With any luck destiny 2 crucible will feel enjoyable and not like torture for anyone not running sticky nades.
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Fusion grenades are moving forward into Destiny 2. However, based off of gameplay seen, the damage appears to be really low. With the added burn it did take down the low armor.
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I'm fine with that. As long as they aren't a last ditch effort for an undeserved kill I don't really care if they come back or not. I like them in PvE and will probably continue to use them for that if they still do high damage there.
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It's bullshit nobody hated fusion grenades until this meta fusions are balanced they just need to buff the guns so people don't switch to their abilities
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Yeah from what I saw it looks like they will be in a good spot. The crazy curved magnetism seems to be minimal too. The "guy in question" claimed to not use them. Did a quick profile search and he has them equipped. Must not be working out too well with that kd. 😬
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I always question how people can be so bad when they have fusion nades. You can all but guarantee yourself 2 kills off spawn and every 25 seconds after lol.
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I run sticky grenades and it feels like torture for me, too. But I'm terrible at crucible, so there's that.
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Stop crying and pull your diaper up. The reason stickies are good now is because cry babies like you cried nerf for everything that can counter stickies
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Not showing profile. Opinion irrelevant. Your stats are probably shit and you're defending the only way you can get kills.
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.9 kd on each character for the curious.
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You talking about the guy in question?
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Everybody who says that you can pretty much guarantee runs stickies. Judging by your profile picture you probably run double sticks
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If i run sunsinger for pvp i run double solar but i mostly use voidwalker. Stickies have been the same for 3 years why is it all of a sudden op?........because cry babies cried about something they cant beat or use because it doesnt fit their play style. This community needs to learn how to know the difference between op and knowing when something beats their play style
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Nope. Right now you have fusion grenades equipped.
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Because they were already really good and when everything got bumped down they stayed at the same power level. Plus the fact that they have tracking and that they reward people even though they missed
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You pretty much said the same thing i said. People cried about something they couldnt adapt to that wasnt op and now you got a crucible with no special ammo and stickies. I bet after stickies are nerfed (because bungie caters to whiners) you guys are going to cry about lightning grenades or the fact that stickies fall off when hunters shades step.
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Editado por Acris: 5/25/2017 6:57:19 AMCone nades are balanced at least in my opinion but they are getting the nerf anyways. Normally I don't advocate for nerfs but it seems implausible for them to buff every type of grenade to bring them up to par with stickies, so they need to bring stickies in line with the rest of the abilities. But I want to hear from you now because I've said my peace, do you propose we leave the game in an unbalanced state that gives high reward for little skill because of tracking one hit grenades, or do you have another solution?
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The problem with stickies arent that other grenades arent up to par with them. The problem is that there is no way to really counter them. Before you could run a shotgun and win or trade with someone with stickies but everyone cried about shotguns and eventually all special. The only way to really put stickies in their place is letting you spawn in with special and increasing ttk in all primaries would help so you can at least trade when you get stuck with a stickie
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That's what is called power creep and they don't want to balance every single weapon around one grenade and if they buff everything something is more likely to become OP
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Its not necessarily buffing everything as it is just speeding up the ttk of primary but still keeping all guns in their respictive places or maybe an easier fix would be lowering everyones health and leaving the weapons damage the same. Another fix could be to make fusions take a little longer to detonate to give their opponent enough time to draw a trade. But that solution would mean a nerf to fusions. I think everyones "problem" with stickies are aim assist. If they take away the aim assist in stickies they also need to take it away from everything in the game
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It's not about the trade. Being able to effectively counter isn't trading. It's being able to come out on top sometimes. It sound ridiculous that guns and even guardians health would have to change just to compensate for one grenade and just for the chance at trading. A much more viable option would be so that there is no tracking on stickies so players have to rely on skill rather than magnetism to get their kills, and that means there is no nerf to them, it just makes them take skill and those who are skilled won't have a problem adapting to the change.
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If they do that they need to take away aim assist from everything and add more damage (not as much as incendiary grenades) and damage radius (also not as much as incendiary greenades)for grenades that dont stick but land close to people
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Why would they add damage? They are already an insta kill, and they aren't going to reward a miss or let you insta kill supers with stickies.
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It wouldnt be a buff to grenades that stick. It should do more damage than it does now if it lands close to your opponent. But aim assist should he removed from everything in the game if they take away stickie grenades aim assist since that is the "new" problem with pvp