Good evening everybody! This is Aifos coming to you a-live on a spaceship, hurtling through outer space, on a search for the Black Star Dragon Balls, with my friends Pan, Trunks, Goku & Giru!
Pan: "Hey who is this guy, and how'd he get on our ship?"
Don't worry, Pan, I'm only here to spout exposition before that actual topic of my thread! Speaking of which..
[u][b]Tl;dr? Here's my point![/b][/u]
There are some pretty garbage games out there. Games, that have done pretty much nothing right, and failed in just about every aspect. But, that being said, these terrible games sometimes have that one redeeming feature. Sometimes that feature is enough to save the game, sometimes it's just a really good feature in a really bad game.
I want to hear about some of these!
My answer:
[spoiler]Dragon Ball Ultimate Tenkaichi was--if memory serves correctly--an intense battle of flip the coin! A lot of the game's mechanics went to chance, with very little actual player input.
Even so I loved this game. Despite how terrible I remember it being, it was my first Dragon Ball game, and the feeling of shooting a Kamehameha Wave right into someone's fave was rather satisfying!
But, the game had one amazing mechanic, that I've never seen another game do very well; fusion and transformation.
On DBUT you could have a team. If that team had someone you could fuse with, then at any time you could put in an input, and fuse, increasing your health & attack. Characters that could transform used a similar input, which let them transform, doing a similar thing but to a lesser extent. You could also jump back and forth between your transformations at will.[/spoiler]
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3 RespuestasReach did customs and Forge well.
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Editado por Tartan 118: 12/26/2016 12:07:13 PMI remember one now: Call of Duty 4, for all its cliche, muddled plot and lifeless colour pallet, insta-death multiplayer where the playing field is about as level as Mt. Everest, was wonderfully cinematic and slickly produced. All Ghillied Up was easily one of the best levels of 2007.
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Editado por Auttumnnnn: 12/26/2016 1:38:50 AMHalo Reach had a cool Campaign, great Spartan armor customization, and an amazing Forge mode in comparison to Halo 3. Call of Duty: Black Ops III has a nearly perfect emblem creator, and being able to make your own camos for your weapons is awesome.
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4 RespuestasEditado por Tartan 118: 12/26/2016 12:10:00 PMThere are plenty of titles with sweet art styles but just bland gameplay or awful controls. And now I can't think of any. Great.
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Need For Speed isn't super amazing but goddam I love it's visual customisation system and wrap sharing. Such a simple but amazing edition
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2 RespuestasSpeaking DBZ, Burst Limit was a sick ass game. Wish they would make a second one
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4 RespuestasThe divisions weapon mod system, and its lore collectables. The game overall felt really lackluster to me. Story was shallow, every cutscene was you talking to someone for 5 minutes. It was only strong in its lore collectables stuff that told a good story-People are assholes. Above a lot of the games customization, weapon mods felt really fluid and great. It actually gave good stat changes and a really good sense of customization.
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4 RespuestasCod: Ghosts perk system Resident Evil 6 campaign variety
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Yu-Gi-Oh: Legacy of the Rose Duelist, while not a bad game per se, was pretty weird. It tried to introduce a new mechanic to the duels, with movement of the cards, allowing for SRPG like gameplay. It was kinda meh, but the attack animations for a lot of the monsters were amazing, especially by PS2 standards.
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No Man's Sky's super engine should be used again but on a much smaller scale and with better developers.
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2 RespuestasThe division and it's Skill system. The ability to use any skill at any time is nice considering most games lock you into a class that you would have to make a new character to use.
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2 RespuestasEditado por Rhynerd: 12/23/2016 1:41:58 AMWell, thanks to a show called [url=https://youtu.be/1PXvZTFV8fc]Watch and Play[/url] I do run into quite a few (bad) games. The link provided includes mention of a game called Guise of the Wolf. The course of the game will point out the flaws within, but they also discuss what has to be an interesting mechanic it has: Since your character in the game was attacked by a werewolf, he himself can become a werewolf if exposed to enough moonlight. Sometimes you need to turn to complete tasks, other times you need avoid turning so that the guards won't attack you. Would be interesting concept to see if further implemented. Who knows, maybe the developers will improve their craft, look back at this game, and remake it.
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5 RespuestasOverwatch got the core gamplay and characters right but it was ruined by microtransactions and lack of content.
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5 RespuestasOverwatch is a great game, it's just people who play it that make me want to shoot my PS4 and throw it at a police car.
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1 RespuestaShadows of the Damned had offbeat sexual humor, a well-worn story trope (testosterone -jacked male protagonist has to beat a villan in order to save his helpless woman), and poor level and enemy design. However, the gun designs and shooting mechanics were pretty solid.
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1 RespuestaDestiny has some damn good gunplay.
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1 RespuestaCall of duty ghosts gun game and infection
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2 RespuestasZombies in space land in Infinite warfare The map was diverse and a great map to introduce new people like my friends whilst I got a deep and engaging map with secrets and Easter eggs
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5 RespuestasWhen the TL;DR is almost as long as the actual post.
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9 RespuestasBrink: Movement, unique(ish) objectives, distinct classes.
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1 RespuestaThe original Ninja Turtles game on NES had fantastic controls and gameplay. It's just that the game was so hard that barely anyone could get past the first water level. Same goes for Battletoads. This game has amazing graphics and music, and it played like a dream. But you would have to be a video game demigod to be able to beat the third level and see everything it had to offer.
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1 RespuestaThe music in Sonic 06. Overall, my favourite music in any Sonic game, and that's saying something.
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7 RespuestasI thought The Order 1886 had a unique setting, some good characters, and decent voice acting. The story as whole just didn't come together though.
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3 RespuestasAC Unity had an amazing parkour system.
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Destiny is a bad game but it has A1 gunplay. That's about it. [spoiler]note I did [b]not[/b] say Destiny had good weapon balance.[/spoiler]
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1 RespuestaEditado por shell: 12/22/2016 12:05:31 AMI liked the feeling of heaviness in Lords of The Fallen, but it felt clunky fighting multiple enemies. I think the gunplay in Destiny is great. I don't really think that game is bad, though, but whenever the developers add much-needed content they remove old content, so the game always gets old fast. That's about it. Lords of the Fallen was free and Destiny was fun at first, so they are the only bad (or boring) games I have.