You need your head checked bro. Having the ability to go invis every 30 seconds, break aim assist all in one is a crutch. Plus they added one more second of invis. Go lean on something else.
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Camping in a rift or behind a barrier isn't?
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"Camping in a rift" doesn't make your opponents any less able to hit you. All it takes is tossing a AoE denial grenade (vortex, solar, pulse, etc) on that rift and it's useless.
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Never said those were not but at least with rift and barrier those 2 are visible. Mark my words invis hunters will rule the new competative meta.5 seconds of invis with the possibility of doing so every 25 to 30 seconds is going to make competative playlists pretty empty. Im not sure what bungo is thinking removing radar while having an invis subclass in the game.
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You don't show up on the radar while invisible anyways.
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No but you have an idea of which direction the invis hunter is coming from.
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Editado por DiZ: 3/10/2018 3:08:00 PMI get what you're saying, but I disagree entirely. The main strength, though not the point, of invis right now is disabling aim assist. This lets you get an easy leg up when starting most engagements(against console/controller users), provides almost effortless evasion and running away, and prevents tracking grenades, Arc Souls, Colony, and Stormcaller's melee and Super from having any effect. The [i]point[/i] of it is to provide for flanking by fooling you're opponents since you're no longer on they're radar, while you still have yours. [spoiler]And the Stormcaller thing isn't a bug, mind you, it's because the Super literally only works since it's essentially a tracking AoE that only functions if it can lock-on. They coded invis to provide the same effects of Destiny 1's Shadestep.[/spoiler] If you have no radar to begin with, and you can shoot at an invis target the way you would anyone else, it's almost entirely neutered unless you have poor eyesight/a really bad TV or monitor. And if they pop invis, the sound cues will alert you to them, while they may not even be aware of you at all. So now [i]you[/i] know they're general area, and can plan for it, provided you had decent aim in the first place. Edit: [spoiler]Just to be clear, I'm not defending Nightstalker at all. I hate the subclass [i]even more[/i] than the next guy(pun not intended). I'm just explaining why I don't believe it'll rule competitive as you've stated. The only real strength will be well-hidden smoke bomb traps, and tethering an objective/power position, since neither appear on the incoming non-existent radar.[/spoiler]
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Nicely said. Time will tell.