TL;DR: Decisions made by Bungie for the sake of PvP balance have repeatedly affected PvE play for the worse. Thus, I suggest limiting the weapons available for use in PvP in Destiny 2, requiring little-to-no energy spent on PvP weapon balance. This is not meant as an end-all, be-all solution, but rather a suggestion for avoiding one of the biggest failures in the game: ruining PvE weapons for the sake of PvP balance, and the resulting animosity between the PvE and PvP Communities.
An idea for PvP in Destiny 2:
Weapon nerfs for the sake of PvP have defined Destiny, and have certainly contributed to its decline. They set the Community against itself, repeatedly exacerbating the entirely avoidable PvP versus PvE dichotomy.
I hope Bungie can avoid a repeated mess with Destiny 2, and send the message to all of its players that PvE will not suffer from changes made to appease PvP players (I play both modes equally, btw).
My suggestion for Destiny 2: Each month, the weapons used in The Crucible rotate, and are set by Bungie (or RNG or player voting) such that the same set of weapons - and only those weapons - are available to anybody playing PvP that month. I envision that one of each type of weapon would be available to choose from. You can use these weapons whether or not you have unlocked/received them previously in the game. No, you cannot take them with you (unless you already own them).
Armor, grenades, abilities, etc. would not be limited; you can equip what you like.
Trials of Osiris would adhere to the same weapon limitations. This would have the correlated benefit of leveling the playing field a bit in ToO. How much better than me are you when we're forced to use the same weapons that we may or may not have any experience with? I wonder.
Private matches would not be affected by the monthly PvP weapon set.
Hypothetical monthly PvP announcement from Bungie:
“Ready yourselves, Guardians. Based on player voting last month, this month’s PvP weapons available for use are:
Primary Weapons: Hawkmoon, Saterienne Rapier, Grasp of Malok, Shadow Price
Special Weapons: 44 Curtain Call, The Wormwood, LDR 5001, The Vacancy
Heavy Weapons: Ash Factory, The Swarm, Void Edge
Choose your weapon and git gud (sorry, couldn’t pass it up!).”
As I said, these are suggestions for avoiding the toxic mess that Bungie created by catering to PvP players at the expense of the PvE experience (as well as the PvP experience for many!). I don’t claim that this is THE solution, only that it sparks some discussion in a direction I haven’t seen explored much. Please join the discussion below. Thanks!
Edit: It's fine if you think this is a horrible solution, but please suggest ways you think Bungie could avoid the trap they set - and fell into - using their current philosophy.
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3 RespuestasDo placement rewards and points for remaining in the game which we can trade in for engrams of our choice.