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Editado por Smithy: 7/26/2017 3:30:41 AM
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You are literally looking for reasons to be upset. EDIT: A response. [quote] Luke Smith didn't think that we understood the principles behind Destiny 1's PvP and that making the maps smaller, with less players and forcing weak primary weapons into our hands somehow made it "easier to understand"[/quote] Because it's true. Even in Destiny 1 3s were easier to understand than 6s. You knew what weapons your opponents had, their subclass selection, their rough tactics and their rough positioning. Seemingly random panic supers or spawn sniping or grenade spam becomes nearly nonexistent. In comparison, 6s are chaos. There's nothing wrong with chaos when you just want to sit back and shoot dudes, but there's a reason most (if not all) competitive games go with smaller team sizes. [quote]LOL? Team shooting as a mastery technique? LOL again.[/quote] LOL? Grenade spam as a mastery technique? Yokes aside, team shotting is a skill. So is positioning, movement, ability rationing. Someone on the latest Bungie podcast -- the designer of the Black Spindle sidemission, actually -- said he drew his inspiration on that sense of mastery from watching CoD4/Mile High Club speedruns. What's so hard about just beating a mission? A lot. [quote]After playing this Beta, most of us know that its completely false[/quote] What a reactive opinion. [quote]So your time spent in the game rewards the people that don't have to participate[/quote] You're right. Why bother helping your teammates in a Strike. Why bother actually playing the game in Crucible. Your teammates can just carry you to victory, right? Hell, why bother working IRL when you can coast on your coworkers' laurels. [quote]. Really? Is this why the after report now doesn't tell you how many kills you've had, but instead lumps kills and assists together as "defeated"?[/quote] Or -- crazy thought -- he means that even if you lose, it's not a "what the -blam!- just happened" curb stomp. It's a "holy shit those guys were good" curb stomp. Or a "that was a close match I shouldn't do <x> next time" good game. Going back to point number one, where there's less chaos so you can play smart. [quote]A simple game has been made more simplified?[/quote] Simplicity is usually better. [quote]why The Darkness has been replaced with Gary[/quote] """"Replaced"""" Let's break down the roles of enemies since vanilla: The Fallen: They scrounged our stuff and prevented Rasputin from getting out. The Hive: They're stealing the Traveler's light through some magic. The Vex: The worshiped an imitation of the Darkness for <reasons> but we kill them because it's damaging the Traveler. The Cabal: They're in our way. Atheon: ??? Something about Kabr's fireteam? TDB: Crota wants us dead because Eris killed him because he wants us dead. HoW: Skolas does rebellion things. We find out about the Whirlwind (darkness?) and their relation with the Traveler. TTK: Oryx wants us dead because we killed his son. Also something about the Deep (darkness?) if you dig into the backstory. RoI: The Fallen find an ancient human weapon. Now in D2: The Cabal *literally* take away our light because <reasons>. Ghaul is the closest thing to an embodiment of the Darkness we've had, ever. Not that it matters because the Darkness directly hasn't played a motive in any of the D1 subplots. "The Darkness" is as concrete in the Destiny universe as "The Dark Side of the Force" is in Star Wars. [quote]why the subclasses all feel pretty similar and weakened[/quote] As an aside I disagree. I played Titan last night after maining Dawnblade in the beta, not being able to shoot midair/having a usable class ability was weird. [quote]the random god roll type of loot[/quote] Which is more casual: A) Every time you finish a mission you have a % chance for getting the best gun in the game. B) If you for sure complete this hard mission you for sure get the best gun in the game. [quote]THEY DELAY THIS GAME FOR NO LESS THAN 6 MONTHS[/quote] Bro, they've been bugfixing and tuning for six months. Six months is not enough to redesign a game if you want it to be good. If rumors are to be believed, that's how we got Destiny 1. [quote] If you had no intention of shipping the game to play like this, then why did you give us a beta with outdated tuning?[/quote] Because it's better to release something with few known technical issues for beta testing, especially when it has to go through internal and external verification. You can't (well, shouldn't) just make a few changes and throw it out to the general public.
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