Warlocks get an amazing area of effect ability that lasts for maybe 15 seconds.
Titan gets a slightly durable shield ability.
Hunters get a worse shadestep.
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2 RespuestasI respectfully disagree. You can literally have a melee dodge spam, completely obliterating enemies basically. And it's universal to all classes and not just tether. If anything, I like it.
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4 Respuestas[quote]Warlocks get an amazing area of effect ability that lasts for maybe 15 seconds.[/quote] but it's 100% USELESS in every game mode. [quote]Titan gets a slightly durable shield ability.[/quote] that refills your mag...but doesn't actually shield you. [quote]Hunters get a worse shadestep.[/quote] That instantly refills your melee ability and moves you 2x the distance. Only issue I see...is with the Warlocks useless rifts.
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3 RespuestasArcstriders get infinite melee and dodge by dodging and getting melee kills respectively. Recharge rate is a non-issue there.
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2 RespuestasThat's funny, I don't remember shadestep recharging my throwing knife or reloading my gun. I'm against the super slow cooldown for dodge, but the comment "a worse shadestep" is being dramatic.
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4 RespuestasBased on how toxic the community is on lfg sites unless something is done I guarantee no one will bring hunters into raids. They have nothing that significantly impacts the team. Chains of woe means you have to choose the terrible version of golden gun. Precision hits with gg creates orbs means you wont be useful until you get your super. Both are insignificant compared to survivibility and damage output for the team. Not to mention arcstrider has 0 pve value as a melee based subclass. You can chain dodge melee and its really fun until you punch anything that doesnt die in one hit and suddenly you're getting beat to death like every other melee focused subclass destiny has ever had. Much like destiny 1, mobility does absolutely nothing and hunters have the most of it. Mobility affects walking speed (not sprint) and mildly affects jump height which does almost nothing. Great. Glad I traded in my survivability and ability to get back into a gunfight after taking damage so I can walk slightly faster, you know things that would help a "lone wolf". Nightstalker was the answer to the problem of hunter team utility in D1, but at least in D1 bladedancers had invisibility and could stealth revive and be swordbearers for crota. Now? We don't even get that. Bungie did hunters wrong and anyone who picks one will feel burdened by it at some point.
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You mean add shadestep spamming back? No thanks my guy.
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9 RespuestasSo that I can become a Throwing Knife machine instead of using a gun?
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31 RespuestasMelee kill. Boom, dodge replenished. Did you kids even play as the hunter?
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8 RespuestasKill a bunch of people with your gun, leave one enemy one punch away from death , dodge towards him, dodge reloads gun instantly , punch enemy. Instantly gain dodge back Rinse and repeat Hunters can be the most efficient killing machines in the game if people understand the actual ability part of the dodge , it's like saying the Warlock ability sucks because it only puts a shitty light on the ground
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Removing the cooldown entirely seems a little heavy handed. Reduction, however? Yes, desperately.
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4 RespuestasAnd it has no support component. Why didn't they let hunters use smoke instead?
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1 RespuestaHow about we take the original shadestep's cooldown and implement it into the D2 hunter class?
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13 RespuestasI approve this. Hunter's class ability is the weakest, so its cooldown should be the quickest.
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This is how you can tell somebody didn't read the perk tree and went right to the forums to complain first
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Editado por Rilla: 7/26/2017 7:30:02 AMIt just needs to be immune from damage in your dodge. Titans avoid damage with the shield, warlocks heal faster from damage or deal more damage. So for the 0.5 seconds that dodge is active, you should effectively be able to dodge 1 bullet or 1 melee. The current cooldown is fine if you get damage immunity. /rant
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9 RespuestasThe arc strider has a permashadestep/zapping melee that feeds itself when you use it properly........
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4 RespuestasProblem with that is you would be unstoppable in PVP number 1 and number two would have infinite melee or infinite firing without the need to reload (until ammo runs out). You hunters never really stop to think before you complain huh?
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10 seconds would be good.
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2 RespuestasNot to mention warlocks also actually have a midair dodge similar to the hunters side step with a shorter or equal cooldown time
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Editado por Miyabi: 7/25/2017 7:12:12 PMWarlock can dodge in the air (twilight garrison) the cooldown is 10 seconds why is the the evade from the hunter waaaayyyy longer? They should add a evade for the hunter without any benefits with the same cooldown imo. Edit: let's hope it will have a perk for the shadestep in the nightstalker subclass *fingers crossed*
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Played a lot of Hunter in the beta and it will be a choice in D2 but it does feel weaker than the other classes by a long way. Recovery is awful with the gear available. GunSlinger neutral game is good but the six shot super is terrible. Three times today used in PvP and shot nothing. In PvE, it's not even worth using. Arc Hunter is ok in PvE but in PvP, again, a waste of time, unless your keen on dying before you can even get close to anyone. The real sleeper alt-subclass is VoidWalker Warlock. Great neutral game, (over-clocked grenades are superb), Blink with the added glide for D2 makes it super-useful in PvE and PvP, and Slowva bomb is a lot more effective than any of the Hunter supers in PvP (once you get used to its foibles). I feel really disappointed in the Hunter class in the beta but there's hope yet and if not I think Voidwalker will be really strong.
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Here we go again.
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Jesus this already
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6 RespuestasNO. Have no interest in going back to Shadestep spamming.
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The hunter ability reloads your gun or recharges your melee, actually read the perk before you complain
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