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Editado por kuyou: 4/21/2017 12:57:34 PM
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kuyou

Remove Three of Coins in Destiny 2

Sound off in the comments, as I would like to see what the community thinks about this. For me, ToC has ruined any excitement I used to get out of getting an Exotic drop. After TTK, Exotics stopped feeling rare and elusive and they now just feel like glorified legendaries. I understand that ToC was made to counter frustrating RNG, and I'm not defending the loot system in year 1. But if you think about it, Exotics aren't really hard to get even if you take ToC out of the game. Let's think here. You can get Exotics from Nightfalls, Raid encounters/chests, the Trials Lighthouse chest, Legendary engrams, Xur, and Exotic quests. I probably forgot some but you get my point. Edit: I didn't get a chance to finish the post since I had to go to class, so I'll finish this. If we did not have ToC, then Exotics would feel more Exotic, but they also wouldn't be unreasonably elusive. Edit 2: I'm not saying we should go back to the loot system in year 1, I'm saying we should get rid of ToC. Edit 3: nigel_the_mole actually proposed a pretty good idea. He said this: [spoiler]Well, there are two kinds of exotics: 1. Those that only come from 1 source (eq, a quest line, or raid drop), and, 2. Exotics that can drop from many sources (e.g., chests, RNG, 3ofC, Xur, etc). I'll agree that 3ofC had devalued the second pool. There were very few, if any, I got originally from 3ofC. (Had all the Exotics prior to 3ofC release, and can only specifically recall 1 of the newer ones from 3ofC. Possibly a few more, but not many.) 3ofCs basically was first a road to max light, then a shard factory, then a "why even bother." But group 1 I actively pursued. I'd say, for D2, I'd like to see the first group be much bigger. More quest Exotics. More "achievement" Exotics. Fewer in the second group. I realize this makes for essentially two classes of exotics (the "hard" ones vs the "easy" ones), but this division already exists. But it allows casual players to get some without having to do specific efforts, and the better stuff to be a bit more effort to achieve. TL;DR - more exotics from quests or specific points in raids.[/spoiler]
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#Destiny #Rewards

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  • Simply limit the number of exotics to 1 or 2 per archetype and have them drop randomly on all game modes. No 3oC or the likes of. Maybe have a long term quest line along the lines of Touch of Malice or NTTE that is purely story driven as part of the main storyline to get an exotic weapon. Just a thought...oh look - a unicorn

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  • [quote]Sound off in the comments, as I would like to see what the community thinks about this. For me, ToC has ruined any excitement I used to get out of getting an Exotic drop. After TTK, Exotics stopped feeling rare and elusive and they now just feel like glorified legendaries. I understand that ToC was made to counter frustrating RNG, and I'm not defending the loot system in year 1. But if you think about it, Exotics aren't really hard to get even if you take ToC out of the game. Let's think here. You can get Exotics from heroic strikes, Nightfalls, Raid encounters/chests, the Trials Lighthouse chest, Legendary engrams, Xur, and Exotic quests. I probably forgot some but you get my point. Edit: I didn't get a chance to finish the post since I had to go to class, so I'll finish this. If we did not have ToC, then Exotics would feel more Exotic, but they also wouldn't be unreasonably elusive. Edit 2: I'm not saying we should go back to the loot system in year 1, I'm saying we should get rid of ToC. Edit 3: nigel_the_mole actually proposed a pretty good idea. He said this: [spoiler]Well, there are two kinds of exotics: 1. Those that only come from 1 source (eq, a quest line, or raid drop), and, 2. Exotics that can drop from many sources (e.g., chests, RNG, 3ofC, Xur, etc). I'll agree that 3ofC had devalued the second pool. There were very few, if any, I got originally from 3ofC. (Had all the Exotics prior to 3ofC release, and can only specifically recall 1 of the newer ones from 3ofC. Possibly a few more, but not many.) 3ofCs basically was first a road to max light, then a shard factory, then a "why even bother." But group 1 I actively pursued. I'd say, for D2, I'd like to see the first group be much bigger. More quest Exotics. More "achievement" Exotics. Fewer in the second group. I realize this makes for essentially two classes of exotics (the "hard" ones vs the "easy" ones), but this division already exists. But it allows casual players to get some without having to do specific efforts, and the better stuff to be a bit more effort to achieve. TL;DR - more exotics from quests or specific points in raids.[/spoiler][/quot I agree. Even though in year one I NEVER had an exotic drop. ( Bought Suros Regime). I like them being rare....

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  • I really don't see the problems here!! ToC works fine, most of the desirable exotics are tied to a quest or come from high end activity anyway. I get that exotics don't feel as rewarding as they use to, but spending hundreds of hours chasing after an exotic is also not fun.

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  • One of the main reasons they were added was to counterbalance the nightfall loot nerf. When ttk launched, they made it so that exotics would have a much less chance, if any, to drop, so they added ToC to give players exotics

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  • Just don't use em if you don't want too.

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    • Exotics aren't hard to get. Getting the exotic you want can be extremely hard. I'd be fine with those roles reversing.

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    • I think that 3oC made the exotics that were from RNG less valuable, so I'd like to see a removal of them, and then a possibility, though super low (like legendary engram in yr1 low) of getting an exotic engram on its own without 3oC

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    • 3ofC was originally created not only to counter the bad RNG but to also prevent another "Gjallarhorn situation" where one elusive piece of gear was so powerful it was basically required for most group based end game activity (honestly the only thing rarer than a Gjallarhorn at the time was an LFG raid post that didn't have the phrase "must have G-horn" in it). The problem this caused was it made too common and too easy to get. I stopped playing Destiny for a while because at a point I had gotten all the exotics I wanted and more and there really wasent anything worth grinding for as a result. I also think it's kind of funny how Xur is the one who sells 3ofC because it pretty much makes him useful and useless at the same time. He pretty much devolved into the "3ofC vendor" who everyone goes to once their supplies runs dry and pretty much has no other value in terms of the exotic gear he actually sells. I do agree with the suggestion about having more "quest exotics". It's a good way to allow everyone to have a chance to get a certian exotic while still preserving the value of the exotic by making it a symbol of your accomplishment to your achievments rather than "look what RNGesus blessed me with". TL;DR: Exotics are too easy to get. Make more exotics "quest exotics". Make Xur great again.

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      • I agree. There needs to be more quest/achievement exotics. Those were the ones that gave you a sense of pride when you got them. Unless of course you were a scrub that cheesed a quest. Yes I'm looking at you guys that couldn't get first curse on your own.

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      • i would rather them remove p2p type connections and have dedicated servers

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        • No 3oC. Complete poo0

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        • Just tie all exotics to a quest line, and not some grindy grindfest bounty. But a true storyline quest where you are required to do more than farm for shit. Heck they could even borrow a page from 40k and have us search for STC like systems from the golden age in order to build our own Exotics. But RNG based drops on either the actual exotics or the bounties that you have to farm a ton of crap for is just lazy.

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        • 3oC ruined exotics.

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          • Who cares about exotics???? Majority are worthless.

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          • Don't forget rare engrams drop exotics too. Happened to me 3 times in all of my time in destiny.

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          • Sooo many people leave the game because they can't get that one Exotic. Especially launch players that never returned. From a sales perspective, it's a TERRIBLE idea to remove ToC.

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          • I feel like they could stay, but only if the Exotics tied to Quests increases. Exotics are supposed to feel special, and they don't if everyone can easily get 80% of them just by spamming Three of Coins. We should have to work for our Exotics.

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          • Ah, like the good days of yore.

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          • Disagree Whatever exotic pool appears in D2, they could increase the % locked behind activity steps so they are knowingly attainable with effort. This alleviates the frustration for the casual player to an extent. The remaining pool is covered by engrams and with 3oC improving drop rate You’re frustration on how nothing is exciting anymore is pretty stupid. Just how long did it take to gain your kiosk collection? It certainly wasn’t a matter of weeks, but rather months, equating to many many hours of actual play. To expect something new after almost 3 years is demanding and childish Dealing with RNG getting every piece available only lasts so long in a games life, but whilst you’re still chasing, exotics decrypting at or above current LL also makes duplicates easy to obtain infusion fuel 3oC isn’t broken. Expectations from the snowflake generation is

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            • Exotics stopped feeling exotic because they merged them to bits. Due to pvp beeatches

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            • The game needs them. People are fed up with grinding for hours to get the weapons and armour that are needed in the very games they are being hunted for. For anyone to play a game for over 1000 hours and not have access to every weapon and piece of armour is disgusting. The game is being played to grind for weapons and armour, it's not being "enjoyed"

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            • I would prefer to see exotic quests drop, like in year one. Locking exotics behind raid challenges will push a lot of (casual) people out.

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              • 3oCs are for casuals. I'd like to see more cosmetic reqards for hardcore and vet players. Should have been new exotic class items for factions at higher lvls. Like 75 or 100. But thats just me being picky. I still love to hate to love this game.

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              • Honestly, I miss the feeling I would get when an exotic finally dropped for me. If it went back to the old algorithm I wouldn't mind it so much as long as there was a way to be able to purchase an exotic from xur with dismantled exotics that were duplicates (exotic shards for instance). So that way if you got 3 no land beyonds and 4 dragons breath you could dismantle any 5 and buy the exotic weapon Xur was selling that week

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                • I disagree...i'm also one of those that already had all exotics in y1, not only guns, but armor too plus all raid guns and also believe that with 3oC you actually "earn" them even more, as you did before...by playing the game and collecting strange coins to be able to buy then 3oC from Xur you actually do more than just play a strike and get an exotic, when f.e. the other guy with you got nothing for his 1000th run, while you get it first try....3oC have to be earned and by investing more time actually gives you the option for more of them, therefor somehow rewards you more, as you higher your chances and also still gives even casual players the chances on stuff by simply using them, although maybe by using less... as said, already had all exos y1 and also never had a problem with others getting them too, don't need the special snowflake feeling...but what piss me off much more is when i have to farm for exos i already got y1, left behind and brought back later, to farm for said item again! there bungie should have to respect a players time more, as this is to me the only thing that makes me sick somehow...just mo

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                • I'd agree with ditching 3oCs if you never got duplicates.

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