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Editado por Haunter: 6/8/2017 8:19:08 PM
15
(Credit to boostedgear2791 for the rolls) [quote][b][i]Suros PDX-45[/i][/b] Roll 1: Spray and play SLO 19, SPO 28, SRO 41 Fitted stock, casket mag Lightweight, injection mold Roll 2: Zen moment SLO 19, SPO 28, SRO 41 Hammer forged, oiled frame Speed reload, reinforced barrel Roll 3: Icarus SLO 19, SPO 28, SRO 41 High cal rounds, casket mag Speed reload, rifled barrel[/quote] Recommendation: I'd pass, but for hose who can't wait roll 3 isn't bad, rifled plus high cal and icarus for slight mid air accuracy. [quote][i][b]Hakke Tamar-D[/b][/i] Roll 1: Private eye, spray and play ATB long range, ATD raptor Explosive rounds, quickdraw, appended mag Roll 2: Rodeo, partial refund ATB long range, ATD raptor Explosive rounds, armor piercing rounds, braced frame Roll 3: Outlaw, performance bonus ATA scout, ATD raptor Perfect balance, armor piercing rounds, braced frame[/quote] Recommendation: None. [quote][b][i]Suros Dis-47[/i][/b] Roll 1: Rangefinder SLO 19, SPO 26, SRO 37 Perfect balance, oiled frame Single point sling, hand laid stock Roll 2: Rodeo SLO 12, SPO 26, SRO 37 Fitted stock, oiled frame Snapshot, smallbore Roll 3: Outlaw SLO 19, SPO 26, SPO 57 Hammer forged, casket mag Snapshot, hand laid stock[/quote] Recommendation: Roll 1 isn't bad, max stability and rangefinder, nothing flashy like reload speed perks or firefly, just a stable rifle. [quote][b][i]Omolon Cocytus SR4[/i][/b] Roll 1: Icarus Candle IS2, flash HS4, signal MS5 Quickdraw, casket mag Zen moment, underdog Roll 2: Triple tap Spark IS6, torch HS2, signal MS5 Single point sling, hand laid stock Zen moment, danger close Roll 3: Replenish Candle IS2, flash HS4, impulse MS2 Quickdraw, casket mag Army of one, surrounded[/quote] Recommendation: None, we can have much better rolls. Although roll 2 could be decent for pve. [quote][b][i]Hakke Arminius-D[/i][/b] Roll 1: Last resort, spray and play SC holo, LC ranged High cal rounds, speed reload, rifled barrel Roll 2: Relentless tracker, focused fire GB iron, LD watchdog High cal rounds, fitted stock, rifled barrel Roll 3: Partial refund, rangefinder SC holo, SD thermal Snapshot, fitted stock, rifled barrel[/quote] Recommendation: None, counterbalance and braced frame are musts. [quote][b][i][u]Uffern HC4[/u][/i][/b] Roll 1: Fastdraw/Steadyhand/Truesight Third Eye Snapshot/Reinforced Barrel Rescue Mag/Exhumed Roll 2: Fastdraw/Quickdraw/Sureshot Third Eye Lightweight/Injection Mold Triple Tap/EotS Roll 3: Fastdraw/Steadyhand/Sureshot Third Eye Lightweight/Reinforced Barrel Rescue Mag/EotS[/quote] Recommendation: No rifled = bust. [quote][b][i][u]Thesan FR4[/u][/i][/b] Roll 1: Void Spark/Torch Replenish Accelerated Coils/Injection Mold Rangefinder/EotS Roll 2: Solar Candle/Torch Hot Swap SPS/HLS Life Support/EotS Roll 3: Arc Spark/Torch Hot Swap Lightweight/Braced Frame Unflinching/EotS[/quote] Recommendation: Roll 3 has braced and hot swap, plus eye of the storm which isn't bad on a fusion tbh as you'll be taking some fire while it charges up, I generally recommend grabbing this fusion when 2/3 solid perks are up, waiting on braced+hot swap+rangefinder can take actually forever. [quote][b][i][u]Judith-D[/u][/i][/b] Roll 1: Truesight/Steadyhand Last Resort Who’s Next Hand Loaded/APR/Reinforced Barrel Roll 2: Truesight/Steadyhand Triple Tap S&P Hand Loaded/APR/Smallbore Roll 3: Fastdraw/Sureshot Hot Swap Rangefinder Snapshot/HCR/Smallbore[/quote] Recommendation: None, needs reinforced and some solid perks to make redeeming it worthwhile. [quote][b][i][u]Jingukogo-D[/u][/i][/b] Roll 1: Solar SDC/Field Choke Danger Close Battle Runner Flared Magwell/Perfect Balance/Rifled Barrel Roll 2: Arc Soft Ballistics/Accurized Ballistics Final Round Feeding Frenzy Flared Magwell/Hand Loaded/Rifled Barrel Roll 3: SDC/Accurized Ballistics Danger Close Feeding Frenzy Flared Magwell/Fitted Stock/Rifled Barrel[/quote] Recommendation: Roll 2, rifled plus final round and feeding frenzy is beneficial for those that grab special crates. This shotgun will [i]not[/i] compete with matador or any of those types though. [quote][b][i][u]JLB-47[/u][/i][/b] Roll 1: Solar Aggressive Launch/Linear Compensator/Hard Launch Heavy Payload/Flared Magwell Feeding Frenzy Javelin/Quickdraw Roll 2: Solar Aggressive Launch/Soft Launch/Hard Launch SPS/Speed Reload S&P Javelin/Snapshot Roll 3: Void Confined Launch/Linear Compensator/Countermass SPS/Flared Magwell Surplus Perfect Balance/Quickdraw[/quote] Recommendation: None. Grenades. And. Horseshoes. [quote][b]PDX-41[/b] (Credit to kroppin) Roll 1: SLO-19/SPO-26/SPO-57 HCR/Casket Mag Rangefinder Lightweight/Rifled Barrel Roll 2: SLO-19/SPO-28/SPO-57 Perfect Balance/Oiled Frame Unflinching Lightweight/Smallbore Roll 3: SLO-19/SPO-28/SRO-41 Hammer Forged/Casket Mag Counterbalance Lightweight/HLS[/quote] Tbh all 3 rolls have stuff going Roll 1 is great for those who can manage the recoil at base - rifled+rangefinder and high cal rounds to top it off. Roll 2 has unflinching to combat high cal and flinch in general, plus perfect balance and smallbore for hefty stability buffs. Roll 3 has hammer forged which boosts accuracy and removes the hand laid penalty, hand laid for extra stability and counterbalance. All have slo -19 which is arguably the best scope too.
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