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Destiny

Hablemos de Destiny.
7/29/2017 12:30:02 AM
68

Destiny 2 inferior to original gameplay

I played Destiny for over 2000 hours, and as a fan of the original game I feel completely betrayed after playing the Destiny 2 beta. What set Destiny apart from other shooters was its diverse set of weapons and possible playstyles (not that they were all balanced, but this isn't an esports game).... Destiny 2 has removed a major part of what made the game special. The PvP of Destiny 2 is a mutilated version of the original. There are no special weapons and heavy ammo is virtually nonexistent. Only one player can receive the heavy ammo from the drop locations.... so instead of being a team objective that rewards the team that controls that area or players who make a play at the right timing and retrieve it, it is now basically just a power weapon on the map with a couple of shots in it that can't even be stolen by the enemy after you die.... and additionally they are less powerful heavies than what we had in the original Destiny. Basically this just dumbs down the PvP gameplay even more and makes it less competitive. Supers are now more powerful, less frequent, and easier to use.... Titans smash like 4 times, enough said. These changes to the supers from Destiny basically turns them into a brainless kill everything button instead of the strategic tools they were before, there is much less counterplay and its less interesting. To me it looks like an attempt to just satisfy and appeal to a younger audience, and by younger I mean children... more dumbed down gameplay. All ability cooldowns are higher in Destiny 2 compared to the original. This gives players less grenades to worry about and our positioning on the map requires less thought, basically funneling the gameplay even further into just mindless primary weapon fire and cover peaking. The changes to weapon types and ammo already force us into this kind of gameplay and in addition to that close quarters combat has been hit hard. Melees deal less damage, all of the close quarters primary weapon types are awful, blink removes all HUD, didn't I already mention that specials and heavies pretty much don't even exist? Nearly every change they have made to subclasses and weapons has reduced playstyle and weapon diversity drastically. Having 2 primary weapons is a really silly change as well because essentially its just a hotkey to switch primaries in your inventory without losing ammo. In Destiny you can literally just swap your primary at any point in the game, if they wanted us to have more ease of access with our weapons like that they could have just added a D-pad shortcut to weapon swaps and switched the emotes to some kind of emote wheel system. Color damage in Destiny is a very boring and low effort system, if anything should have been removed in Destiny 2 it should have been color damage. When I say low effort I mean low effort, its like they couldn't think of any way to make the PvE content more interesting so they copped out and added color damage. Instead of giving us more content and different enemies and interactions with the game world they give us this boring matching game with shields and our guns. Instead of the game mechanics and PvE encounters encouraging us to think and choose suitable weapons and loadouts for the encounter based off of how they fight and the environment, we basically just get this brainless color system... that guy is blue? yeh u gotta use a blue gun buddy. PvE in Destiny was already pretty monotonous, mindless primary weapon headshot grinding all day.... now we cant even break up that monotony with the occasional shotgun clip dump into their face or some peaceful icebreaker sniping because there are no specials, only heavies. If there was a heavy drop rate increase, I definitely didn't notice it. The increased ability cooldowns add to this as well, unless they get real creative with these missions (which I highly doubt after playing the original for so long) the PvE is pretty much going to be 99% of the time mindlessly dumping primary ammo into the same enemies over and over. The only improvements to take away from this Beta to the original game were the visuals which I think are great, and the addition of weapon and armor specific skins with the legendaries... but honestly that doesn't really compare to any other games character customization at all. In other games there are transmogs and we can make our character look however we want with no restrictions, in the original Destiny we got hideous color palettes which we cant even create ourselves and a bunch of microtransaction outlets. And many many many many silly looking gaurdians when we should all be badass. All in all this sequel is more of a glorified (and half-assed) expansion of Destiny than an actual sequel, which doesn't bring really anything new to the table.... just look at these sublcass trees.... it is pretty much all the same with some built in exotic effects from Destiny and less choices. End Rant
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#Destiny

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