Jason Schreier recently said this on the DTR Podcast. Here is the link to what he said: https://youtu.be/A_Z0RgwFnAc?t=14m53s
Here is the exact quote for people that can't listen to the full podcast:
I think that it (Destiny 2) was made in a relatively short period of time. There was a big reboot of Destiny 2 at some point of early 2016. There had been a previous director who was directing the game before Luke Smith (who's the current director) took over. So that guy was kind of put aside and Luke Smith took over. I believe that was in April of 2016 but I might be misremembering. Don't hold me to that exact line. So if you think about it that way then they didn't really have a ton of time. It had been a 16 months period between the reboot and when the game finally shipped.
He also talked about how Eververse came to existence. He said:
What Bungie decided was we can't do this any more this is too hard for us to do (referring to releasing a DLC every few months) the tools that we're working with are really hard to deal with. it's hard for us to make this much content. it's just hard to make content in general. And they said we're going to do a smaller or drip feed of smaller stuff and we're going to put up the Eververse and make money that way, and Activision said okay. it was a part of their renegotiated deal and they got to a point where they didn't have to be cranking up so much content.
Source: DTG subreddit
https://www.reddit.com/r/DestinyTheGame/
English
#destiny2
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So they made the same exact mistake again and somehow landed with something worse the second time around. How is this even possible!?
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Well....we kinda knew luke took the lead back then...put two n two together back then and you knew someone step down or got fired..... Thus d2 having dev issues...put 2 n 2 more together you knew d2 would be rushed and a shit show.
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1 RespuestaInteresting. If I did a shit job, claimed it was too hard, and played the pity card I’d be looking for a new job. Must be nice to be able to spew out trash tier excuses with no shame or accountability.
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1 RespuestaEditado por ryebar: 1/4/2018 6:13:03 AMSeems like a cop-out to me. Think about it. Basically every time a game flops it’s because of some issues with personnel at the studio. There were 3 studios working on D2. Bungie, High Moon, & Vicarious Visions. D2 failed because the creative talents of these 3 studios decided that they wanted to make a cash grab. Player enjoyment and game replay ability were not part of the D2 development focus. All 3 of these studios should be ashamed in the product that they created.
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Quantity over quality
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Bad companies will go through this. It shows a lack of leadership and direction. It also explains alot about why the finish product is so bad. They would rather push it out for the quick money than get it right.
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then they should have stuck with a formula that was already working...D1...I am sure Gearbox is going to take their time watching this development.
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12 RespuestasIt was an interesting article. I found the most interesting thing was that the studio said it was really hard to add content, which meant either maybe they were too ambitious, their code base was shit or they didn't have good processes. The article made it sound like it was the code base and starting over would fix that. I think management as a whole sucks. They are in over their heads, I'm incredibly surprised that they didn't communicate the last two weeks because they're on vacation, then come back and we still haven't heard a peep. The forums are burning down, customers are angry and they seem like they're intent on waiting it out. Being that I work in the software industry, if we had a majority of our customers call us over Christmas with a major bug or design flaw on this scale, we'd be in all hands mode with everyone working around the clock holiday or not.
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Sounds like they programmed a shitty game engine and somehow, the players are expected to have less than we should, and we're supposed to feel sorry and accept it? Nah. Haha. Bungie is made up of a bunch of Noobs.
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1 RespuestaJason has an article from October 2015 discussing Destiny 1, quote below. We all know that late 2016 got shifted to late 2017. "The grind of this process led Bungie to approach Activision with another proposition that would alter the ambitious release schedule they’d previously agreed to: They had released two DLC packs, The Dark Below and House of Wolves, and they had released one expansion, the codenamed Comet that was properly titled The Taken King. What if, instead of releasing two more DLC packs after The Taken King, they tried something new? What if they sold cosmetic items in the Tower? And then put out a dripfeed of free content to keep people playing in the months before “Destiny 2”—or whatever they wind up calling it—in the fall of 2016?" He mentions Bungie devs saying how bad the engine was for changing things. How Destiny was rebooted a year before release, How the Dark Below was rebooted and basically done in 9 weeks. The 'comet' release that became the Taken King was also rebooted from what it had been intended to be. Reading it shows how little, if anything, Bungie appear to have learned from their own mistakes. Full article https://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731
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Editado por Xx_-Dyn0Mite-_xX: 1/4/2018 2:42:38 AMDirect link, https://www.reddit.com/r/DestinyTheGame/comments/7nubxe/according_to_jason_schreier_of_kotaku_there_was_a/
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Editado por darz: 1/4/2018 2:35:04 AMReally interesting. They claim that Eververse was made to give us “free content” and to give us a constant string of small drips of content, which would be fine if they were actually constant. The only big updates of content we ever got in D1 was age of triumph and the April Update, both of which were almost years apart from each other. Sure there were live events, but the only significant ones were SRL and The Dawning 2016, which borrowed some elements from SRL. Since they said it was hard to develop content for the game and said that D2 was gonna use a better way to make content, I was fine with that. But now that D2 released, this was shown to be a lie. They haven’t been delivering all that much content (a lot of it are things that where in D1, and they made you pay for it). If they were able to develop this entire game in 16 months, I expect that they should be able to deliver expansions that are bigger than TTK, that they should frequently be adding Updates reminiscent of the April Update (maybe a little bit smaller) and adding events the size of The Dawning 2016. It’s sad to see so much talent wasted because of Bungie’s greed.