(Part 1 of 2)
Firstly, Destiny's initial launch years ago had an explosion of problems, misconceptions, and it was full of false promises.. And one of those problems was the lackluster Character Creator.. So.. Here we are three years later, and Destiny 2 arrives and it's not plagued by legacy limitations.. And so the Development Team does what about it in that amount of time..
Absolutely Nothing..
So the first thing we see is a Rinse and Repeat version of the Character Creator that many of us were not happy with. Now you would think they would've used the constructive criticism years ago and developed a substantial design for the Character Creator with ample features and color options. Not to mention having the ability and power to give us facial features, more spacey hair designs and or custom markings to give us players a truly unique guardian we could call our own.. But instead we see the truly lazy at work.. Bypassing this first and important feature once more.. Great Job.
Does it get worse I ask myself.. And to answer that question.. It's an overwhelming and disappointing yes.. It's far worse than Destiny. And I honestly didn't think that could happen..
[b][u]The Story[/u][/b] - Despite it being a step up from the original, it indeed is tasteless and extremely boring. The added in vehicular mission was a fresh remembrance of my days on Halo.. But it was very short-lived and left me wanting a starship battle mission as well. The hyped-up cinematic story they boasted on about isn't very engaging nor is it epic. And worst of all, Story Progression was locked behind placeholders once more. Now I get it, you want us to play the game on one planet at a time to get used to the elements and see what you created. But I'm frankly tired of being put on a leash and told where I can and can't go after the long drawn out tutorial you put me through. If I don't wanna play the story immediately I shouldn't be forced to do so to unlock activities that I would rather be playing to build up my Light Level.. Whoops I forgot (Power) level.. Would it be more work, maybe but guess what.. It's called Freedom and a game that is supposed to be modeled around a Mmo/Looter Shooter shouldn't have Soft-Barriers and Time-Walls around every damn corner. The fact still remains, you want us to play according to how you want it. You dangle Freedom and Choice like it's a Juicy Grape but instead I get fed a Dried Out Raisin. This kind of game development is outdated and it's not how you keep a playerbase happy and engaged in your product. I was hoping that would change but I guess I was wrong. You still haven't learned from us and we haven't learned from you apparently. Anyways..
Moving forward, after trucking through the story. I was literally left braindead as if my braincells where just sucked out of my skull.. Just my thoughts...
[b][u]Strikes[/u][/b] - Now, from my experience in Destiny, Strikes where unlocked during the course of your Story Progression. I'm just curious to know why this wasn't improved in Destiny 2. I mean with the combination of a good cinematic scene and a well written storyline. Strikes could've actually introduced in-game Character/World Grimoire.. and offered a rewarding experience and to set in motion a chain of events throughout your playthrough. The Bosses should each drop their own Character Grimoire along with their loot tables for each class. But sadly none of this exists.. And it's far from disturbing.. Not to mention..
[i]No independent strikes in director[/i]
[i]No prestigious playlist[/i]
[i]No strike specific loot[/i]
[i]No bright engram upon completion of first strike[/i]
[i]No detailed scorecard[/i]
[b][u]Lost Sectors[/u][/b] - What are Lost Sectors? Seriously. Other than a "off the beaten path" loot cave.. These areas should've been zoned out for Fireteams to come in and run Survival like objectives, Fight an extremely overpowered enemy, while combating your way through heavily shielded mobs. The sheer amount of content that could be flushed out of these areas doesn't exist sadly. And I must add it would've been nice to see Lost Sectors give in-game grimoire of the planets history and boss we just destroyed.. Every planet could cycle these randomized events in every Lost Sector to provide Guardians with other means of grinding for Loot. Increasing our content and farming the Bosses for "their" unique Loot table.. These are the things we as players want and need in a Mmo Looter Shooter. Instead we get a cave full of what Oh yeah a cache of pirate booty.. And I mean literal booty. Dirty old smelly booty.. Great job.. Such creativity.. Guys.
[b][u]Adventures[/u][/b] - Glorified Patrols basically with a sidenote of conversation attached. Are they being utilized to their full potential nope.. And this is where Grimoire should be most prevalent for us to learn about our Factions, The planets, our enemies, the adventure itself.. To hunt down Loot, Dead Ghosts which seriously need to be added.. The level of exploration in Destiny 2 doesn't exist because there is nothing to explore.. It's just a M&M without the chocolate.. A empty lifeless shell..
[b][u]The Loot[/u][/b] - The Bread and Butter right Guardians. The reason why we play Destiny. Huh. Well, unfortunately there's a problem. The sweet armor, the cool weapons they are all set.. That's right The Nameless Midnight I get is same one you'll get, and every other 1.3 million players will receive.. Isn't that awesome. The decision to make set (Loot Rolls) was a simpleminded one and something that needs to be removed ASAP. It totally eliminates the overall content of Farming we came to love in Destiny.. I for one loved farming Omnigul over and over for that Godroll Grasp of Malok. Sad to see those days go.. Oh well, If it isn't dealt with properly the game will suffer and it's playerbase will continue to decline over time..
[b][u]Nightfall[/u][/b] - Well, this is a heated topic huh guys, I'll keep it brief and to a point. The 300 Prestige Nightfall should be the only event with the clock dangling on your hud. Where the risk is, shall be also a reward. The simple fact is we have to draw a line between catering to a casual audience and challenging the hardcore. Not punishing both sides.. If the 240 Nightfall isn't challenging you. Than you have the option to pursue a more challenging event. Also opening a door for better rewards. That is if Bungie doesn't screw you on rewards like they where doing in Destiny.. Remember those Ghost Shells, Three of Coins, and Strange Coin rewards.. Yeah I do and it infuriated me. But this needs attention since it's a up in arms debate.. But I have an idea to spice up Nightfalls, here we go. Remember skulls from Halo. I want something similar guys. I want to have fun again. I want to see Confetti pop out of a dregs head. I want modifiers that actually make a Nightfall fun not just so serious all the time. I want a modification that increases my jump height so I hit the invisible barrier and die.. I want big heads, I want Oversized enemies.. I want to laugh and also kill with style.. Destiny needs to learn to just let go and add modifications that actually people would enjoy. Life shouldn't be taken so seriously all the time and neither should Destiny 2. But that's my 2 cents on that.
[b][u]The Raid[/u][/b] - Well, I haven't done it because of what I have seen and heard. To be perfectly honest I'm so tired of seeing Bungie constantly use an overwhelming amount of mechanics in the Raids.. Some yes, but really why cant we just fight a bullet sponge for a half an hour.. I'd be down for that.. Just go in dodge attacks and use all we can to defeat the enemy.. Don't get me wrong I love puzzles and figuring mechanics out. But moderation is key and it burns us out running the machines all day.. We just wanna shoot some monsters without all the bullshit involved sometimes. But anyways.. The Leviathan Raid has one boss.. Really.. If that's not disappointing, than how about your Raid Keys being dismantled right before your very eyes on reset day.. Does Siva Cache Keys/Moldering Shards get dismantled on Destiny. No. So why are they here..? Mmm, good question..
The Raid Gear, no unique qualities.. Yea it looks cool.. But functionality is what we want from our Gear.. Along with style, but really.. It's just one more thing to keep the Crucible in mind.. And that's the truth.. We can't have uniqueness going into Pvp.. Heavens no..
[b][u]Legendary Shards[/u][/b] - A cool concept, just not utilized and implemented properly. Now I'm sure most of you are sitting above 500 or more of these purple durples. And scratching your head what the hell can I do with these. Well if I was creating Destiny 2 I would've allowed you to reroll your armor pieces only to create an expansion of gear with different abilities to help you combat your way through the challenges the game provides. Thus providing multiple sets of armor, in-turn creating more grinding time.. And increasing replayability. But who am I to tell you how to create a more rewarding experience.
[b][u]Reputation Rank[/u][/b] - Why, why! Remove this from Destiny 2. I'm so pissed off with this. My Lord, is it really so hard to keep things that aren't broken. And just improve on them. The Cryptarch, Amanda Holliday, Banshee-44, Cayde, Etc. should have a Rank. Not a Reputation Meter for a engram. Wow. These are supposedly fleshed out npc's we saved. And this is how they are treated. Like a damn, Bubblegum Machine.. We want Quests, Unique Faction Loot, Cutscenes of their lives outside the Tower. We want to be engaged and to seek out more from them. With every rank we come closer to a Milestone and then we go on a Glorious Adventure.
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#destiny2
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(Part 2 of 2) [b][u]Ghost Shells and Artifacts[/u][/b] - This one, I'm just baffled guys.. Why isn't there a light level on Ghosts? Was it really an issue in Destiny. No. It just took time to farm them and infuse them into each other until you hit the cap.. So yea.. I'm just so shocked of all these changes and the reasoning hehind it.. It's like strip mining everything we enjoyed from Destiny and just throwing a half eaten dog biscuit at us.. On top of that where did the artifacts disappear too.. Huh. Your telling me all this time in Destiny, My guardian carried Dredgen Yor's Rose through thick and thin and somehow it dropped out of her pocket.. into Destiny 2.. Yea get it together will you please.. Tyvm. These things are so important to us and yet you the creators just continue to eliminate ways for us to keep improving our guardians and becoming what you call "Legend" [b][u]Exotics[/u][/b] - Phew, let me breathe a little bit so I can keep this as professional as my immature self will allow me to be. Lol. Bungie, I get it. I really do. I understand you want balance between PvE and the Crucible. But not at the expense of exotics.. This is just getting ridiculous.. Now, don't get me wrong some of them I like, but most of them are so streamlined to fit into a balanced Pvp scenario.. It's a fact.. Why is it that you have to cater to a gamemode that isn't the core of the game. And yet you continue to neglect your true lovechild.. Exotics are meant to be exotic for a reason.. They shouldn't be given away. They shouldn't be farmed so easily.. They are Exotic.. Would you like me to post the definition. Now those reading might not agree with me, but I honestly believe a 25% decrease in droprate would be ideal as it stands.. They are incredibly easy to obtain even if it is a duplicate which seems to be a problem once again.. But as I look over my exotics I'm just saddened what it has come down too.. Destiny has some amazing exotics that make you feel powerful and just a badass.. Destiny 2 mmm, yea.. You guys ready for Crucible.. (Everyone yea i guess.. Ugh) that is what they are based around.. It's not hard to see it.. I want to earn my exotics, I don't want or need the manwhore Xur to sell me an Exotic. I want to explore, search and seek out powerful enemies, quests, and all the above to find these unique weapons and armor.. Not to be given away.. Nor be rewarded for them doing a simple public event.. It's nonsense.. Sry but that's my rant on that.. Sry if it upsets some of you.. I just like to put in time and get rewarded for my efforts.. And doing a 5 minute simple activity and being rewarded a exotic in a cache isn't really exciting to me.. [b][u]The Radar[/u][/b] - Isn't it time we got away from this generic static radar.. It is literally from the bicentennial days and neeeds to be updated.. I'm sure I'm not the only one who thinks this Radar sucks. I never liked it in Destiny and still despise it on Destiny 2. Get on it.. [b][u]The Crucible[/u][/b] - My beloved, Glorious activity. Now a hot mess.. Guys this one hurts alot.. I'll finish this topic in a lil bit once I compose myself.. I hope you enjoy the read. Ill be back to finish it up. Take care.