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#feedback

Editado por Dovahborg: 4/3/2018 9:49:03 AM
18

Full auto weapons are still superior, and why does our K/D have to suffer over a toy: The Colony

After the March update hit the first day I felt that Semi-auto weapons finally were on a balanced scale with full auto. But after a few days of players getting the hang of everything found out I was wrong. Granted I can still get kills with my hand cannon and scout rifle does well from afar but both Auto rifles and submachine guns still own the close and mid range zone and sometimes long range. I can get a kills with my hand cannon or scout is if I notice and fire first. But it's hard to when even submachine guns like Antiope D can dominate in both close and long range plus you can easily hip fire. However I but my scout rifle aside and started using Graviton lance since pulse rifles are the only ones that seem to keep up well and west of sun fall 7 as my hand cannon since "rate of fire" seems to always be the primary focus. So hopefully this gets noticed and something can be done but it's hard to tell knowing how these forums go. Also the next matter, with heavy ammo coming in often and players dropping it there has been one weapon that has been used very often, and it's the colony. That weapon should never have been introduced in this game. Anybody can use it and you don't even need to aim and it doesn't matter where you are when it fires, as long as enemy's are on your radar or you can see then you get a kill unless they notice and jump but even then if there are wall's they still get hit by a grenade. I don't even use it cause it takes out the fun in the game. Not many people like a weapon that does all the work for them. But because of this it's really hard to play matches especially when a clan hopes on and they all are using the colony. It needs something that will balance it and keep it on the same level with others power weapons, such implying the same mechanic for the truth rocket launch. Have to aim and lock on in order for it to track targets[spoiler]This is criticism, not a complaint.[/spoiler]
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#feedback

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