So tell me, how do you counter storm caller with amplitude and matador?
You act like jugg shotty is the only unbalanced thing in the game with regards to classes.
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Editado por TheArtist: 1/10/2017 1:54:44 PMStormcaller warlocks are the slowest moving subclass in the game. You either fight them from beyond the reach of their melee attack....which is a simple matter for me as a mid-range player..... ....or you exploit the fact that it has to be aimed....so you quickly flank them and attack from the side or the rear INSIDE of the reach of that attack. The only people for whom Thunderstrike is a problem are those who think (stubbornly) that the game should allow them to power THROUGH the strength of a Warlocks game.....rather than require them to find weaknesses to exploit. Jugg-shotty....as someone who plays in the Crucible as a Titan....is Overpowered. As the TV video shows, the build in conjunction with titan skating presents a DPS problem that the game's weapons are simply not up to the challenge of solving.....and the shield basically has no cool down. Requring a player to counter a build that is basically available to their opponent whenever they want (sprint) with soemthign that is only available to them a few times per match (grenades, supers) is neither reasonable nor fair. Thunderstrike OTOH is just one of many ranged melee attacks in the game. (Throwing Knives, Smoke, Blink-strike, Shoulder Charge) ....and therefore a pronounced cooldown. Its range is counter balanced by the fact that Storm callers have the least agility of any Warlock class, and essentially no augmented mobility skills (blink) or augmented durability skills (Flame shield---which has been nerfed, Life Steal) So there are MANY reasonable counters to a Stormcaller running Amplitude....and that Stormcaller has to forgo other valuable abilities to go with that build. Plus, that charged melee attack is only available to them a few times per match. To the player who is willing to be adaptable. To proceed with "Paper" to counter the Stormcaller's "Rock" , Thunderstrike is a pretty simple problem. I personally only die to it when I make a mistake, and either fail to account for it.....or close in and fail to finish off the Warlock fast enough. But it is not overpowered. Its simply annoying. One of MANY annoying abilities that EVERY class in this game have. But its only a PROBLEM to the player that is unwilling to concede the advantage that Warlock has at that range. So instead of solving the problem, the waste their time and energy fighting the problem.
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Stormcallers move (at least laterally) faster than hunters do. Not on the ground, but in the air, similar to titans (though titan goes faster). And as you can see from [url=https://www.youtube.com/watch?v=bn8yH0FHn-I]this[/url], you can move pretty darn fast compared to hunters, so don't say that storm caller is the slowest. Also, I assume that you have never, ever, ever been shut down when using jugg shottie? No one has ever killed you when you try and pull it off? There are plenty of jugg shottie counters as well.
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Which shouldn't be a problem to anyone other than a sniper. ...and STormcallers are the slowest. I play all three classes, and all nine subclasses at various times. There plenty of counters to STUPID jugg-shotty players. In the hands of a good player who uses it sparingly....and springs it on you in close quarters rather than trying to rush you down from halfway across the map over open ground? Its practically uncounterable. There are only three builds in the history of this game, that I've ever called Op....and they are all Titan builds....despite the fact that I often play a Titan in PVP. Sunbreakers 1.0 were practically unkillable. Skating Defender/NBP/UR was absolutely OP and an obnoxious to have to play against. ...and Juggernaut/skater/shotty is even MORE obnoxious and OP. Coming from someone who didn't want to see blink-shotgun nerfed in Year One because he had no problems countering it. But until Bungie decides to buff the game's weapon up to a more reasonable killing power relative to the speed at which players can move, these builds combing both augmented mobility and augmented durability with shotgun rushing are OP.
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Editado por KaratekAlan: 1/11/2017 5:44:59 AMDid you look at the video??? If you think storm callers (or any warlock) are the slowest in the game, then you must be doing something wrong? As for it being uncounterable, so is nightstalker, in the hands of a good player. In the hands of a good player who uses storm caller, in close quarters, that is also uncounterable, according to your definition. ANY skilled player using ANY subclass will be able to do well. And you should probably change your definition of OP. I am astounded that you think that the only subclasses that have ever been OP were titan builds, despite them not being a competitive choice for the entirety of year 1, they only made a resurgence in year 1 with sun breaker, and after the december patch: Blade dancer with blink shotgun in year 1? Sun singer with viking funeral all the way to the June Update? Nightstalker until the June Update? You don't think any of those are OP? I would be happy to explain why and go further into the definition of OP. In terms of being obnoxious to play against, there are a great deal of things that are that way, but something doesn't get nerfed just because it kills you or you don't like it. I should point out, in the end, that I absolutely agree that primaries should absolutely be buffed. However, I don't think that titans are the issue.
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It think they are slowest because they are. I have been playing this game since Day One. I'm in the Top 6% in terms of Hours Played in The Crucible...and I've played every class and subclass...as well as having played against every class and subclass. I have played in and against every meta. The issue that people have with Thunderstrike is simply one of stubbornness....and a failure to either understand or accept that this game is NEVER going to be balanced like Halo...and it was never intended to be. Depending on what builds people run, there are going to be certain situations where that player has the advantage....and if you blindly walk into that fight you're going to get your clock cleaned. Its no different than playing American football and trying to run against a team that has a very strong run defense.....or playing baseball and trying to hit the fastball of a guy who throws it 100mph. If you stubbornly try to overcome that player's strength they will win almost every time. That is NOT the same as "overpowered". Because what almost always happens is that your own character or build has its own strengths....and your opponents have their weaknesses that you use to counter. So rather than battering through someone else's strength...you want to use strategy so that you can use your strength against what they are weak at. Or in football parlance you want the "match-up" to work in your favor. The range of Thunderstrike is essential to the balance of Stormcallers. In addition to the low armor and low agility that afflict all Warlocks in this game, Stormcallers also have no augmented mobility or augmented durability skills that can increase their survivability. Especially in PVP. They also have some of the worst grenades in the game. They move slowly....and they move predictably. They are---in essence----a glass cannon built around a very powerful super and a powerful (in terms of range) charged melee attack Which leave SIGNIFICANT gaps in their defenses that can be exploited by SMART play. Especially by the mid-range player. But if you want to fight one up close, THEY are going to have the advantage if you're foolish enough to attack them head on. If you are going in, you want the element of surprise...and you want to be attacking from the side or from the rear...so they can't make use of that melee attack. If you arent'....you're the victim of your own poor tactics. Not an overpowered ability.
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They might move predictably (so do titans), but maybe you are not able to understand by what I am saying in terms of slow. Predictable is not the same thing as slow. In terms of walking speed, titan and warlock are the same, and the same thing with running speed. In terms of speed while in air, titan is fastest, warlock second, hunter third. Can you please watch the video and then tell me if you think that that guy moves slower than a hunter does? I agree that this game will never be balanced like halo. And I also agree that EVERY subclass has a spot where they have an advantage, and a spot where they don't, which can be exploited by smart play.
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Speed of movement in the air is not the Hunters game....and if you're trying to beat someone that way....again, bad strategy. Hunters are the fastest, most agile class on the ****ground***, and the most ELUSIVE in the air. Because their jump allows for ***precision*** that the other two classes are simply not capable of. Between Blink for Bladedancers, Shadestep for Nightstalkers and Better Control/Bones of Eao for Gunslingers airborne Hunter can become ***extremely*** difficult targets to hit. There's a YouTube video of a guy using both Shadestep and Bones of Eao to literally work OFF the edge of the map on Floating Gardens to both bait people in, and shield himself from fire. Its the sickest thing I've seen in three years of playing this game.
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But you just said, "fastest class", which I assume is to be interpreted as, max speed, not max agility. Agility, hunter wins, speed, titan wins, warlock second.
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If you're in close and just missed a shotgun blast aimed at a Hunter who went whizzing by at a crazy angle and faster than you can turn? Or having to try to keep track of which jump or blink that Hunter is on as you try to pluck him out of the air with your primary? You're really not going to care about that distinction.