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Foros

9/21/2017 9:41:11 AM
5
*clears throat, deep breath* [b]Base Game:[/b] Modify enemy AI to be more aggressive and have a desire to flank and charge the player more spastically. Add a kiosk for Ships, Sparrows, and Ghost Shells. Bring back old emotes, shaders, ships (maybe), and sparrows (maybe). Make the entire D-pad of emotes mappable. Think about including a kiosk for shaders that can be bought for large amounts of glimmer once you have found the shader once or add a tab on planetary selection that displays what shaders can be gotten where (eververse, raid, and trials shaders would have to be gotten in their respected areas still). Add a grimoire tab in the director that shows all scan-ables and weapon/armor lore for those you have collected while also showing greyed out portions for those you haven't collected yet, with descriptions on scan-ables on where they are roughly (Planet,Region,Mission) include a play button to replay any audio that was available. Also includes ALL Destiny grimoire. Introduce a Tower Barbershop to modify our character’s appearance with more options. Completely split up PVE and PVP balancing. Introduce a third subclass perk branch for all subclasses. Add vault filters for Power level, weapon/armor types, rarity, etc. [b]PVE:[/b] Strike specific armor sets and/or weapons or ships and sparrows. Removing stun locks from strike bosses. Specific strike selector and strike scoring. Remove the level cap on legendaries. Remove the reward lock out from chests. Make the lock out only apply to actual dropped engrams on the ground. Either make nightfalls at max light to justify the difficulty and rewards, or make two nightfalls one at the 250 light and the other at max with according loot drops. [b]PVP:[/b] Make the players you are with have some combination of time in crucible/ ELO/ and Light level similar to you. Power level included in competitive. Only enable power level advantages in competitive (and the special events trials, iron banner, etc.) Add more playlists Mayhem, Rumble, etc. Modify the crucible playlist selector to be more detailed: [i]Select -> Crucible Select -> 4v4 Quick Check Box (min 1) -> Supremacy, Control, etc. Launch Select -> 4v4 Mayhem Check Box (min 1) -> Supremacy, Control, etc. Launch Select -> 4v4 Competitive Launch Select -> Rumble Quick (8 player) Launch Select -> Rumble Mayhem (8 player) Launch[/i] Add competitive experience with exclusive rewards (armor, weapons, shaders) for holding the highest positions for a season (1 month). Include a map voting system while you wait for players. [b]Less Important Suggestions:[/b] Bring back Machine Guns. Add a legitimate and difficult Horde mode, taking place on a large but restricted area on either old or current destinations (basically the area where you fight the Vex Gate Lord in Destiny 1). 100 waves, with exclusive horde armor and shaders, rares rewarded every 10 waves, legendaries rewarded every 25 waves, and a chest spawns at 50 and 100 with the exclusive gear. Every 5 waves there is an objective to complicate just surviving. Up to 3 players. No bosses (except maybe the 50 and 100 waves for the chest. You get wiped you are removed or restarted on the activity, no respawns only revives. Consider increasing the dodge distance on the Hunter ability and/or add invincibility frames and/or a shorter cool-down (-5 seconds). Give a sparrow or add a way to buy a sparrow once the player gets their Light back. When checking challenges, make the challenge tab full front so glimmer or other rewards doesn't cover it (small detail). Give Xur three new legendary items that convert any Kinetic/Energy/Power weapon’s power into an infusible item of that weapon’s power. For example, take a 300 rocket launcher to Xur, spend 25 shards and the weapon, then receive the infusible item that can go into any weapon in the power slot. For any other returning exotics from Destiny 1 which it can be justified, give a quest that makes us go through the rubble of the original Tower, would be cool and interesting. If it is at all possible, it would be nice to introduce a new strike every month, along with a new adventure on each planet every two weeks. Shouldn’t be too hard or taxing and it would keep things fresh. Could we get six person patrols Move to dedicated servers (at least for endgame activities).
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