New D1 content plz because superior gunplay
Just add a vaulting mechanic to the game code, maybe bring Special ammo back to their glory & reduce flinch on sniper rifles and we’ll be golden, pony boy.
EDIT: The players of the Destiny forums have spoken!! (It’s a small sample volume, but it does SPEAK volumes).
I mean if WOW can release WOW classic & Runescape can release Old School Runescape with success, it’s a possibility 😂.
Also, while y’all are here: here are some godly fusion rifle clips to reminisce Destiny 1 with :)
https://youtu.be/6JVhZN5K5h0
[spoiler]Moderator edit: This thread has been moved to the #Destiny forum. See [url=https://www.bungie.net/en/Forum/Post/140391030/0/0]Cozmo's thread[/url] for more information about the #Destiny tag and its uses.
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17 RespuestasEditado por Enochua: 1/25/2018 6:14:01 AMi am for this if they can just put the loot and all the content from d2 into d1. separate pvp (d2 load outs) from pve (d1 load outs), well just the weapons with the weapons having more perks to choose from for each gun but optimizing the perk system. separated by a tab in the character screen the. but it wont ever happen....ever they need to look at halo. i know, i know thats halo. but hear me out, spartans have multiple nades, of multiple types and actually do significant damage. can guardians not have multiple nades and or types at once? with enemies droping orbs of light in stead of the actual nades of fallen enemies? Also the movement options from COD AW with the boost straffing on the ground and in the air. but again it will never happen....ever Nothing that will give skilled players the upper hand will make it into destiny. case in point an auto rifle archetype that is considered the meta while most scouts and pulses are trash. except the scout that has the most aim assist (mida multi tool) giving less skilled players a go to gun. dont get me started on abilities pared with an exotic that have no counter of being blind and slowed and nades that have contentious recharge if they make contact that chase you. while being able to spam over powered nades, while warlocks have only abilities that proc benefit from actual kills in stead assisting in kills. but having a health regen that makes you stationary is better? Movement translates to Survivability, not standing still in one place.