There have been many criticisms and compliments made in regard to the Destiny 2 Beta, was it a success or a failure? This will be some helpful feedback for Bungie if we get together as a community and say whether we liked or disliked Destiny 2 so far (keep in mind its just a beta not a finished product).
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Its 50 50
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I enjoyed it because I hadn't played Destiny in almost 2 years, problem is it got me back in the mood again, went back and played Destiny for a week and straight away got bored again. Destiny 2 is pretty much the same and from what I've heard coming out over the last couple of weeks with the reskinned weapons and armor I'm still not pre ordering. I can wait a couple of months and pick it up cheaper if I get the itch, or unless I'm totally wrong and the majority of reviews give it high praise. (Not ign)
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For me it wasn't good. Most of my clan walked away after an hour saying "meh" or "been there, done that". The raid is literally the only reason we have any interest at all.
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1 RespuestaIt was not a true beta but just a technical test !
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2 RespuestasIt wasn't really a beta. It was more of a server test for strikes, a one shot test for the farm, and (most importantly) ((to Bungie)) *PvP*. I'd call it a technical test. Honestly I was impressed w/ the gameplay but felt a bit left out as a PvE person. This beta was impressive but it was exactly what people got to play at E3. At the end of the beta, I had played enough to make me crave more. On Bungie's end, it served its purpose. I just wish there had been something significant on the story side that we hadn't seen before.
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I can't speak for anybody else, but I personally enjoyed some new content. Different guns, maps and a new strike was cool. My son also enjoyed the beta. I enjoyed D1. I'm looking forward to a new grind that will come with D2. I've barely played any PVE in recent months. I've been working on improving my PVP skills (I'm still trash, but I'm slowly improving). Lol
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I'd say it was a success. Generated some hype for release and effectively killed D1 for a number of youtubers (Hush and Blessious namely). It was also a good demonstration of how stable the connections were. I only experienced lag issues a handful of times. I think most of the negative feedback is due to people having played D1 for 3 years and facing major changes in D2.
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2 RespuestasIt was a failure because it was an old build that had already been changed, therefore no point.
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DurandalDensity - antiguos
Bump.exe -
Editado por Playah 0: 8/2/2017 1:17:08 AMBungie tested the servers, so it's successful. Edit: after seeing other comments, people don't seem to get that betas are just tests for devs to find bugs and test servers. A beta is [b][u]NOT[/u][/b] a demo.
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4 RespuestasThe goal was to test the servers, a lot of people played so the servers were tested. Sounds like a success to me, dear.
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1 RespuestaI'll play the campaign, but just can't see me sinking the amount of time into it as I did in D1 😳
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DurandalDensity - antiguos
I believe it is a success. -
The only way to determine success or failure is if Bungie actually learnt something from it and then does something positive with that knowledge. That's the way properly-designed experiments work.
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2 RespuestasWhat's the goal? As a network stress test, it was probably a success. As a means of getting player feedback for the changes to PvP and PVE, it was a success. As a means "playable demo" and an effort to convince people "on the fence" to buy the game? Failure.....but then that may never have been among Bungie's goals.
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confusing way to vote... for me it was a success in that I now know I'm not that interested in it with the changes that are implementing... will keep an eye on it after release and first patches... might get it when on sale
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It was good, and bad. I liked it, and it has my buy, but it also has me concerned.
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I didn't get to, because I'm on vacation.
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DurandalDensity - antiguos
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2 RespuestasThe success is way more than the failure but you wouldn't guess that looking at the posts
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7 RespuestasThese posts are always so weird. On the forums I see so much hate yet this shows 78% of players either enjoyed it or are willing to give the full game a chance then 7% haven't played. This means that that is a very loud 15%. I hope bungie sees posts like this and doesn't change the game for that 15% just because they think that they are speaking for everyone. The game we saw in the beta was near perfect besides pulses being a bit more powerful but it might be just those 2. We didn't get a chance to see many weapons so there are probably lots of hand cannons or whatever that could also be much better against everything else we got in the beta.
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2 RespuestasEditado por stnbooth: 7/27/2017 11:52:21 AMI'd say based on the fact that right after the beta, a bunch of new goodies started being released for pre-orderingg, there were quite a few cancellations because of it. Who knows. Maybe they already had it planned. The timing of the announcements sure is convenient though. For the record, I did pre-order and haven't cancelled. This is not just a post made to hate.
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I say it was a success, but not for the reasons you would expect. As a demo, like the Destiny 1 beta was, it would be an absolute failure. But this was supposed to be more like a genuine beta. No NPCs at the Farm, only one strike, one story mission, and two crucible modes. The purpose was getting feedback on core game principles, finding bugs, and testing their servers. They got all in abundance, so I would say it was a success.
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Overall I'd lean to success, my only beef is the MM hell of randos being pitted against fireteams constantly. Should b a choice for each to do either. Should have already been addressed in D1, but the crackerjack gang blamed everything else instead of the problem. I'm in it for the pve and pvp. ATM pvp is on the fence due to MM. competitive modes are useless for randos as is, so content is basically being taken away, unless u like getting stomped constantly✌️
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Some very good things some very bad things.