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3/20/2017 12:28:20 AM
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As a new player to trials I have a few questions.

I just tried my hand at playing trials and I have a few questions. 1. How does the match making work? It feels like my team is outmatched about 95 percent of the time. 2. In this new meta what seems to work the best for people weapon wise? 3. Is it better to wipe a card after a round one loss?

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  • Editado por Matt Boy52: 3/25/2017 8:53:18 PM
    Just stop playing while you can. Save your sanity and health. It's not worth it.

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  • Hand cannon with ice breaker or sidearm. If you loose your first match keep practice. Cause the next 7 will get harder.

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  • Just do your bounties and then gtfo. Laugh it off when you get sniped through a gap that's somehow smaller than the actual bullet. Don't get aggravated when your first round is consistently against a clan in full trials gear rocking scarabs. Just play along when you and your fireteam's solid green connection drops to yellow/red when you get matched with an opponent. On second thought, don't even bother with the bounties, and just skip the whole thing altogether.

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  • Don't do Trials unless you are prepared for salt.

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  • Run far far away before you get cancer.

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  • I just tried my hand at playing trials and I have a few questions. 1. How does the match making work? It feels like my team is outmatched about 95 percent of the time. It's by wins on your card 2. In this new meta what seems to work the best for people weapon wise? Eyasluna, Palindrome, No land Trespasser, dregs promise, icebreaker Silvered dread, any time of rocket as long as it can hold two or preferably three rockets 3. Is it better to wipe a card after a round one loss? Yeah unless you're going for 5 and 7 wins for the armour and weapons

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  • Matchmaking is based upon making it easier for stacked teams, then streamers then actual players right at the bottom of the pile. There are plenty of options that Bungie could implement but they choose not to on the basis of money rather than your enjoyment. The current meta is what is best for streamers, it is what they have been working towards for a while, once sticky nades are nerfed they'll have everything they want for you and the rest of us to keep funding their lifestyle. In essence Trials is tuned for wankers and is made by wankers.

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    39 Respuestas
    • Beware the calls for nerfs

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    • [quote]I just tried my hand at playing trials and I have a few questions. 1. How does the match making work? It feels like my team is outmatched about 95 percent of the time. 2. In this new meta what seems to work the best for people weapon wise? 3. Is it better to wipe a card after a round one loss?[/quote] Edit: First off thank you for all your advice and posts I didn't think I would receive all of the help and replies. I continued to play trials with my buddy and one of his raid buddies and we stopped our card at 5-1 (using our mercy). I was using the Palindrome (vendor roll) and Ice Breaker and I started to pull 10 and 3 matches. I had a great time learning how to out play better players and we learned quite a lot. I don't get the point of account recoveries and or spending money for a carrier I want to earn the reward for sticking it out. P.S. If anyone cares to play anything in Destiny go ahead and hit me up with a DM. -Proper

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    • Editado por sharkhunter81: 3/21/2017 7:59:04 PM
      All these posts: come to my twitch stream, enter my raffle, I'll take you, but it'll cost your money or trade of something near and dear to you. What a -blam!-ing joke this game-mode has become. So hey OP, if that doesn't sound suspect and make you want to run...then just keep practicing your ass off with a bunch of people that won't play with you anyway until d2 is not only out, but in its last leg and maybe you'll go flawless in d1. It's turned into a money grubbing racket. Maybe why bungie does nothing to stop it. They really just want the same thing....and it's not player satisfaction.

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    • 1. Bait your teammates 2. Win matches 3. Lighthouse ticket

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    • 2
      [/quote] 1. How does the match making work? It feels like my team is outmatched about 95 percent of the time. [b][i](IM TOP 0.1%) Trials Matchmaking is connection based matchmaking with no external influence like skill based matchmaking so he first 5 games are easier, wins 6 7 8 and 9 are card based so you'll be matching other people on there 6th 7th 8th and 9th wins. If your losing on your first 5 try to play the meta and look for more skilled companions as most of the time it's just you being outplayed use www.destinytrialsreport.com to find the skill level kd and Elo of your opponents[/i][/b] [b][i] 2. In this new meta what seems to work the best for people weapon wise? If you lack gun skill mida with havoc pigeon or that archetype of sidearm If your good at sniping no land beyond and sidearm If you have truely terrible aim find something like a distant star with full auto and hidden hand with invective as a secondary Switch to truth for heavy rounds or ghallahorn [/i][/b] 3. Is it better to wipe a card after a round one loss?[/quote] [i][b]If you lose on the first round delete the card otherwise you have to win 8 in a row[/b][/i]

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      5 Respuestas
      • Editado por Swarlly: 3/20/2017 6:53:10 PM
        First of all: Sniping is king in Trials. Without at least one very good sniper on your team it's possible to win but a lot less likely. Snipers hold Res'ing positions putting you at a safe distance and get quick snappy pics. 1) Matchmaking based upon how many wins you have on your card. 2) NLB + Sidearm (mainly Wormwood) or Handcannon (Max Range) + Icebreaker are the most effective combos currently. 3) I wouldn't reset your card until you get better at Trials. Actually my last 3 Flawless runs we used our mercy loss the 3rd or 4th round. So with boones active or not you need to just practice at this point. Then when you can win the 1st three games easily then I would start resetting after an actual loss not a loss that goes against your mercy unless it's the 1st game you lost. [spoiler]All in all I don't like sniping but being semi competitive in the slightly above average space requires it.[/spoiler] [spoiler]Using whats best for you is not sound advice. You have to use weapons that can actually rival the Meta or be one of Gods select few who naturally barely have to try at Destiny.[/spoiler]

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        1 Respuesta
        • Editado por Zekjol: 3/20/2017 6:19:07 PM
          1) The matchmaking is based solely on your card, you will play other teams in the same range of wins on their card as yours, regardless of skill or connection. 2) The best thing to use is any combo of short/long range. Typically a long distance primary and a close quarters special. My preferred load out is a hawksaw, or if you don't have one, almost any other fast shooting pulse, paired with a sidearm so you have constant ammo. 3) If you're looking for flawless, then you should reset if you don't get many wins before you lose. If you're playing for gun/ armor, just keep playing. If you're just looking for the grimoire or just the loot you can come to my twitch at twitch.tv/zekjols where I do lighthouse Virgin carries for free almost all weekend. If you stick with your team, I wish you the best of luck ✌

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          7 Respuestas
          • 1 matchmaking depends on the same wins you and the enemy's have if they can't find the same wins as your team it's a random team 2 sidearms with mida or a good pulse aka hawksaw, prevents the trespasser works maybe a sniper if your good enough 3 no at least try to get to your seventh and fifth win as they drop armor and weapons plus the bounty progress

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          • So matchmaking is broken. Bungie trying to program it is like a donkey trying solve a rubik's cube with it's tail, blind-folded, and underwater with 14 seconds of air left.

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          • The matchmaking is just based off of wins. Due to a declining population, there's probably more above average players matching against you because the lesser skilled people just aren't playing. As for weapon choice, I'd get familiar with a handcannon in the Palindrome archetype (pick up the vendor roll). 1 headshot 2 body shot kill as long as you're within range and your target doesn't have max armor. For a secondary, I'd go with Ice Breaker or vendor wormwood if you can't snipe. Best of luck.

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          • If you lose the first round then go and get a fresh card, you need your mercy for later in the matches when they are harder.

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          • Editado por alien-_-human: 3/21/2017 11:02:53 AM
            [quote]I just tried my hand at playing trials and I have a few questions. 1. How does the match making work? It feels like my team is outmatched about 95 percent of the time. [b][i]The Matchmaking system will put you against really bad players for the first 5-6 matches. And then the system will locate the top 200 players in the world and send you a psn message[/i] [spoiler]🖕[/spoiler][/b] 2. In this new meta what seems to work the best for people weapon wise? [i][b]I could tell you of the great primary weapon battles Bungie intended with this last patch. I could tell you of the intense action of the crucible. I could tell you. But I'd be lying because all anyone does is hard scope with Icebreaker and wait for some one to peek until cap point comes up and then it's luck of the super draw. Once again[/b][spoiler]....🖕[/spoiler] [/i] 3. Is it better to wipe a card after a round one loss? [b][i]The best and most effective way of playing Trials these days that I have found is to fly to the reef and when you see Bro Vance, bag the shit out of him and anyone around him. And then go play the raid.[/i][/b] [/quote] I hope we've helped you, Guardian.

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          • Well your first mistake is actually playing trials.

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            5 Respuestas
            • Figure out what you're trying to do and what you're good at and impose that on the other team. For example I like to use high impact scouts on maps like the current one. I'm going to keep my distance, move back and not let a team get close to me. If you're using a hand cannons don't engage until you're at optimal range. That's tricky because if you get too close a sidearm will usually out gun you. Be aware of your surroundings. If you find yourself getting pushed always know where you can escape. If engaging always try to put damage in before the engagement truly starts. Throw a nade, set a trap, blow up a barrel etc. Take teams out of their comfort zone. You can tell a lot about someone by the gear they use. If a team wants to push in don't engage them up close. Move back, get a pick, set a trap or hold the zone. Rounds are short now and there's no rush. If a team wants to lay back and snipe move in cautiously until you're at the right distance for your engagement. Be smart with your supers. If you have a lead going into heavy don't be afraid to pop one super to ensure a win. Save a shut down super to counter a roaming one. It's a huge swing of a match if a super is wasted. Use your abilities to their max potential and chose abilities that work with what you want to do. Are you going to use spikes or void walls? Lightning or flash? Tripmine or incendiary? How are those best used and in what situation? Make your abilities worth having on. And don't waste them. Balance your load out. If you're using last word don't rock a sidearm. They basically do the same thing. If you're using a scout don't use a sniper. They leave you super exposed at close range. These combinations can be useful situationally but unless you're a destiny god just maximize you're effectiveness. Adjust your game plan. If you get smoked round one don't do the same thing. Go a different route, take a different approach, change your weapons. Don't just expect the results to be different. Adapt to the game at hand. I can't tell you how many times I've gone 3 strait games beating stacked teams only to have a close game or lose to some cupcakes because I made stupid decisions. Mind the revives. They're the most important part of the game. Do everything you can to prevent other teams from getting revives and make sure you do anything you can to get your revives. Don't die for them, but you can sure try and use them to your advantage. If you pick up a teammate and a sniper exists on the other team always push them. Communicate with your team and stay together. There are a lot of times when one person should split up to flank or you should spread out but for the most part just make sure you can help or be helped quickly. Always be aware of supers and have a plan. If someone has a blade you have to know you're countering it. If someone has a smash you have to know what you're doing with your blade etc... don't just expect it to work out because reasons. I'm no trials god but I've been doing it for a long time and have been flawless plenty of times. Take this for what it's worth and use what you can.

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            • 1. Matchmaking works like this: A lot of Trials players have been regulars for 2 and a half years. They've had all that time to get as good as they are. So for now you're a speed bump. 2. In this new meta, pay attention to what you're being stomped with. See above. 3. I don't get it.

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            • I have a really good solution, don't get sucked into the idea that you will go flawless because of anything someone says here, Unless they offer to hack then you might.

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            • I don't like trials because some people have way too many advantages like hair trigger scuf controls .. XIM... High res monitors .... Nerds that can manipulate the system just too much of a headache. I like to have fun, so I stay in rumble...skirms ya dig !

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              7 Respuestas
              • Matchmaking is based on your wins. So teams with thesame win total on their card will match you. Strategy wise team shoot. And play together.....A lot. Takes a lot of practice. My trials stats suck. But my elo has been climbing because my team works together. Hand canons are good right now. If you can snipe NLB and Icebreaker. Otherwise get good with wormwood. Pulses are still good. Hawksaw is making a comeback. Mida is always solid. Gotta play with something you are comfortable with.

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              • Matchmaking goes off of wins and connection, not skill. Weapons to use now sadly ___________________________________________ -NLB -Universal -Wormwood * -Wormwood* -Wormwood* -Hawkmoon -LW -Icebreaker* -Palindrome/eyasluna -sidearms -High impact Scouts (Colovances, Badger CCL, and Chaos Dogma) -Slow RoF pulses (Messenger, Hopscotch, Nirwen's and Parthian Shot) Mida and Boolean Gemini ___________________________________________ Not to use (Exception: you've mastered them _____________________//____________________ -Invective (you get ammo when special crates spawn...smh -Any LW Archetype HC that's not LW -High RoF Autos -High RoF scouts that aren't Mida ___________________________________________ Still are great but suffer from ammo economy or other changes: ___________________________________________ -Shotguns (still really good and catch people off guard) -Any sniper not icebreaker (still great but ammo) -Ace of Spades -Thorn -Red Death -Bad juju -Doctrine ___________________________________________ Now had this been before the ammo and shotgun nerf, I would have found shotguns annoying, but once again they have been nerfed too much. I believe that bungie had the right idea trying to get weapon diversity, but in the end poor balancing has created the same problem with a different look. I know they are so excited long time side arms users tho, shout out to you. Instead of constantly nearing, I hope in D2 there is more general BALANCING. Don't nerf every option, just bring other options up to par _____________________________________////___ *Weapons I find annoying; Don't blame peopke for using them but they are annoying lol. Sorry for my salt.

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