it's the only one that gets use on a consistent basis in PvE, the other ones are gimmicky as hell, please dont nerf the only practical artifact when the rest are only there for a very niche gimmick.
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1 RespuestaYet again the problem trials makes in this game is beyond stupid. Every thing is being done to adjust trials and it spills out into other modes and just makes it worse. In D2 trials should also be left behind.
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60 RespuestasI think the only effect this has on PVE is on groups sitting around charging their Super in an area with no enemies before an encounter. Changing this Artifact to require some activity to reap the rewards seems like a fair adjustment to me. [b]BUT[/b] I respect other players opinions and will pass along your feedback to the devs that you would like Skorri to remain unchanged.
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2 RespuestasIf you seriously cannot kill a single enemy in 60 seconds, its probably a good time to call the nursing home and reserve a room
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10 RespuestasTo all those saying "you cant get 1 kill in pve" why doesn't the same question apply to those so called "good" players who sit on their hands while the other team allegedly "abuses" Skorri's by camping in the back, does their use of the artifact somehow paralyze other players ability to attack said camping team? Talk about a double standard.
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The change they're planning on making is to get at least 1 kill per minute to ensure it charges-is that right? If so-it will have practically no impact on pve at all. Add to that helmets that have super charging perks on-this change won't be an issue at all. BUT-again this raises the issue of pve game play being effected due to pvp game play. You've heard it a million times-these are 2 separate game game modes and all nerfs/buffs should be treated separately as well.
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1 RespuestaHow bungie decides to nerf things "Do players use this item cause it is good" If yes. Nerf to the ground. If no. Nerf everything else.
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What are you talking about it's not really getting a nerf, besides what's the point for an advantage for something as easy as PvE? Don't give me raid charging. Between wipes. Just start the encounter, kill and add and then wipe if it's really that hard for you to do without Skorris.
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Editado por Janus-073: 3/3/2017 2:53:44 PMIt's the only one I used in the Raid however I haven't Raided for 2months now No one in my clan has touched the Raid since then either. We frankly got tired of the glitchy Aksis teleports and empowered slam not registering. Combine that with the (not smacked down by Bungie as being wrong, meaning it must be true) leak that there will be no character transfer into Destiny 2. So further progression is now pointless. Motivation to endlessly grind the Raid evaporated. We are all year one players and still play Destiny occasionally but mostly to help new players or for clan shits and giggles. We have mostly all moved to other games now. And given this last years missteps by Bungie, there's A LOT of shared uncertainty whether any of us will be gambling on Destiny 2
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1 RespuestaIf you are not able to kill 1 add per minute you should stop playing
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11 RespuestasEditado por WhoDat_617: 3/3/2017 12:29:03 AMYou're kidding, right? Skorri will still work just as it does now so long as you kill ONE enemy every 60 seconds. More than doable. This change (it's not a f-ing nerf) is to stop those groups that like to sit there and wait for everyone's super to charge, when in all actuality, your super charges several times faster when you are actively killing enemies. This change keeps the players ACTIVE because inactivity is one of the biggest downfalls for a videogame. As for the PvP side or things, it rebalances Trials matches in a good way.
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I personally don't use it. It's easier to just kill things to get your super then waiting.
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It's so easy to get super fast in PVE.
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Honestly I don't care how much of an impact it will have, at this point I'm against any change that effects PvE at all that isn't a clear buff. Just on principle this is stupid. Everyone doing balance at Bungie needs to etch "PVP NERFS SHOULD NEVER AFFECT PVE AT ALL EVER" into their damn foreheads, and anyone who so much as suggests breaking that premise, even in the tiniest way, should be immediately fired with no severance.
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Max intellect means super in roughly 4 minutes without shooting anything. The Skorri effect, as per testing, doubles the super rate of charge No Skorri 4 minutes – 3 supers 8 minutes – 6 supers 12 minutes – 9 supers Skorri 4 minutes – 2 supers 6 minutes – 4 supers 8 minutes – 6 supers 10 minutes – 8 supers 12 minutes – 10 supers In the space of a Strike run of app. 12 minutes, you’ve gained 1 extra super without shooting anything, but: Heavy restriction on distance relation of guardians for Skorri benefit Kills boost super much quicker than Skorri You lose 1 of your 3 available supers You lose 1 of your 3 available orb generators and the benefit of orbs is only shared to the non-Skorri user, so super chaining for instant super charging in spawn heavy areas is lost Ignoring all this, just how often do you have a minute gap between spawn kills? Not often. And if you want the actual benefit of Skorri where is matters most, namely boss killing, just change artifact A 6 man Raid team would see way more benefit, but then you usually have your super when it’s needed without Skorri
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1 RespuestaIf they're going to add in the kill to start effect patch, then they should balance that by increasing the radius of the effect.
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The change by needing a kill every 1 minute, shouldn't change pve in the slightest. Let's say you end an encounter, in the raid that gives you a full 60 seconds of skori, while you run to the next one. Generally, by the time you make it to the next destination (after people die, take bathroom breaks, grabs chests, ect.) You'll have your super regardless of skori.
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Editado por RPColten: 3/3/2017 5:15:22 AMAs Cozmo said, the only real impact this has on any PvE content is when players are sitting and waiting before a boss encounter. Some people say that is an 'inconvenience' to be effectively denied that. I have a question. If you willing to sit and wait for 3-4 minutes for your super to charge (A full complete charge), yet unwilling to wait the normal 5 minutes (5 if you have no Intellect bonuses), what gives? Are you that impatient that you can't wait just a teeny bit more if you already made the decision to wait? What? You're already waiting, yet can't be bothered to wait an extra minute or so? Do you realise how silly that sounds? Flash news! Every single boss encounter has smaller cannon-fodder enemies that practically exist just to give ammo and super-energy. Ever single boss fight. By the time you actually get to the damage phases, you will have already gained your super.
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7 RespuestasEditado por Lord Yoink N Bag: 3/1/2017 9:54:58 PMRadegast is certainly practical for a sword wielder. Me
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the felwinter 1 is really nice for pve same with the sprint CD which one do you mean?
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I agree. I'm against nerfing it at all.
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Meh. It will matter in literally only in one situation, which is waiting to charge your supers before a raid encounter.
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6 RespuestasAllow me to run your query through the nerf predictor... "Magic 8 ball, will Bungie nerf Skorri's?" "Your dumb ass uses it, doesn't it?" The predictor says yes, it will get nerf'd.
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LMFAO News flash! Nothing in this game is safe from the Nerf happy team. Begging wont even help lol.
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5 RespuestasI'd use the sword artifact, except, it barely works.....
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One kill every 60 seconds is fine for pve. There's nothing wrong with this "nerf"
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Uh hello we a lot of stuff in pve so I don't think the nerf will be that big of a problem in pve