First impression - this is a PvP beta. One strike is all PvE players get to try.
Weapons - weaker. Strike boss was a bullet sponge. Ads kept coming. No mechanics, just run around the confined areas and shoot stuff. Power ammo drops were infrequent at best. In the time it took to run the strike I saw maybe one power crate drop.
Supers - charge incredibly slow and they don't last long. I would say they are also weaker than D1 supers. In PvE it took a whole super's worth of dawnblade to bring down a yellowbar. In PvP it loaded just as the match was ending. What I see here is supers are tuned to give you one shot at it per PvP match, and they won't overpower a team. PvE gets what is left over after that adjustment.
I am not pleased with what I saw. It's pretty, but initially it feels less than D1. As I'm not a huge PvP fan I don't see a lot here to hold my interest nor does what I see quell my fears this game is indeed built from the ground up around PvP.
May be time to move on.
Edit 1:
Played some PvP tonight with my clan, a couple hours. Matches were mostly even, we won some, lost some, but it looks like it's not going to take long for the nerf cries to start. I'm not going to name the gun consistently dominating play, but one did quickly emerge.
I did my usual mediocre play. I went with Titan striker, and though shoulder charge will not kill a full-health enemy, if they are nicked it will come close. I have to get used to the roaming nature of the super. In spite of forgetting about it being a multiple hit deal, I managed to wipe a team capping B.
I think PvP players will adjust. I think those that stay will come to like it. But, as I said... I don't care for it. I ran a positive k/d, averaging 15 kills a match, but PvP in Destiny leaves me cold. That's just my opinion of course.
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#feedback
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3 RespuestasSo thanks to everyone for already stating what need to be said. I agree with most of it. I've played the strike 6 times with all 6 subclasses and yes the recharge rates are pretty slow, the supers seem to have cool animations but are underwhelming, and all the legendary weapons we've been using make me already miss my "stuff" from D1. And on that note about stuff... why does Cayde get to still have his Ace of Spades when he clearly said all of his stuff was gone? And why the hell does Shaxx get to have his f%~*^€g raze lighter? Just all up on his back not doing anything useful except slapping all of us in the face because we can't use it anymore (I know there are new swords coming but they will most likely be in the power ammo slot and well so much for having a sniper going at the same time) It's being said " It's a new game..." but it really isn't is it? Same guardians from D1 and a new storyline from after ROI right? Then why are the supers different? Why are the jumps and character movement different? Why are the weapons and how they are used different? So I am trying hard to have or keep an open mind, I want this game to be awesome (could argue need it to be) and I want to to succeed, but ladies and gents it just doesn't seem fun. Now I know what we've been given is hopefully just a small glimpse of the full game and hopefully all the good stuff is coming. Also want to add being shot around/ through walls is still a thing, melee trading is still a thing, warlock and hunter melee's are still better than titans, being removed from your menu while in your menu is still a thing. And (bare with me, almost finished) why do warlocks get a twilight animation and not the titans? And why is there a shoulder charge cool down? And I think the warlock ship is pretty ugly. I will say it was nice if them to include a PS4 pro patch with the beta and the game looks really really good. Hope everyone has a good day.