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Editado por The First Aifos: 6/28/2017 10:23:26 PM
35

Would-be-good plot twists, that never happened?

Good evening everybody! This is Aifos coming to you alive from the Forlorn Monastery, in the Forsaken city of Karst, with my friend Pardoner, Fennel! Fennel: "The Queen destroyed this kingdom's faith.. This convent, our abode, is all that's left for those who pray.. Man with the necklace.. You are not one of us. Perhaps you stand with the Queen? Look what she's done to this kimgdom! It is my job to expurge that evil!" Woah, slow down Fennel, no fighting on stage! Don't make me call security! Anyway, plot twists! Who doesn't love a good plot twist? Even when they're really obvious, plot twists are great. If you have a lot of narrative in your game, plot twists are also very important, because they make a good story. Sometimes, though, we see a possible plot twist, and we start waiting for it only for it never to happen. And we think "what a missed opportunity". Of course, sometimes the plot twist is making us think there is a plot twist when there isn't, but.. [b][u]Tl;dr? Here's my point![/u][/b] Plot twists you wanted to happen.. That didn't. My answer: Spoilers for Momodora: Reverie Under the Moonlight [spoiler]For the purpose of this topic, let's say the "intended" order you're supposed to go through the game is Sacred Ordalia Grove>Karst City>Forlorn Monastary>Subterranean Grave>Whiteleaf Memorial Park>Cinder Chambers>Royal Pinacotheca>Karst Castle By this order, you get to the monastary with the idea of supporting the Queen in your head, until you meet Fennel, who says the speech in my exposition (but says "maiden in white" rayher than "man with the necklace"), building up the Queen to be bad. As this goes on, you see most other characters in the game think the same thing, but until you reach the Cinder Chambers you never really set out against her. There are two notable exceptions; Choir & Mangolia. Choir's only interesting dialogue comes when you go to the Monastery after the other levels, before killing Fennel, where she says something along the lines of the Queen being kind, and generous, only trying to protect her people, and she'd even be willing to help a "heretic from Lun like yourself". Mongolia's the neat one, though. You beat her & she collapses to the ground, and says; "Just like the Pardoner.. You stand against our Queen.. Blinded by faith.. The Queen.. Would never.. Hurt.. Us.." This piano starts playing, and you get this feeling as you walk up to the castle.. Maybe the Queen is the good guy here.. So, RUtM has a really neat way of giving you lore. Like Dark Souls, you get most of it through item descriptions, but in order to get any of the lore-deep items you have to Perfect bosses. That is to say, beat them taking no hits, or losing health in any way. Well, recently beat the final boss--the Queen--this way, and got the special Birthstone item upon entering NG+, hoping for an answer to what happened to the Queen. *Ahem* "A personal belonging to the Queen of Karst. Corrupted by great greed, the Queen became insane, and attempted to mend the world of the living, and the world of the dead." So.. Turns out Queen was evil.. Yay.. Not really worth the effort of Perfecting the fight.. Was hoping for my plot twist.[/spoiler]

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