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Editado por silence456: 5/24/2017 9:40:47 PM
8

Destiny 2 hunter abilities

[b][i][u]This is about class abilities not supers.[/u][/i][/b] [b][u]Warning long post. TL;DR at the bottom[/u][/b] I've played Destiny one having a hunter as my main character and always enjoyed the fact. So when I watched the reveal trailer for Destiny 2, I was quite pleased that I could play new hunter classes and then we started learning a little about them and the class abilities..... [b]Arc Titans[/b] = Pop up shield, small one gives new mag when taking cover, large one creates a huge wall for team mates [b]Solar Warlock[/b] = Well of magic stuff, for team either boast healing or damage [b]Solar Hunter[/b] = Shadestep on cool-down, either gain one new mag or grenade regen nothing for team It was at this moment where I was truly disappointed with Destiny 2, as such I come up with some ideas that you know, aren't a complete disappointment. Let’s start with [b][i]Solar Subclass[/i][/b]. [b]Midday's Third Eye[/b]: When the sun shines brightest the gunslinger see's all. When activated allows hunter and allies to see enemies highlighted through walls in a:- 15 ft radius of hunter for a duration of 3~5 seconds. 10 ft radius of hunter for a duration of 1 second flash highlight with a lingering fade that can leave the radius [b][i]Arc Subclass[/i][/b]: [b]Static Zaps[/b]: Hunter monks still play pranks. When activated, lightning strikes hunter:- Giving allies within a 5ft radius a slight boost movement speed and aiming down sights. Duration 5~8 seconds Giving allies within a 5ft radius a slight boost to weapon damage and reload speed. Duration 3~5 seconds [b][i]Void Subclass[/i][/b]: [b]Escape Artist[/b]: Never said I was good at this. When activated, hunter throws a gas grenade at their feet creating a 10ft radius gas cloud that blinds and disorients along with:- Increased reload speed or Increased movement speed. Both set to same duration of the cloud (8~10 seconds) unless leaving the cloud which reduces effect to 3~4 seconds. These are my ideas for hunter class abilities that is a dodge on a cool-down because dodge on a cool-down really bungie? I don't know how balanced these class abilities are but I'm open to balancing ideas, main goal is for bungie to see and realise there is plenty they can do that isn't what they have. [b][u]TL;DR[/u][/b] Idea's for destiny 2 hunter class abilities that isn't dodge on a cooldown. Oh and also the more we can get the word out hopefully the more likely Bungie does something about it.

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