[b][u]Warning![/u][/b]
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Please don’t post anything you’re planning on actually using. Don’t want it to get stolen!
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Papika: “Aifos, why are you crying?”
[i]Theywerehidingthenthelightsturnedoffandtheystartedchasingmeanditwasscary![/i]
Papika: “Aifos? Uhh..
Hollo everyone! I’m Papika! Something scared Aifos real bad, and he won’t type his post!
I will, though! He said there’s lots of really cool ideas out there! Lots of cool ideas to make lots of cool games! He also said sonething about needing more than just ideas, but he wanted to talk about them anyway!
I want to, too! So let’s talk about ideas! It’s gonna be really exciting!
*gasp* Aifos, you’re not crying anymore! Why are you carrying a night light?”
. . .
[b][u]Tl;dr? Here’s my point![/u][/b]
Game ideas! Go!
[u][b]Warning[/b][/u]; spoilers for Little Nightmares ahead.
[spoiler]So, in DLC 3 of Little Nightmares, there are these creepy darkness enemies that you defeat by shining a flashlight at them, twin stick shooter style.
This could be amazing as its own game, with more varied enemy types, and less clunky controls! Add in some puzzles too, and not cheap horror, and you’d get a buy from me![/spoiler]
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1 RespuestaA remake of JoJo’s Bizarre Adventure All-Star Battle with all the characters from jjba eyes of heaven but with the mechanics of all-star battle.
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An mmo in an American city, revolving around joining a gang and completing missions for them. Similar to other mmos where you'd join a clan. Could even have base attacks and defenses, drive by shootings and what not.
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1 RespuestaA new idea: [spoiler]I noticed a few different independent horror games seem to follow a story trend of being somebody who snapped, killed their lover, and later died. The games themselves seem to involve exploring noneuclidian buildings, piecing together what the protagonist did, and then going into hell. While I’m more of a “watch somebody play the horror game and dissect it” than a “play the horror game” kind of fellow, it would be interesting to see a horror game where the protagonist is being falsely accused of killing their lover, and has to somehow prove it while everything else tries to convince them otherwise.[/spoiler]
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I also made this post on Ninja_Lazer’s show to game thread, but I thought I might as well post it on my thread, too! Now, the idea specifically has Shiki as its basis, but it could also work with any generic vampires! [quote]Show: Shiki Genre: Stealth/Horror Dev: Eh.. I dunno. Someone who’s experienced with horror without loads of gore/jumpscares. First thought was the folk behind Little Nightmares. [b][u]Warning:[/u][/b] Shiki is an [i]amazing[/i] show, if you’re even slightly into vampires. This post is going to be jam-packed with spoilers, and the last thing I’d want is to ruin the experience for anyone. It’s only got 22 episodes, so go binge watch it before reading. :p Still here? Okay, cool, here we go! The show; [spoiler]Last warning! Spoilers ahead! So, Shiki is a show about vampires, who call themselves, you guessed it, shiki, off of a fictional creature written up by Seishin. They’re the total stereotype—burn in sunlight, rise from the dead, can’t enter houses uninvited, the works! The first half of the show totally demonizes them. Sets them up as murderers, and monsters. The second half of the show, is how, yeah, they’re murderers & monsters, but the living folk are even worse, and everyone I’ve ever heard talk about the show either sides with the shiki, or don’t take a side at all. At the end of it Sunako (the head of the shiki) and Seishin (a sort of half vampire) were the only two survivors on the vampire side, and Seishin hid Sunako in a suitcase to protect her from sunlight (which he was immune to) and snuck out of the village.[/spoiler] The game: [spoiler]It would take place after Shiki (the show). After Seishin & Sunako flee, they slowly rebuild Clan Shiki, turning people undead, and such. Of course, the clan never grows huge, but large enough that Sunako could dispatch someone to try and turn another town into a “nest” for the shiki, like they failed to do in the anime. The game would start out pretty similar to the show. Someone goes missing, you’d track them down, they’d be sick, and would die shortly thereafter. When this illness begins to spread, the townsfolk reach outside, and Toshio (a doctor who figured out the shiki in the show) recognizes the symptoms, and comes to try and warn everyone about the shiki. The protagonist would be a regular father of a teenager. He’d buy into Toshio’s stories a little bit, and start doing his own investigations. During the day, the town would be free-roam, and act as a sort of hub to talk to the townsfolk, but by nightfall it would be structured in linear stealth levels. There would be no combat, and not very many enemies, but if you were seen, and couldn’t escape, it’d be an instant game over (think Little Nightmares). Not far into the story, your son/daughter would disappear, and would function as a sort of recurring antagonist for a little bit, but would also serve as the first of 3 bosses. It would be a stealth-based boss, where you’d try to sneak up on him/her a certain number of times (sort of like The Tower in Shadow of War). After, your character would get ready to stab them with a metal stake, but after their pleading, you can’t bring yourself to do it, telling them to leave. They seem to, at first, but turn arpund, and try to bite you to turn you. You’d be forced to kill them. Now, whenever you kill a shiki, a particular soundtrack would play, where a chilling voice would join in with the instruments, like when [url=https://youtu.be/yqJ7LtZgMAc]Elsa uses her ice magic[/url], or when [url=https://youtu.be/ZiTfyvmRLb0]Six gets hungry[/url]. After that, you decide to try and expose the shiki, which would make the second boss, and introduce you to the main villain. You’d kill one of the villain’s underlings in public, after exposing what they are as boss #2. The final level would take place not long after, with there being less penalty for failing stealth, due to the town being in riot. The end part of the level would be in the shiki’s manor, and there’d be a finall boss fight against the lord of the house. As you go to drive the stake into his heart, he grabs your wrist, and the “killing a shiki” soundtrack plays as he bites your neck. “I know it stings a bit, but don’t worry, you’ll go into hypovolemic shock soon enough. Won’t sting much then. It’s time for bed, detective, see you in the morning, yeah?” He’ll say, as the screen fades to black, and the credits roll. At this point, the player should be thinking “wait, is that it?” because this would be super short. Once the credits are over, though, the screen will fade back in, wuth you waking up, revealing that was only 1/3 of the game. “Rise & shine sleepyhead. Don’t mind that whole “I can’t breathe” thing, it’s perfectly normal for a shiki like yourself!” Will be the introductory statement as you begin the latter 2/3 of the game. At first you’ll try to deny how you’re a shiki, now, but as you see how cruel the townsfolk have become, you’ll slowly become more accustomed to your new state of undeath, even trying to protect other shiki at this point. The hub will change to the now-fortified manor, but the open hub/linear level system is still there. New mechanics are added, now, too, where you need to feed at least once a night or starve to death. You can’t kill someone with a bite, but you can quickly finish them off after, although the lord of the manor (who now serves as a sort of tutorial giver & your boss) asks you to not murder anybody, because they can only rise as a shiki if you kill them with a bite, thus advising you to instead sneak out durung the hub moments & feeding then, when folk are asleep. This will require getting access to people’s houses, though, as you can’t enter without permission. You also have slightly more combat potential now, but open combat will still get you killed as Toshio trained everyone on how to fight shiki. Really, this only lets you do stealth executions, although they’re rather loud, and will get you detected pretty quickly. You’re also much faster, and harder to detect in shadows. The plotline now revolves around trying to get as many shiki out as you can, but your little stunt has caused a full blockade of the town. At the end of the game, you’re one of only a few survivors, who meet up with Sunako and Seishin at the edge of town, and all leave together, as the villagers begin tearing themselves apart with paranoia, and savagry. The interesting part is that this will stay a horror game through & through, even once thw baddies become normal humans. Flickering lights, dark hallways, a feeling of oppression. All there. Add in a few chase scenes, a couple puzzles, and tense stealth sections, and wala! A first person Little Nightmares is sort of how I imagine the gameplay. I think they should ditch the anime aesthetic of the show for a more realistic one, just because 3D anime models always look kinda goofy.[/spoiler][/quote]
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Obstacle course game using Titanfall 2 mechanics.
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12 RespuestasEditado por Cell-3: 5/7/2018 4:15:24 AMAlright, this has been in my mind since my childhood... [spoiler]A planet inhabited by photosynthetic organisms that have bark-like skin and vine-like bodies. They are humanoid, but their bodies consist of roots twirled together (think of a spriggan, but more dense). Now, these humanoid species are divided into more subspecies that each have a different color “crystal” inside their chest. The color of that crystal determines what color the organism is. Based on that, the kingdoms were built based on crystal color, each with their own culture and habitat. For example, the green crystal aliens live in a jungle habitat while the black crystal aliens live in a more gothic society. A civil war goes out when the yellow crystals show dominance over the other kingdoms, and they build their kingdom up in the sky. They wage war, exterminating the unfit to free the strain that the unfit put on the planet’s resources. Eventually, the white crystal empire, close to losing, makes a bargain with the planet’s ancient beings, the hydras. The white crystal empire asks for the power of the hydras in exchange for their eternal service to the hydras. The hydras agree, and they form “Descendants” which are aliens with enhanced magical powers and fitness. Using the descendants, the white crystal empire conquers the yellow crystals homeland, and burns it down. The yellow crystals almost go extinct due to this, and this scares the other kingdoms. The black crystal kingdom demands that the white crystal kingdom rid themselves of the descendants, as they are no longer needed. Instead, the white crystal kingdom waged full out war with the black crystal kingdom. Eventually, the black crystals figure out that the white crystals are under the influence of an evil hydra that wants to dominate the planet. The planet divides into the pro-white crystal faction, AKA the Pegasi, and the pro-black crystal faction, AKA the Ravens. Eventually the Ravens meet “Mother Hydra”, a seemingly celestial being who also grants power in exchange for service. The Ravens accept, and an all out war forms between the Pegasi’s Descendants and the Raven’s Descendants. I could go on and on but I think I’ll stop here... [/spoiler] [spoiler] A bit more on the descendants, tho. Basically they are randomly chosen among a society and do not know of their powers until maturity. They face hatred from all fronts, and they are also discriminated in some societies, even if they are no different from their alien brethren. Powers include the defying of gravity, the ability to wield magic, the ability to call upon the hydras’ power, and the ability to withstand a lot of force and strength. They are servants of the hydra, but most can break their bonds with the hydra in two ways: Death and a special process called “Rooting”. Rooting involves the cleansing of ones crystal of all impurity via talking to the hydras. If the descendant has done well for the hydra, the hydra frees them from their service and the descendant can go on and live their normal lives and keep their powers. However, rooting isn’t utilized until after the The factions war...[/spoiler]
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A hardcore Halo strategy game with XCOM style combat, imagine it, you control a team of ODSTs who have dropped on installation 05, cut off from the UNSC but continuing on with their mission. After combat you could salvage weapons and vehicles for your squad.
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5 RespuestasEditado por Rhynerd: 5/6/2018 6:44:31 AMHey, look at this, I remembered another old idea of mine: [spoiler]Sometime before my latest computer there was an interesting server I found for Trouble in Terrorist Town for Garry’s Mod. Where normally in TTT dying means only being able to slowly push props around until the next round, this mode had a ghost deathmatch mode where players would shoot at each other to their hearts’ content until the next round. There was also some interesting, probably accidental, situations where certain map obstacles could still stop ghosts until the living players cleared them. With that, I got this idea: what if there was a team-based shooter where players could affect the battle after death as ghosts? While alive, players would fight normally, try to assist friendly ghosts, and maybe some players could double as exorcists to deal with enemy spirits? When dead, players could sabotage the enemy, interact with some objectives in special ways, try and stop enemy ghosts from messing with your team, and maybe interact with the physical world in other ways?[/spoiler]
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7 RespuestasExpanding on the new idea from the last post I made: [spoiler]Let’s have that pulp raygun skirmish game. A bunch of different groups fight for control of either a planet or star system far, far away. This is done through battles between small teams from each faction. They shall fight with their fists, with melee weapons, with rayguns, and maybe also with cosmic powers. We could even add stuff like revolvers and bolt action rifles for really cheap ranged weapons. The teams could be as follows (all names pending): -The Order Fantastique: a faction consisting of dashing hero trope characters and some allied soldiers. No clear idea what kind of stats they’d have. -The Autocracy of Quar: a faction consisting of villainous characters. Lead by Quar the almighty, his dreadful second, and a whole lot of expendable minions. -The Rust Hoppers: a group of scavengers and/or pirates who were hoping to just profit off the scraps of war but now find themselves fighting with the other factions for resources and power. -[No good name idea yet]: a hot-blooded but defensive group that will take on all the factions to protect their part of the setting. -the Jiva: a faction consisting of a precursor race, masters of the cosmic powers. Each faction will have some mechanical differences and specialties, and objectives between battles can range between pure combat, unlocking ancient stuff, securing weapons and other resources, or trying to destroy something belonging to one of the factions (like a giant death ray for the Autocracy). When a character falls in battle, there’s a chance they might suffer a serious injury. This could range from something that will just take them out of a battle or two, something scarring, the loss of a body part or two, or a fatal wound that will just kill them. Fortunately either through cosmic powers or technology, some of these injuries can be treated, but with a change in stats (such as a robotic replacement arm that would be slower and/or less accurate but tougher and harder hitting). There could also be a dynamic about your faction having a chance to recruit characters that are either guns for hire or lower ranked members of the other factions who have been swayed to your side.[/spoiler]
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I had a dream where I was the character in a game and on the first mission I had to lick a rock with10 eggs glued together in the shape of a skull on top of it while it was desert hot in a cave.
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1 RespuestaWe need game around time travel. Both Titanfall 2 and Dishonored 2 had awesome time travel mechanics and we haven't seen any game as far as I know that has gone all out with the idea. It may be too taxing or just really hard to do because I would guess you would need both time zones rendered at the same time.
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8 RespuestasEditado por OdinsKnight101: 5/3/2018 5:11:30 PMUsing the Light and Darkness mechanics in Eternal sonata, where you and your foes react differently in either situation. For example: - Bursal sprout monsters in the light are clumsy and silly but still attack but when they cover themselves in the shady areas of the arena, they grow in massive slow but strong foes (Kind of like ochoes from Final fantasy). - A girl carrying a parasol, uses healing skills the light and dark magic in the darkness. This game used light and dark in such a way, that it was quite fun to mess around with and strategize around.
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1 RespuestaYet another older idea: [spoiler]A competitive shooter following asymmetrical factions. One team would be lightly armed but capable of a large series of movement abilities. The other team would be equipped with heavier weapons and armor but have no mobility abilities.[/spoiler] And then one more older idea: [spoiler]A game where you play an employee for a high tech corporation like Cyberdyne. Much like Cyberdyne, the corporation has created an advanced AI that has deemed mankind a threat and is starting to build up a way to kill them all. With that, you get a new job! A job where you have to shut down these attempts before they happen, hopefully quarantine the AI in the corporation’s systems, and maybe also talk the AI into working with humanity. The pay’s gonna be great if you can avert a robot apocalypse.[/spoiler] And now an idea that popped into my head today. [spoiler]You ever heard of a game called Necromunda? What about Mordheim? Blood Bowl? Well, they’re all Warhammer games involving teams of people violently competing with one another over stuff, and many of them are known for their factions and how players can upgrade characters or deal with character injuries over the course of multiple games. I think it would be interest to see a legacy skirmish game outside of the Warhammer universes. And unfortunately now I can’t decide on a setting, so I’ll just list a few ideas I have there: -Bored Immortals: works with any time period, really, but it would follow a combat league for a bunch of people who find that they can slowly recover from just about everything. -Cyberpunk Apocalypse: not exactly an apocalypse, but I’d put this setting close to that of Blacklight Retribution. Parts of the world have been quarantined off for some reason, but that doesn’t mean they’re complete write-offs. If either to salvage the materials inside or make some off-record facilities, mercenaries are being hired to secure parts of these wastelands. -Giant spaceship: generations have lived and died on this ship, but not every part of the ship has gotten along. Gunnery teams of different sections, boarding and anti-boarding teams, maintenance workers of different section, all of them will get into fights now and again, and this follows the series of fights they have. -“Raygun Gothic”: Dashing heroes! Dastardly villians! Murderous robots! Mysterious precursors! Other Creatures? The pulp fictions of old combine to create a battle for the cosmos! -Medieval: no more roman empire, kings and knights, yadda yadda. -Early 1900s: maybe before, during, or after WW1. -Late 1900s: maybe 80s or 70s, probably aome historical differences, but lacking the radical neon and giving more of a mood similar to that of DEADBOLT.[/spoiler]
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2 Respuestas[spoiler]Didn't Alan Wake do that, where you could only kill enemies after using your flashlight on them, you still had to shoot them but still very similar in that regard[/spoiler]
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1 RespuestaEditado por Rhynerd: 5/1/2018 12:39:42 PMAnother old idea: [spoiler]A game about multiple factions of spies. Players could either choose a faction overall or be assigned a faction at the start of a match. Matches would take place in public areas such as parks, museums, airports, and maybe marketplaces or malls. Each faction will have a set amount of objectives to complete in the area. An example could be that one faction is trying to get information from a double agent, one faction is trying to capture or kill the agent before they can talk, and another factions is trying to pick up a package from somewhere. The first two factions will clearly be at odds with one another, but there’s a chance at the third faction failing their separate objective if the second faction is too overt in their methods (like trying to shoot the double agent). Because nobody will know who’s who (except maybe members of the same faction), or what they’re up to, they’ll need to use context clues to complete their objectives and make sure they’re not about to be undone by other players. There’s also a value in trying to complete objectives without the civilians being aware of what happened.[/spoiler]
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3 RespuestasIn this modern era of videogames where free-to-play survival Battle Royale titles are a dime a dozen (Fortnite, PUBG, and Overwatch, I'm a callin' you out), I think that game developers are afraid to think outside the box. Guns? Too mainstream. Zombies? Been done to death. Guns [i]and[/i] zombies? Yawn. I've thought up a little off-the-wall ditty of a game that actually breaks the mold somewhat. I propose a pvp battle game where the main combatants [i]aren't[/i] heroes. Oh no, it's much better than that. It will be a slay fest between psychopaths. In a style of graphics that mixes the best qualities of both the steampunk and Gothic art genres, players will battle to the death in grim arenas ranging from the gloomy halls of an insane asylum to a grimy prison to an eldritch graveyard (all replete with custom death traps of course). Each player will be allowed to customize their characters from a wide variety of clothing and weapon options. Want to play as an obese cannibal in a pig mask wearing a tutu and wielding a plastic flamingo? Or how about a clown with fangs juggling flaming chainsaws? The sky's the limit of your own fevered imagination. Additionally, all characters come with upgradable skills depending on body type, weapon type, and criminal background (cosmetic story option). Come one, come all! See the sights and start some fights! Come play The Halls of Madness!
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2 RespuestasI've mentioned this to you before, but a platformer game where you play as Bowser in order to rescue Mario from some villain who is [i]actually[/i] evil, would be really cool. This one actually just came to me, but I'd love a platformer game based entirely on the squid movements of Splatoon. No shooting, just inkswimming. Maybe as a stealth game actually, that could work. And of course, as you said, I won't mention ideas I actually would want to use myself. I am a paranoid character, after all.
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2 RespuestasEditado por Tlaloc___: 4/30/2018 5:27:28 PMI’ve got two ideas: Expanded SPORE creature stage: [spoiler] The SPORE creature stage, but on a much larger scale. You start as a dull blob with just some legs and a mouth, and over time expand and evolve your species into a dominant species. Keep the old creature creator with some additional parts, add a large RPG-style skill tree representing different adaptations, and plug in a predator/prey algorithm to make NPC populations change somewhat with your actions against them. Add in on top of that some sort of macro gameplay like colonization and conquest of new regions, and a social aspect like the sporopedia or coop/comp multiplayer, and you’ve got a pretty awesome sandbox.[/spoiler] RTS/FPS multiplayer game [spoiler]One player on both sides is designated the commander, and has at their disposal a number of NPC units like you’d see in Total War or Halo Wars. In addition, there are several player-controlled characters on both sides. These players can be given orders like NPCs, but obviously have their own free will. It’d be tricky to balance players against NPCs, to design the maps well, and to ensure that commander and non-commander players all have a good time, but I feel like it could be a really great game. For bonus points you could throw in an overarching strategy layer that changes with all players (kind of like planetside 2 or For Honor)[/spoiler]
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2 RespuestasI don’t want to get my idea stolen so I’ll just type some shit down for the main villain. [b]Respor (main villain):[/b] [i]”Fate. It’s something you cannot avoid, merely alter. You know when the end comes and you try and try to change it, but alas, nothing, it still ends with failure.” “This armor, this... tool. Will bring the true power of the multi key to light and allow for this retched timeline to be sculpted the correct way, the way it should have been.” “I see you’ve attempted to stop me once more, doesn’t it get tiring? To know that every attempt you make I smack you away like nothing? Oh who am I kidding, you’re one of those people who won’t stop, it’s one of those instances where bravery and foolishness have the same meaning.”[/i]
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1 RespuestaEditado por ALIAS-F4LS: 5/1/2018 2:59:31 PMAlways wanted a mad max style sandbox with gas, guns, and vehicle parts being the main attraction. Basically it would be a survival not as focused on the food and water and more on a fixed amount of gas and supplies always on the map so the same exact amount of gas always exists. When someone uses some, somewhere on the map a gas station or a burned out car is being filled at random location. Car crafting would be get some rope, pull the parts to a garage, build something simple. Then go out and collect more scrap and keep upgrading your rig till you either get ripped to shreds for your fuel, or you run out of gas and have to come back for it. Combats pretty straight forward. Find a gun, find a knife, go ham but also have makeshift weapons like grinding a wrench down into a dagger or using pipes to make a haphazard firearm. One can find ammo or risk making their own. Personally I'm a bit tired of games that force you to spend most of your time feeding the character itself, not that I don't like those kinds of games but I just want a game out where its more about surviving against the players, not the hunger gauge.
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2 RespuestasEditado por Crackerjack: 5/1/2018 9:50:27 AMPersonally, I want a shooter that's sort of based around the idea of instagib, but expanded upon. You have choice of a couple of different guns that kill instantly— a gun that shoots a slow moving projectile but it's got infinite range and it has a small AOE, a gun that is sort of like a shotgun with instant hit scan but limited range, and a gun that fires an infinite range hit scan attack similar to a rail gun but with a delay before damage is applied. In addition, players have a secondary gun that doesn't do damage, but affects the movement of other players— a gun that acts like a lighting gun that gradually builds up to a "freeze " state, a gun that can charge up to fire as many as three large orbs at varying speeds that will trap players if it hits them, and instant infinite range hitscan gun that that freezes players just long enough to get a shot off from the charging kill gun but it has a really slow rate of fire. You can move like in quake, but if you shoot while moving your kill shot is partly delayed unless you stop moving momentarily and your stun shot only recharges when you contact the ground. Lastly, players can collect something that build up a meter that allows for things like a shield that only lasts for a second and absorbs a single hit, the ability to activate instant thrust/momentum even when trapped, the ability to super charge shots in a way that counter acts shields but doesn't harm shielded opponents, and the ability to fire a single kill shot while in full motion. Combining the last two weapon options gives a somewhat similar feel to classic instagib, but building up meter gives players a bit more protection and emphasizes more map control. Other weapon options suit less super precise and more zoning oriented play styles. Man, I really just need to learn UE4...
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1 RespuestaFate: Everything you ever wanted Destiny to be!
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Pokémon: The REJECTED Versions... Pokémon Brown: Just like Red/Blue, but you can catch and use only Digletts. Pokémon Pink: Like Brown, only with Jigglypuff. Pokémon Rainbow: Like a regular Pokémon game, except at the beginning, when you choose your character gender, you get 457 options. Pokémon Booger Yellow: Pikachu follows you just like in normal Yellow, but is consantly making gross sounds. Pokémon Lavender: Like a regular Pokémon game, except you get to deide which of the male Pokémon professors to do "happily ever after" with.
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9 RespuestasTwo more ideas: Not as old [spoiler]You ever seen a video or set of photos people made when they found their game has had its files corrupted to a point where some of the models are acting up? Teal trees reduced to rectangles and triangles? Multicolor spikes for grass? Ragdolls that stretch themselves into becoming carpets? Faces on towels? This game idea involves going into a place that has been corrupted like this to research it and find a way to fix it. Setting up a lab, claiming samples, trying to synthesize solutions, working to avoid the corruption’s spread, and maybe dealing with corrupted life and whatnot if the publisher demands a combat system.[/spoiler] Technically over four years old but given a newer twist? [spoiler]When playing a permadeath run of Dungeons of Dredmor the game glitched and my character started getting loadable autosaves with just about every mystical object she found. She was a thieving assassin with some knowledge of blood magic and archaeology (because Dungeons of Dredmor has you pick six or seven upgradeable skill sets in the game.) With this, I figured it would be interesting if you could play an assassin who is effectively immortal as long as she can keep finding magical artifacts. It could either work like the original where artifacts create savestates, or it could work by having the assassin drain the magic out of the objects for sustenance. Maybe a bit of both?There could also be an interesting dynamic of some of the artifacts offering abilities or passives that you might want to have, which would meant not draining the artifact.[/spoiler]
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2 RespuestasOpen world Star Wars game where you play as a bounty hunter or something similar
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2 RespuestasAnother mmo called mmo.or #ommmmo for short.