I put this in balance because it seems to me that a lot of our current balance problems are coming from the Trials of Osiris sweaty community. I remember pretty well the balance problems year 1 had, but I do remember this problem becoming worse a few months after Trials was introduced with many weapons being nerfed into the ground throughout the House of Wolves.
I think the Trials community is part of the problem with Destiny balance, but not all of it. A good portion of that community tends to color weapons as overpowered after they get killed by that weapon after a while or if that weapon is just annoying as heck to fight against.
For example the No Land/Flinch Beyond. That weapon, when it first came out, was the butt of all jokes. However some people took the time and learned how the weapon worked and were able to turn it into something feared. Then within recent months people started to call the weapon OP because of the lack of flinch. Now many Trials people, not all of them or most of them, are starting to complain about Nechrocasm. Nechrocasm is an autorifle, a weapon type known for having the longest time to kill in the game. I know that Nechrocasm can wreck handcannons at handcannon range but 90% of your shots must be head-shots, a task easier said than done even with the high stability.
If any Trials guys are reading this can you do me a solid and tell me how a weapon goes from the butt of all jokes to OP plz nerf without being touched by a single patch whatsoever? I can already tell some people will just say[i] Figure it out yourself dumb@$$ [/i]. Logically speaking, that is physically impossible. The only definitive OP weapon was Vex Mythoclast when VoG was introduced, going without anything to counter it. Honestly weapons are really OP when they literally cant be countered.
To clarify I like the idea of Trials of Osiris, but it has indirectly caused some questionable nerfs to the game because they have to deal with getting killed by the exact same weapons over and over again, which is honestly the most frustrating thing on earth, and that makes them believe the weapon is OP when it's just really good or the enemy is just using a scrub tactic (because they want to get to the lighthouse).
-
ToO pvp will still be a thing in D2 no doubt (its bungies baby), but I completely agree with you.
-
1 RespuestaEditado por TheArtist: 4/17/2017 8:37:49 PM[quote]If any Trials guys are reading this can you do me a solid and tell me how a weapon goes from the butt of all jokes to OP plz nerf without being touched by a single patch whatsoever?[/quote] 1. Nerf all the game's primary weapons into the ground. Thus rendering them incapable of killing at the speed of play in PVP...and breaking the balance between OHK weapons and multi-shot weapons. 2. This leads to a special weapons meta where high level play is based around spamming shotguns and sniper rifles. Because those are the only weapons that can reliably kill at the speed and unpredictably which really good players are able to move 3. Instead of buffing primaries to fix the problem. Bungie tries to sweep it under the rug by starving the game's special weapons of ammo....and adding flinch to sniper rifles. So that primary weapons can pressure snipers without actually having to allow them to kill faster. Thus FORCING players to use primary weapons, rather than making them efficient so that players CHOOSE to use them. 4. You basically create to weapon types that are exempt from these "balancing" changes. No Land Beyond wasexempt from both the special ammo restrictions...and from the sniper flinch. Sidearms help cover NLB's inherent weaknesses...and was also exempt from the special ammo restrictions. That's how two of the weakest weapons in the game eventually came to be seen as "overpowered"....and ended up getting nerfed. Because----especially in Trials----anyone who didn't play this loadout put themselves at a SEVERE disadvantage. It also shows how LOST Bungie is where the proper balancing of this game is concerned.
-
Well considering that the crucible is more balanced now then it has ever been, the nerfs have done a good job. All the whiners just want easy kills or incredible low kill times. NLB never was a bad weapon, but the amount of overpowered weapons in the game made it useless. You had HC with no range limits what so ever, and shotguns that killed you from HC range. Some people don`t remember that the range stat was the most useless stat in the game for all weapons, shotguns just needed shot-package for lower spread and maybe rangefinder for more effective range so they could snipe you with it. TLW even with the low range stat, had the same range as a luna with rifled and rangefinder has now.. ridiculous.. The only thing they need to change now is to put a cap on special ammo, instead of loosing it each time you die.
-
7 RespuestasTrials should be matchmaking mode only.No fireteam allow.This way will be eliminate pay to carry or pay to win
-
16 Respuestasit should be there but it needs to have tiers. platinum, gold, silver bronze. same rewards for all tiers. makes it more competitive.
-
49 RespuestasTrials should not make a return because Bungie is not able to properly police it. They have no control over the "pay to win" aspect of Trials which has grown into a monumental problem. There is no fix other than doing away with Trials completely. Paid carries and account recoveries are the problem. I could care less how much Datto and every other basement dwelling mama's boy cry about getting killed by "X". They're all worthless scrubs in my book.
-
2 RespuestasA lot of this game's current problems stem from Trials, it shouldn't be a thing, plain and simple.
-
Well how No Land went from the bottom to the top is that everything was knocked down around it. Same goes for Icebreaker, it is the most used sniper right now because all the other better ones were knocked down around it.
-
2 Respuestasthis is like saying football shouldn't come back next year for football players
-
1 RespuestaEditado por IIIIIIIIIIIIIII-: 3/28/2018 12:54:20 AM
-
I don't know if ToO is the cause of most weapon balancing, but it feels like it is. I've always felt that Bungie caters to the most hardcore Guardians. I think the reality is, when the usual group of streamers start proclaiming that certain weapon is now "the meta" or a certain weapon is "OP," I think many people just take what the streaming community says as gospel truth. I saw vids about how the Unbent Tree is a "God Roll" and guess what I saw in IB all week? Yep, the Unbent Tree. IMO, "The Meta" is fire as many bullets as you can, as fast as you can. I usually use a pulse or a scout, but mostly I see bullet hose ARs (UT, HL, Extremophile, etc.). It just seems to me, elements of the Destiny community spend all their time chasing "The Meta" instead of just playing the game.
-
1 RespuestaThe easy and most obvious thing to do is to just separate balancing in PvE and PvP. No need to take extreme measures of getting rid of trials or anything.
-
8 RespuestasY'all act like Bungie wouldn't be nerfing weapons if trials didn't exist. Autorifles, fusion rifles, and bladedancers were trashed long before trials came into existence People have been saying trials causes nerfs since it came out and that shit is still wrong. Trials isn't why weapons get nerfed. Bungies balance down policy and refusal to buff is why things get nerfed. Trials or not, the game will continue to be balanced. Is how the devs approach the balance that determines the future of the game. Trials doesn't affect you, no matter how deep you have it ingrained in your head that it does.
-
2 RespuestasI agree with your thoughts on Trials and it effect on the rest of the game. I'm not a Trials fan, but I would hate to see any content removed. Trials should probably just be modified rather than eliminated. If trials had a completely separate set of gear and abilities available to all participants nothing could be considered OP and it would protect the stuff that makes this game unique and fun for the rest of us. This post has some good ideas about doing just that. https://www.bungie.net/en/Forum/Post/225392537/0/0
-
1 RespuestaThe problem isn't necessarily the Trials community. (although that certainly can account for some of it) It's the continual weakening power of guns in this game. No Land is a prime example of this. Shoulder Charge possibly getting a second nerf whenever or if another sandbox tuning happens.
-
1 RespuestaI would dislike this twice if I could.
-
There isn't a cure for cancer yet so It's probably gonna make a return :(
-
1 RespuestaEditado por Dang lmao: 4/18/2017 6:23:25 AM[b][/b]
-
1 RespuestaHonestly I wouldn't be mad if they didn't have trials come back for destiny 2. It has always felt like to me that if people complain about how good something is in trials it gets nerfed. Yes in year 1 we had weapon nerfs and bungie utterly -blam!-ed fusion rifles but only certain weapons were affected not the whole weapon type itself. We got major weapon type nerfs because of trials, and even NLB got nerfed because of trials, NLB! The ultimate joke weapon in year 1 got a nerf because of trials. Honestly pvp would be better off without trials(elimination playlist can stay but trials is not needed)
-
[quote]I put this in balance because it seems to me that a lot of our current balance problems are coming from the Trials of Osiris sweaty community. I remember pretty well the balance problems year 1 had, but I do remember this problem becoming worse a few months after Trials was introduced with many weapons being nerfed into the ground throughout the House of Wolves.[/quote] Y1 wasn't perfect, but it was fundamentally a more fun game to play both in PVE and PVP.
-
1 RespuestaYou do realize the the first expansion is called Osiris.
-
5 RespuestasIm just going to say in the most respectful way i can as im not good at pvp.... you honestly dont have to play it... you know that right? And as far as the pvp changes i agree its become a platform for some unnecessary nerfs which is why ive always though it should be true skill. Pick up a white weapon from brother vance there will be one from each weapon type that rotates. Bring all abilitie cooldown to a stagnant level no armor to effect it or perks and let it be a tesitment to an even playing field. Just my 2 cents you don't have to like it but i think trials is a great idea it just doesn't need to be such a determined factor in other parts of the game seperate it.
-
5 RespuestasHere's a thought for Trials... give different rounds different modifiers. Round 1 is primary-only, nothing else drops and all abilities start drained. Round 2 has special crates drop. Abilities will work, too. Round 3 is Inferno, abilities and specials remain but radar is gone and revives are disabled. Round 4 is Heavy Ammo round. Round 5 is Mayhem. Rounds 6 and 8 (if necessary) are standard rules. Round 7 is Inferno again. Round 9 is Mayhem again.
-
4 Respuestasdid you miss the first expansion symbol? ITS THE MUDA FUKIN OSIRIS SYMBOL!!!! so I have this to say Brace yourselves! Trials is COMING BACK in Destiny 2.
-
14 RespuestasAnyone that thinks Trials of Osiris will not return or their won't be a variant of it doesn't know business
-
4 RespuestasI don't have a personal problem with Trials existing in D2. As long as it is kept utterly separate from everything else. Sort of a "what happens in Trials stays with Trials...only."