In a game mode were you have 1 life per round usually it makes 0 sense why someone can just run around and one shot you with a grenade they get every 25 seconds. Not only do sticky grenades have so much magnetism (the stuff that allows them to completely miss but stick you anyways), but most classes can hold 2 of them at once.
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Remove tracking and I wouldn't mind them
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Who. Cares.
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15 RespuestasEditado por Lead: 1/23/2017 1:32:54 PMhere are my suggestion for the upcoming sandbox changes.. - [u]fusion grenade survivability[/u]: - - anyone with 195+ health should survive a fusion grenade at expense of regen or speed. - - no grenade should be insta kill unless you deliberately stay in their AoE. - [u]Blade Dancer[/u]: - - increase armor by 30 % more while in super. - - re buff blink - [u]Stormcaller[/u] : - - melee range should be reduced by 30% - - Electrostatic mind should be nerfed by 30% (not less than a trials rounds to fully charge a super ) - [u]Striker[/u]: - - juggernaut shield should last 3s less than current duration - - shoulder charge aim should be buffed to pre nerf value but duration reduced by 3s [u]Mk. 44 Stand Asides[/u]: "Be somewhere else" perk should add 3s to both Shoulder Charger or Juggernaut Shield. Weapons: - [u]HandCannons[/u]: - - bloom should be inexistant whatever the fire speed is. - - only range damage drop off should be applied - Autorifle: - - increase damage by 6% for mid and low rof AR. [u]Primaries in General[/u] : - - replace High Caliber Round by Armor Piercing round in all High Rof Archetype primaries - - all primaries should get a hip fire damage buff (+8%) at close range (0-15m) to counter shotgun rushers.. :-)
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4 RespuestasHonestly I am less salty about a fusion grenade then a skip grenade or axion grenade. I can't stand that a player can throw a nade in my general direction and have it chase me half way across the map, resulting in being 1 shot. I respect a fusion/flux/magnetic grenade because at least the thrower has to aim the grenade at me. And to be honest, the magnetism is nowhere near as consistent as it used to be. Some times it curves around the corner, and other times it will blow right by the head of an opponent and not move. Stickies are in a good place IMO, and are balanced if you consider the abilities of the other grenades available to others.
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36 RespuestasJust noticed like 95+% of the people who defend stickies are trash at the game..... lol
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1 RespuestaThey are relatively easy to avoid so I don't have an issue. If you are constantly getting stuck you just need to be slightly more aware.
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I'd rather use flux grenade than skip. Mostly because I like using either Frost-EE5 or the Tarantella armor instead.
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Sticky grenades are actually very well balanced in trials. So unless you go balls to the walls rushing them or vise versa than cross map stickies are all you can do. They are usually used defensively in my case (i see a guy rushing and i throw it at him) also a good way to counter jug shields.
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Stickies are fine. Most of the time when I stick people in trials it is because they just rush at me in a straight line, making it an easy stick. Of course, I am also good with stickies so I hit some crazy sticks pretty regularly but the same can't be said of most people. I almost never get sticker because I don't just rush at people with a shotgun, I use cover etc.
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2 RespuestasYou're Stupid
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1 RespuestaBetter than tracking grenades (looking at you, Skips). I find being OHK by a Fusion much less frustrating than being shot once then dying to a Skip or Axion that they threw before even seeing me.
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2 RespuestasI never thought someone would argue about sticky grenades. What?.
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5 RespuestasNot even max armor can protect you from stickies so it definitely needs a fix
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3 RespuestasAnnoying as shit? Yes. Cheesy and cheap? Probably. Overpowered? No.
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1 RespuestaWhy get rid of sticky trip.mines?
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I don't see anything wrong with them. I use them sometimes. Sometimes I don't. Just depends on my playstyle and how I feel i want to utiliwse them.
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12 RespuestasOkay I can't be the only one who is tired of everyone screaming nerf for pvp when pve is completely ignored and ruined because of it. I mean name one nerf that was only pve related. None of them were and pve players like myself suffer because of it. Why don't they listen to pve players we have a voice too.
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Yea sticky nades have way way too much a assist or whatever you want to call it
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1 RespuestaIt's trials. Whatever makes it more annoying, toxic and all that should be there. This way I hope it just stays away from the rest of pvp....
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Really? Lets nerf anything that kills you in trials. No wonder the number of people playing ToO is dropping. Weak.
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[quote]Trials and sticky grenades...[/quote] Don't do much trials, but I get far more kills with lightning grenades, or trip mines, or solar burns. I've about given up on relying on the ability of grenade trackers.
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I usually use incendiary based on my sunbreaker, but because Trials was on twilight gap, stickies were just a much more viable option overall.
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1 RespuestaI used them to get to the lighthouse this weekend. No regrets.
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1 RespuestaGo ahead and use them. I'm sure they'll take you to the lighthouse. The more likely scenario is that you miss quite a few and die. They're a medium risk/high reward grenade and about the only thing a sunsinger has going for them
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Yesterday I landed one that made a sharp 90 degree turn to stick the enemy. Sticky nades = easy mode Sadly they will not be removed. I think tracking nades in particular should be made to make the enemy run away. Not to make them inescapable. Shade step being the only ability to cancel tracking is very biased but I'm a hunter main use it in sweaty matches because I wanna live. Hopefully that get a little more creative in future destiny games with nades cuz skip + shinobus = imminent death.
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Let's just take sunsingers out of the game. #Tamponmasterrace