks. Destiny 1 gates it. they are hoping by gating it, they will keep engagement going. Its a logical move based on past experiences. Tbf Destiny 2 should have been this way from the get go. Maybe content would have lasted longer and engagement would be higher
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Editado por Tytan AE: 5/2/2018 1:37:05 PMBy year 3 destiny didnt have this drought because they had enough content to keep the base engaged. Every player subset had modes they enjoyed and mostly stuck to, if you wanted a certain weapon you ventured to that other activity and then back to what you found most comfortable Also you had several avenues for progress that in no way made any other less relevant or impacted what or how someone else played. Now its a content funnel to push you to modes you would not normally frequent. People seem to think that this dosent affect them, but this touches everyone Pve players think i raid, ill be fine Pvp players say i have trials. Bungie has said if you dont frequent ALL content you will progress slower Only omnivore players will most likely hit level cap before sept. So the pve raider that absolutely hates pvp will in all likelihood see themselves making no progress unless they do a game mode they loathe The trials and crucible fanatic who see pvp as a one shot get through the campaign get the weapons i need for crucible and im done with pve..also stuck. Solo players that play everything but have no real endgame content to boost their level significantly ...also stuck Everyone will be impacted... Some will say i like the grind..i like that its slow and i have to struggle..good..for you thats acceptable. Some want to see appreciable power spikes for ordering a pizza on a Sat and banging out 7-8 hours of iron banner Its not a cut and dried black and white issue thats tailored to any one persons perspective. Some will be happy with this but i feel the vast majority will not
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Also by year 3 and Rise of Iron they had to change things to keep the player base on board. they missed the D2 launch window so they had to change things up to maintain numbers, and even that didnt work in the end. There are 3 raids PvE players can do weekly do power up. PvE players are fine. Yes it impacts everyone, i dont like the crucible playlist or the inability to not choose what i do. But thats D2. You either accept it or dont. they will not chage the core of the game. Its not worth it. Not till september anyway and september 2019 D3 launches so why invest more than you have to in D2? Right now its damage control and player retention mode while spending the very mnimum they can. Sad but true. this game is a filler for the main event come D3. But your not wrong, just its not gonna impact PvE as much as it will impact PvP. PvE with 3 raids is absolutely fine
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You miss the point, once you do the pve and get the powerful rewards for the week, thats it...time to go to trials Running raids will have the same effect as doing public events 1-2 points progress. Unless you jump to the next thing on the checklist..you are stuck.. Thats the point raiders are missing, they seem to think that i do the raid im fine.. Reread the twab, they specified that omnivore players will be the ones not expected to hit max before sept Just raiding is given no special preference, the same as just doing trials and pvp are not given preferences Doing one mode no matter how " hard" or the "endgame" type will leave you prigressing slower...maybe much slower Rewards should be dictated by the activities, raids should be the only way to get raid rewards, and so on. But restricting actual leveling will just stratify the playerbase even more, especially with the as far as we know now limited amount of ways to level Its more of an issue than people think Forever 29 caused people to flee from this game, i just hope we are not back at that time again
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Raid is once a week reward for each raid. so technically you have 4 end game drops. Leviathan will drop 4 pieces. Argos will drop 2 pieces New lair will drop 2 pieces Thats 8 pieces a week thats a massive boost to your gear score. An upgrade. thats exclusing the other milestones and clan engrams. Clan are mute but milestones will still yield a decent upgrade. Its between clan and raid/trials. i personally think it will be fine. But tiime will tell as always. Will see in the coming weeks what happens. Releasing the raid on Friday however is stupid. We want to slow your progress down but want yuo to rush content to be ready for the raid. why?
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To get the cycle started, if people are focusing on leveling to do the raid you stave off a possible lack of content discussion. Basically a deflection of focus from whats right in front of you
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Edit.. you mentioned milestones once you hit soft cap milestones will give 1-2 points up per item But we'll see
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Agree, if they had started with the light progression from D1 when D2 was released it would have been a different story. Being dumbed down sooooooo much was something I don't think anyone of us that have played all these years expected.
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Hey Chaos, I'm enjoying your exotic weapon vids. Keep 'em coming!
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Thanks man, appreciated! Things were a bit slow last week after my recording room ceiling gave way. I swear if i didnt hunter dodge out the room, i would have needed my ghost for a respawn hahaha. thanks
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Oh man, glad you're ok!! I can't say I've experienced that one before!
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heh it was a experience ill tell you that, but thought i get something small out there last night after the the silence. All good though. i think the PS4 exclusive gear looks ugly though
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See I remember a time when if devs used the term "expansion" you got something like StarCraft's Brood Wars, Dragon Age: Origins Awakening, WoW's: Cata, Lich King etc. Content that added 20-50 hours worth of play time and significantly added to the experience. I've found Bungie's use of the term "expansion" to be highly disingenuous since D1 with HoW, DB. This continued with D2 and CoO. I mean if Bungie gave us a TTK or Rise of Iron as "expansions" every time they used the term expansion, no problem. Instead they give us short, crappy story's padded out with excessive grind, meaningless progression that has been artificially gated to hell and gone.
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Editado por Force58: 5/1/2018 1:49:48 PMCouldn't agree more. Seems most game companies are following the Bungie formula for "expansions", well, except for Bethesda.
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thats cause bethesda implements bugs in their games to distract from this. like the dragon in Skyrim coming through a solid wall to cook you lol
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Hahahaha, never experienced that one and I played the hell out of Skyrim!!
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Crotas End or House of Wolves didnt add new planets did they? Just same planets but new missions? Thats DLC This was the disctinction we made when i was working at SEGA. If it added something new, in case of Destiny, a planet, its an expansion. Extra quests and missions, is just DLC