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publicado originalmente en: Ideas on weapon purpose/balance
3/17/2017 6:22:29 PM
9
[quote]With all the changes in weapon balancing I believe bungee has focused too much on nerfing more than buffing. In order to make specials less of the meta don't remove access from them make it to where primaries are buffed to be able to compete with specials. All primaries: Increase base damage Handcannons: have range drop off further from player but steeper Pulse rifles: decrease burst recoil slightly to be closer to scout rifle than auto rifle since damage and range is closer to auto Auto rifles: Increase hip fire accuracy Scout rifles: damage drop off slightly closer and steeper. Hip fire accuracy decreased I believe specials should be accessible when you need in special occasions. Overall: revert previous special ammo patch Shotguns: no change Sniper Rifle: decrease aim assist to reward skilled hands more Fusion rifles: decrease projectile spread for better accuracy at max auto rifle range Sidearms: no change These changes should allow for primaries to be useful in most situations in the field in which they should dominate (I.E. auto rifle=close range, hand cannons=close to mid,etc) while making specials to be able to counter there primary competitor with a slight advantage while giving the primary a chance (I.E scout shouldn't have full damage at sniper range and a pulse rifle can be beat by skilled wielder of a fusion rifle) [u][b]HAVE ANY THOUGHTS? please comment below[/b][/u][/quote] Holy shit thus would destroy the game LMFAO
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