Don't mistake the vocal minority on this forum. I guarantee you D2 PvP will post much, much better player retention numbers then D1 did.
D1 pvp was a mess. It was broken.
While d2 MP obviously has flaws it actual feels like a somewhat competent pvp shooter. As opposed to a broken mess that you'd play for 20 minutes before laughing and turning it off.
With that being said here's a few things I think could be tweaked for the better.
-Nades and melees should recharge a little bit faster. They're pretty weak now so there's no need to have them on such a long cool down timer.
-The big problem is nade recharge being too long. People can clump teamshot because you almost never have an AOE attack to prevent it.
-Kill times and movement speeds could be bumped up a tad.
-I don't like that kills and assists are merged. Especially since assists are given out so easily.
-Static weapon perks make duplicate weapon drops totally pointless. You may as well be getting nothing.
-The lack of subclass options is disappointing.
- What's the point of "competitive" and "quick play" if they use the exact same MM? Competitive should have tight skill and party size MM. Quick play should be pretty much only cbmm.
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6 RespuestasEditado por Smiith: 7/21/2017 3:09:21 PMExcuse me, year 1 pvp was amazing. Year 2 it started going downhill, and year 3 it was atrocious. Destiny 2 pvp is even worse because everything was nerfed, (no more 3 tap handcannons) and also recharge abilities take longer and special ammo got the drop rate of heavy ammo. It's just not fun in my opinion. In control, there are no close wins. It's always something like 75-25. The recharge ability cool down is probably longer because it's 4v4. SO, bring back 6v6. That's all.