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publicado originalmente en: THIS WEEK AT BUNGIE – 08/24/2017
Editado por George_257: 9/5/2017 10:08:42 AM
17
HONESTLY why in the hell are there still quests that entail killing enemies to acquire certain kind of items present in the game? These are ancient history RPG elements and have no place in modern RPGs. What I absolutely hated about Destiny was having other players around. Because they messed around with said type of quests. Now, this isn't the players' fault, it's the game design to blame. It is these exact stupid quests that turn cooperative gameplay Take example in Guild Wars 2 - say you decided to help a fellow out, you just jump in, start whacking enemies or help collect straw or whatever - and when you did indeed help out a brother, you both gained bonus XP just for being near each other This is what we need in Destiny 2 Not all these elements covered in cobwebs! Who gives a damn about collecting items anymore?! Why should I feel bashful for killing the exact type of enemies a friend is trying to kill, just because we don't have the same quest? Either make it so, that all players within a reasonable range receive the benefits of the work a guardian is doing nearby, or plain and simple scrap any and all activities that aren't in a way AOE for all guardians (Events are just fine, bounties consisting of collecting items or killing majors are not) [b]EDIT:[/b] Have just watched this video: [url]https://www.youtube.com/watch?v=C5QlGmv8-5c[/url] and took notice that devs acknowledged the public events as one of the most exciting pieces of content and have decided to support this activity more with weekly public events at certain destinations. Which is basically what I was hoping for
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