* Subclass Quests - RNG
* Strikes - RNG
* Crucible modes - RNG
* Light Level - RNG
* Mods - RNG
* Faction gear - RNG
* Vendors - RNG
* Raid rewards - RNG
* Trials rewards - RNG
* Public Event rewards - RNG
* Clan rewards - RNG
* Shaders - RNG
* Sparrows, ships, and ghosts - RNG from Eververse (and no more drops from raids, events, etc)
* Ammo - RNG (and yellow bars dont always drop heavy!)
* Weapons - STATIC ROLLS, no more rerolling to customize perks
* Skill trees - STATIC TREES, no more mixing skills to customize playstyle
* Infusion - STATIC 1:1 INFUSIONS, no more infusing any primary into any primary to customize playstyle, you get locked into using whatever weapons are highest light. So even if you prefer scout rifles, you'll probably get stuck with a useless sidearm
* Clan - STATIC EXPERIENCE BAR, only 10,000 xp a week regardless of clan size. Does not scale. Large clans fill this in a few hours and get bored, small clans struggle all week
* Perks - NO RNG PERKS - Luck in the chamber and similar perks have all been nerfed right out of the game and replaced with useless things instead
* Xur - NO EXOTIC ENGRAMS - Xur now only sells starter/trash gear for a few shards. No more engrams, no more coins, no more weapon bundles, no more AMMO SYNTHS
* Raid - NO RAID PERKS/LACK OF DROPS - Remember when raid gear helped you do better in raids with specific perks? NERFED. All these Calus coins from beating checkpoints and opening the locked chests, I should be able to at least buy cosmetic raid gear right? NOPE- SLOT MACHINE.
Overall Destiny 2 is a much worse, heavily nerfed version of Destiny 1 based on these facts that are clear to anyone. Poor design choices all around. All the wrong things are RNG. 99,999 glimmer isnt enough when you need to blow 300,000 to get one RNG kinetic mod from the gunsmith to raise your light level. Shaders should be single use, but RE-USABLE - as in able to unequip them and apply them to a new piece of gear. Vendors should actually SELL STUFF, not just be casino slot machines all over. Strikes and crucible modes should be manually selectable, not RNG everytime. Clans need rework, as other than 4 clan engrams a week, theres not any other point to them, not even clan based pvp modes or anything.
Destiny 2's biggest problem besides RNG is lack of content. Once you get your 4 clan engrams, beat trials and the raid, theres nothing left to do all week besides grind boring public events. Lost Sectors arent the "mini-raids" we were promised. Patrol and high value targets are unrewarding. Strike playlist isnt rewarding at all, and crucible is too random. No more grinding legendary engrams to manually boost light level, as all normal purples drop 10 light levels lower than what you need to even break even! No more grinding for god roll guns. No more grinding for OP exotics. No more leveling up gear. No more grind at all really, and the grind was a vital part of D1.
Hopefully Destiny 3 will be the game Luke Smith promised Destiny 1 to be, as the first 2 games certainly fell very short. Perhaps a drastic change in leadership over at Bungie is necessary to improve this franchise.
TLDR - Destiny 2 nerfed the best parts of D1 and replaced them with bad RNG designs and lack of content
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25 RespuestasAgain the problem with "lack of content" is the Destiny communities obsessive and scary need to speed run. The story was as long as most other video games of paced the same way you play those. Imagine people speedrunning the old halo campaigns as fast as humanly possible with all their friends and then they would only have multiplayer matches... You think we did that and complained about lack of content? Certainly not. Even as a child with no responsibilities I played far less games than some of these no life's on here. I myself can even admit to playing too much already to try and keep up with bs raid requirements people have already set.