Fix these 2 things in pve, and you may have a winner. The two primary system for pve worries me though if heavy remains scarce.
EDIT: Someone pointed out nerfing enemies' health somewhat in pve. Is that the answer?
EDIT: Nobody likes the idea of enemy health reduction lol. Sorry to whoever suggested it.
EDIT: This is the community consensus from people that mostly enjoy the beta
EDIT: My personal opinion, the super charge is fine, more ammo in general needs to drop, control needs to be 100 points so it's not all supers at the end, and abilty charges need a faster cooldown.
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#Destiny
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46 RespuestasEditado por iFaerieWraith: 7/19/2017 9:09:15 AMIs anyone going to come up with legitimate complaints about the Beta, or just bitch and whine about ammo and power level? What really needs to be addressed to [i]actually[/i] help Bungie out, is the terribly designed subclasses and the mess of perks in the class attributes. We literally went from "building" our character how we want to play, to playing how they want us to. This is not just a "beta thing" there's plans that this is sticking around for the final game! It's clear that they condensed a lot of what we are used to, just to make the game "look cool" so they can use Destiny 1 servers. Of course we'll see how everything plays out on September 6th, but my guess, we're going to get another unfinished game. Just be ready for that.