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#Gaming

12/21/2016 5:55:58 PM
27

Things bad games did well?

Good evening everybody! This is Aifos coming to you a-live on a spaceship, hurtling through outer space, on a search for the Black Star Dragon Balls, with my friends Pan, Trunks, Goku & Giru! Pan: "Hey who is this guy, and how'd he get on our ship?" Don't worry, Pan, I'm only here to spout exposition before that actual topic of my thread! Speaking of which.. [u][b]Tl;dr? Here's my point![/b][/u] There are some pretty garbage games out there. Games, that have done pretty much nothing right, and failed in just about every aspect. But, that being said, these terrible games sometimes have that one redeeming feature. Sometimes that feature is enough to save the game, sometimes it's just a really good feature in a really bad game. I want to hear about some of these! My answer: [spoiler]Dragon Ball Ultimate Tenkaichi was--if memory serves correctly--an intense battle of flip the coin! A lot of the game's mechanics went to chance, with very little actual player input. Even so I loved this game. Despite how terrible I remember it being, it was my first Dragon Ball game, and the feeling of shooting a Kamehameha Wave right into someone's fave was rather satisfying! But, the game had one amazing mechanic, that I've never seen another game do very well; fusion and transformation. On DBUT you could have a team. If that team had someone you could fuse with, then at any time you could put in an input, and fuse, increasing your health & attack. Characters that could transform used a similar input, which let them transform, doing a similar thing but to a lesser extent. You could also jump back and forth between your transformations at will.[/spoiler]

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